IC DATES: Night 1 - > Morning 2 STARTING SQUARE: III.R.26 ENDING SQUARE: III.R.26 DETAILS: Rust has insomnia, so welcome to hell! He won't sleep for more than a couple hours at a time (if that), but he'll pretty much stay in place until morning.
He'll build a fire (using his lighter and whatever brush he can collect) close to the beach, then retreat to the jungle and wait for an hour to see if it attracts any drones.
Assuming nothing calamitous happens, he'll enjoy being warm, dry off any of his stuff that might be damp, and scope out the stars. He's very knowledgeable about constellations and will try to figure out what hemisphere the island's in and nail down the cardinal directions. Once he's done that he'll sketch them in the sand with his new friend pointy stick.
He'll keep the fire going for three hours, then spend the rest of the night up a tree. He'll also be checking in on the walkie, trying to get ahold of Martin, every couple hours.
no subject
STARTING SQUARE: III.R.26
ENDING SQUARE: III.R.26
DETAILS: Rust has insomnia, so welcome to hell! He won't sleep for more than a couple hours at a time (if that), but he'll pretty much stay in place until morning.
He'll build a fire (using his lighter and whatever brush he can collect) close to the beach, then retreat to the jungle and wait for an hour to see if it attracts any drones.
Assuming nothing calamitous happens, he'll enjoy being warm, dry off any of his stuff that might be damp, and scope out the stars. He's very knowledgeable about constellations and will try to figure out what hemisphere the island's in and nail down the cardinal directions. Once he's done that he'll sketch them in the sand with his new friend pointy stick.
He'll keep the fire going for three hours, then spend the rest of the night up a tree. He'll also be checking in on the walkie, trying to get ahold of Martin, every couple hours.