Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 003
STARTING SQUARE: VI.H.29
ENDING SQUARE: ???
DETAILS: Drinking some more water and eating another "blackberry" before continuing onwards! He's determined to reach the source of the river.
He'll continue following it the best he can, but he won't outright climb cliffs, instead looking for alternative paths up and deviating a bit from the stream if necessary but looking for it again afterwards.
He's alert and he'll be paying attention to search around as he moves - once again looking for anything that might be useful, edible , unusual or any combination of those. He'll keep moving until around midway through the day again.
no subject
Morning 003
Hour 1 - 2: VI.H.29 -> VI.H.28 (decently-sized water bug)
Hour 3 - 4: VI.H.28 -> VI.I.28 (four bundles of water mint)
Hour 5 - 6: VI.I.28 -> VI.J.28
Thankfully it looks like Squalo has reached the crest of this section of mountain. There's a decently-sized section of rolling hills to the north, rising precipitously to another set of mountain peaks hidden behind the morning fog.
Squalo has found his river source and now has 2 hours remaining before Day 003.
no subject
Can he hear any of the announcements from this tile? Martin has told him that he seems to be under the source of such a thing.
no subject
Hour 7: VI.J.28 (fretting)
Squalo has 1 hour remaining before Day 003. He can very faintly hear what might be the announcements echoing around the mountainous landscape, and while he's too far away to make out what they're saying, he can identify that they're coming from somewhere to the east.
no subject
He's moving carefully, keeping an eye and ear out for anything suspicious or dangerous and his hands on the hatchet, and also checking for anything useful and/or edible, as well as potential escape routes in case of anything alarming.
no subject
Hour 8 - 1: VI.J.27 (I mistyped this the first time!) -> VI.K.28 (arrowhead - handcrafted from flint and still in very good condition)
Hour 2 - 3: VI.K.28 -> VI.L.29 - back into the foothills (chunk of sulfur)
Hour 4: VI.L.29 -> VI.M.30 (four bundles of juniper berries)
Hour 5: VI.M.30 -> VI.N.30
Squalo has 3 hours remaining before Night 003.
no subject
He'll press on eastward, and be looking for a defendable looking spot or, ideally a tall tree with comfortable looking branches to spend the night at.
no subject
Hour 6: VI.N.30 -> VI.P.30
Hour 7: VI.P.30 -> VI.R.30 (two bundles of goldenrod flowers)
Hour 8: VI.R.30 -> VI.T.30 (chunk of copper ore)
It is now the start of Night 003.
no subject
He'll climb into the tree high enough that he's hidden by the crown, make sure he's settled in securely and pass out.