Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:29 pm
Locations
LOCATIONS
WATERFALLS | SEASIDE CAVES | VOLCANIC LAKE | SINKHOLES
BUNKERS | AIRPLANE WRECKAGE | CABIN | AIRFIELD | HOTEL
BUNGALOWS | VILLAGE | OFFICE COMPLEX | METAL WALL
NATURAL LANDMARKS
WATERFALLS
Squares: V.EE.5 ; V.EE.8
Cliffs line the western shore of the island, and two rivers empty directly into the ocean with magnificent waterfalls. Water cascades over the dramatic cliffs onto the sand far below, where it carves a short path into the beach before joining with the sea. The waterfalls are within sight of each other, and make for a spectacular view.
SEASIDE CAVES
Squares: V.Y.12 ; V.V.15 ; V.V.17 ; V.P.19
Caves dot the sheer, rocky cliffs of the western shore. They aren't much to look at from outside, and have yet to be explored deeper.
VOLCANIC LAKE
Squares: VI.EE.31 ; VI.FF.31 ; VI.EE.32 ; VI.FF.32
At the top of the mountain a lake fills the volano's caldera. The exposed sides of the caldera are steep in some places and grown over with hardy trees and brush in others, and the edges of the lake are died technicolor from minerals and the layers of bacterial mats gorging on them. An acrid, earthy smell, like a bottle of stale mineral water, permeates the air.
SINKHOLES
Squares: II.S.31 ; II.T.29
These dangerous openings in the ground are naturally formed pits in the land where the surface has caved in on some empty underground space. The largest sinkhole is so huge that trees nearly obstruct its edges from view, and opens into a pit so deep that the bottom can't be seen.
PREEXISTING STRUCTURES
BUNKERS
Two bunkers can be found in the north-east of the island about 15 kilometers apart from each other. These small concrete structures are about thirty square feet with mostly featureless walls. There are solar panels on the roofs and a metal door on one side that used to slide horizontally, but each has been wrenched open and jammed. The doors have a simple metal handle with no signs of a physical, external lock. Based on the doorway, the walls are easily a foot thick and solid concrete. Plant life grows close to and on the walls with no indication that they've been cut back in the last season.
The buildings each contain three holding cells lined on one wall, three plinths on the other, and a metal desk in the space between. A single row of small, overhead lights runs down the center of each ceiling. It looks like there are bigger panel lights spaced on the main ceiling and in the cells of each building, but all of them are turned off.
Squares: III.J.25
In the northern bunker there is a desktop computer terminal on the desk, with the screen facing the back wall. One desk leg has been partially pried away from the floor, suggesting the other 3 are bolted down. On closer inspection the leg is hollow and stuffed with wires that continue into the floor. A mangled-looking quadcopter drone, almost four feet across, lies lifeless inside one of the opened cells. Power is off to the computer and the overhead lights are significantly dimmed. In one cell a ceiling light has been removed, revealing something that looks like a very simple plug.
There are a few carvings in the desk's metal top (a crude map of the local area, showing where the bunker is in relation to the beach, the cardinal directions, where the cockpit and nearby river are; a little person with 'X's for eyes with an arrow in their head somewhere to the south of the bunker; the words sangre por sangre; and a callsign, RE419S).
Squares: VII.C.25
In the southern bunker the remains of a deconstructed desktop computer terminal are on the desk, with the screen facing the back wall. The power cable is broken and the monitor is cracked, revealing a strange combination of what we would consider modern Earth technology and inscrutable, almost alien-looking components.
AIRPLANE WRECKAGE
Squares: III.W.21 (COCKPIT)
On the northern shore lies the partially-submerged husk of an absolutely massive airplane cockpit. Its nose is completely buried in the sand and its severed back end hangs in the air at roughly forty-five degrees, with bits of vines and dead seaweed and crusted barnacles hanging onto every possible surface. If the plane had any livery, it's long since been abraded away by sand, saltwater, and time.
Squares: VI.Z.29 (FUSELAGE)
The fuselage can be found on the northwestern side of the mountain, wide-bodied with two floors of seats plus cargo, crushed in on itself from what must have been a horrifying impact with the mountain, or perhaps just from the passage of time. Debris is strewn all over the cliffside and piled along with rocks and plants in the valley below. What's left of the plane's livery is a sun-bleached blue with the word "PacAIR" stenciled in faded yellow over the busted-out windows.
Squares: XI.R.20 (WING)
In the south-west one wing has basically been turned into a shrine, elaborately decorated with both natural materials (woven hemp and twine hanging from the edges and threaded with fresh flowers) and assorted salvage (chairs bolted to the leading edge, metal scrap and fuselage skin elaborately welded together into a plinth at the far end). The wing acts as a sort of dam for the two branches of a huge river that meet there, helped along by an actual dam of logs and branches, which has significantly throttled the amount of water going downstream and its speed.
Squares: XIV.Z.11 ; XIV.Y.13 (DEBRIS)
A trail of debris is scattered across the jungle on the southern tip of the island, with bits of it in the trees and some grown over by underbrush, obviously from an extensive wreck that happened a long time ago. Trash, metal shards, bits of insulation, and other assorted mess can be found in abundance.
CABIN
Squares: VII.J.8
A large cabin sits on the north-eastern side of the mountain, surrounded by perilously steep cliffs. Nearby trees have been carefully cultivated to hide the cabin but don't creep too close to the cliffs. The structure has a sloped roof and a balcony just visible through the foliage.
AIRFIELD
Squares: IX.T.9 ; IX.U.9
On the south-eastern side of the island is an abandoned airstrip consisting of a crumblind asphalt runway, six decrepit hangars and a barely-standing control tower. Five hangars stand on one side of the runway, all ravaged by time, with piles upon piles of junk partially grown over with jungle plants and buried in sand. The one on the other side is in terrible condition, with barely a skeleton of support beams in place with the occasional strip of metal, but its footprint is more complicated and it's piled with far more debris than the others.
The control tower at the eastern end of the strip is heavily rusted and creaks ominously in the breeze. Gaps in the concrete reveal mostly broken rebar, and the stairwell that probably used to go all the way to the top has totally collapsed in on itself, filling up most of the bottom floor. A fire escape stairwell on the outside isn't in much better condition.
HOTEL
Squares: IX.W.12
The ruined tower of a hotel sits like a scab in the middle of the sparse oceanside forest, walls blackened from a combination of mold and fire damage. A slightly smaller building is in better shape - a restaurant, still with flagrant tropical-themed decorations (plastic statues of colorful parrots and cartoon palm trees to pose next to), and an outdoor patio facing a disgusting bog (a large, elaborately-shaped in-ground pool). Part of a neon sign hangs over the restaurant's main doorway. The only remaining letters are "__l__n______ G____".
BUNGALOWS
Squares: IX.X.11
Nested within the thick jungle is a series of bungalows connected with mostly overgrown and rotted driftwood paths. There are eight of them, each on four-foot stilts in the sand with high, sloped awnings. The buildings are in various states of disrepair, some missing entire walls.
One bungalow has a small set of solar panels on top of it and a keypad next to the front door. The broken windows are sealed with closed wooden shutters backed by much sturdier metal shutters behind them, which do not budge. The heavy metal door is unlocked, and opens to reveal a small room. illuminated only by a pair of dim overhead lights. The left third of the room is a set of counters and cabinets scattered with junk covered in a thick layer of dust. There's a terminal set into one of the countertops. The setup is reminiscent of a cramped science lab. The right two thirds is dominated by some kind of massive machine. Four floor-to-ceiling bars sit in a circular track around a plinth, motionless, but bereft of the same dust and detritus found in the rest of the room. A layer of cracked and discolored safety glass separates the machine from everything else with an open space for a door in the center.
VILLAGE
Squares: XI.U.14 ; XI.V.14
In the south-west is a sprawling village, complete with wooden and thatch huts, cleared sections of forest for farms, and at least one fire actively burning based on the faint plume of smoke that disappears into the deep jungle the village borders. The villagers are dressed in patchy, makeshift clothes, and look as though they came from completely different corners of the world, but any trespassers will be stopped before coming close enough to see individual people.
OFFICE COMPLEX
Squares: VI.J.13 ; VI.K.13 ; VI.K.14
A massive office complex can be found on the west side of the mountain, derelict but still imposing. The buildings are at the top of a steep cliff towering over the nearby river.
The eastern part of the complex is mostly in ruins. The western side is more intact, and seems like an endless series of narrow, bland hallways and conference rooms behind solid doors. Most of them are locked, one with an electronic keypad. Judging by the lack of other doors along the wall that this room is behind, it's more like a conference hall rather than a conference room.
METAL DOOR
Squares: VI.T.2
A massive, circular steel wall has been carved into the rock of the foothills in the north. There's a keycard reader in the stone directly next to it.
