Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:29 pm
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Character Death
CHARACTER DEATH
Death is not permanent on the island for reasons that are not fully understood at this time. Characters that die simply disappear, leaving behind all of their possessions obtained after arrival, and some time later - usually the next morning - they will wash up on shore in the same state they were in when they first showed up.
...Or, mostly the same. Certain Plot Factors may make characters come back a little different. These changes could be physical, psychological, or possessions-based, and they could last only a few hours up to until the character's next death. Exactly why these changes occur will have to be figured out by the characters.
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CANON: Person of Interest
IC DATE OF DEATH: Day 3 (day)
CAUSE OF DEATH: Crossbow bolt to the face
CURRENT POSSESSIONS:
arrival items:
items acquired in-game:
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CANON: Better Call Saul
IC DATE OF DEATH: Day 007
CAUSE OF DEATH: Being shot in the head with his own gun while hanging upside down.
CURRENT POSSESSIONS:
Arrived with:
- Gun (9mm), with 3 rounds of ammunition inside (originally 4 rounds but he used one bullet to make a fire)
- Cash (LOTS of money in a combination of US dollars and Mexican pesos)
- Green-gray dress-style shirt meant for outdoors
- White undershirt/t-shirt
- Jeans
- Socks
- Underwear
- Brown outdoor/hiking boots
- Red bandana
Currently acquired in game:
- 2 eggplants
- watertight conch
- flint
- small bone, possibly a human finger bone
- bullet casing
- two polished stones
- 1 computer wire
- 1 handful of electronics salvage
- 1 arrowhead
- 1 long drawstring
Arrived with, but not currently in possession of:
- a flip phone circa 2004ish (battery dead)
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All of Lalo's in-game-acquired possessions will be missing. All of his arrival items, however, will be with him, in the same condition as they were in when he arrived. Anyone with one of these possessions will notice that they have mysteriously disappeared within an hour after Lalo died on Day 007 while they weren't paying attention to them. Lalo himself will also be in the same arrival condition, lacking any signs that he was injured before death or killed in the first place save his own memories of the event.
(cw: suicide)
CANON: Better Call Saul
IC DATE OF DEATH: Night 24
CAUSE OF DEATH: Suicide via intentionally drowning himself after being tortured + having both of his knees broken by Rust
CURRENT POSSESSIONS:
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All of Lalo's in-game-acquired possessions will be missing, except for the transceiver skin (and the transceiver itself, of course). All of his arrival items except one, however, will be with him, in the same condition as they were in when he arrived; please let me know which item is missing as a reply to this comment. Anyone with one of these possessions, or his transceiver, will notice that they have mysteriously disappeared within an hour after Lalo died on Night 024 while they weren't paying attention to them. Lalo himself will awaken uninjured, but he'll have extensive scarring on his knees and anywhere else he was hurt during Rust's interrogation/torture session the day before he died. He'll also have a constant ache in his chest that refuses to go away.
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EDIT: I forgot to mention it in his arrival possessions, but he'll also have his crappy early 2000s flip phone he came with, with its crappy flashlight and... honestly pretty okay compass, it's just a compass so it's not like it needs to be fancy.
EDIT AGAIN: Oh, also he's wearing a belt + belt buckle! I forgot that too, but he is.
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Sorry, one more q! He does still have a heartbeat/pulse, correct? (I am assuming yes or you would've said, but I just want to be clear.)
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CANON: True Detective
IC DATE OF DEATH: Day 34 (day)
CAUSE OF DEATH: Shot in the throat with a crossbow bolt while trying to bullshit the Hunter.
CURRENT POSSESSIONS:
• suit jacket, button-down shirt, tie, wristwatch, pants, socks, shoes, and underwear
• on his belt: police-issue gun, handcuffs, pager, badge
• in his pockets: keys to the evidence locker, car/house keys, knife, lighter, cigarettes, wallet (containing driver's license and about $80 cash)
• stuffed down the back of his pants: a kilo of cocaine (sealed in plastic)
• transceiver skin (lime green with racing stripes)
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All of Rust's in-game-acquired possessions will be missing, except for the transceiver skin (and the transceiver itself, of course). All of his arrival items, however, will be with him, in the same condition as they were in when he arrived. Anyone with one of these possessions will notice that they have mysteriously disappeared within an hour after Rust died on Day 034 while they weren't paying attention to them. Rust himself will awaken uninjured, but he'll have extensive scarring and a constant, sharp ache in his neck where he was shot.
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CANON: Katekyo Hitman Reborn!
IC DATE OF DEATH: Night 042
CAUSE OF DEATH: BOARPOCALYPSE
CURRENT POSSESSIONS:
Arrival items:
- the clothes he's wearing (full set of the Varia uniform, including coat and gloves)
- his artificial hand/prosthetic
- three pocket/sleeve/boot knives
- satellite cellphone (is/will soon be dead)
- wallet (with a fake ID, a couple credit cards and some paper/coin euros in it)
- dental floss
- chewing gum (mint flavored)
- some strangulation wire
Transceiver upgrades:
- Text editor: The transceiver upgrade slots into the SD-type hole at the top of his walkie and easily clicks into place. A new tab appears on the menu screen, marked "A/". Once selected, it opens to a blank, notepad-esque screen that allows for very basic text editing. Bold, italic, underline, strikethrough, intents, and font size changes are all available. Up to 1000 characters can be typed in this window, and text in the window remains if Squalo navigates away from it. In addition, a small "A/" button now appears next to all text transcripts of visible messages; this button moves the text into the text editor, replacing any text currently stored in the tab. There's a similar button in the text editor menu that allows for its contents to be exported directly as a message.
Other items:
He wouldn't have had all of his stash on him at the time of death, but at the very least he had a bunch of the weapons:
- wooden spear(s)
- rusty dueling cane
- hatchet
At the base (Randvi's room?) would be the rest, I assume it stays there?:
- plastic smoothie straw
- a small piece of carved ivory - broken to the point where its intended shape can't be determined
- arrowhead - handcrafted from flint and still in very good condition
- small travel bottle - empty, unlabeled
- small section of twine
- makeshift leather glove
- belt buckle
- a strip of cloth, olive green
- a chunk of flint
- tube sock, white
- a comb
- small bottle of liquid medical disinfectant
- elastic hair tie
- gel pen, orange
- empty food can
- bar magnet
- scissors
- net
- tangled fishing line
- gel pen (barely working)
- sturdy vine
- alligator clips
- handsaw
- wood clamp
- section of chain
- cravat
- set of four hex wrenches
- pillowcase
- beach carry case - it is like a sturdy tote bag, with over-the-shoulder strap, a clasp top, and several spacious pockets on the inside. It's made of blue and white striped canvas.
- glass cup
- a small grapnel anchor
- a hotel keycard (light blue with a palm overlay, but with no name visible)
- swimtrunks: dark blue with white flowers, medium-sized
- a piece of long rope
- small box of floss
- sunglasses
- bolt cutters
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All of Squalo's in-game-acquired possessions will be missing, except for the text editor upgrade (and the transceiver itself, of course). All of his arrival items, however, will be with him, in the same condition as they were in when he arrived. Anyone with one of these possessions will notice that they have mysteriously disappeared within an hour after Squalo died on Night 042 while they weren't paying attention to them. Squalo himself will awaken uninjured, but he'll realize quickly that he's developed a continual stammer fixated around a specific phrase, sound, or letter of your choice.
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CANON: Assassin’s Creed
IC DATE OF DEATH: Day 43 (Day I think)
CAUSE OF DEATH: Throat torn out by a boar.
CURRENT POSSESSIONS:
Basically only arrival items (dropped everything off at communal inventory before going out to die)
-Clothing (long sleeved blue shirt, leather bracers, deerskin leggings, boots, leather cord in her braid)
-Embellished belt with attached pouch containing herbs*, 5 small pieces of narwhal tusk, small whittling knife*
-War hammer*
-drinking horn*
-Transceiver with blue palm tree case
* not present at death
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I'm thinking of making his life difficult and give him the impediment to say the word "fuck" lmao. If he tries to circumvent it by say, using "frick" or "fiddlesticks" would the stutter still trigger or not? (And yet it's somehow worse even without it...)
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All of Randvi's in-game-acquired possessions will be missing, except for the transceiver skin (and the transceiver itself, of course). All of her arrival items, however, will be with her, in the same condition as they were in when she arrived. Anyone with one of these possessions will notice that they have mysteriously disappeared within an hour after Randvi died on Day 043 while they weren't paying attention to them. Randvi herself will awaken uninjured, but she'll have extensive scarring wrapped around her throat, accompanied by a hoarse voice and a constant, dull ache in her neck.
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I'll leave that up to you!
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Theoretically, if nobody else gets to them first, he may be able to find his own dropped items as well, correct?
And neat, I guess I'm going with that! (He's gonna be like, please kill me again lmao)
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ETA: oh also, is the pain in her throat constant or is it exacerbated by eg. coughing or swallowing?
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I'll leave the level of neck pain/how it presents itself up to your discretion!
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CANON: Homestuck
IC DATE OF DEATH: Day 044
CAUSE OF DEATH: Fatal kick via giant alien boar hooves
CURRENT POSSESSIONS:
Arrived with:
Transceiver upgrades:
No in-game acquisitions on him at time of death except for a smoothie straw.
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All of Dirk's in-game-acquired possessions will be missing, except for his first transceiver upgrade (and the transceiver itself, of course). All of his arrival items, however, will be with him, in the same condition as they were in when he arrived. Anyone with one of these possessions will notice that they have mysteriously disappeared within an hour after Dirk died on Day 044 while they weren't paying attention to them. Dirk himself will awaken uninjured, but he does have chronic tinnitus, manifesting as a ringing, buzzing, or persistent clicking noise - not so loud that it impairs hearing, but definitely loud and consistent enough to be annoying.