glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


clowngirl: (♥ Lovely Me)

Day 23

[personal profile] clowngirl 2023-08-22 08:59 pm (UTC)(link)
IC DATES: Day 23 (day)
STARTING SQUARE: IV.F.24
ENDING SQUARE: ???
DETAILS:
The beach here tells a story of a battered coastline, littered with pebbles and jagged rocks. The tide hasn't had a chance to come in yet, but from the shore Harley can see riptides pulling the waves away at a frightening speed. Even the oceanside trees look ragged - bent away, uprooted, and stripped of leaves, replacing the sand with an assortment of leaf litter and discarded shells of bark and fruit. A lot of the damage looks alarmingly fresh.

Harley wonders if the recent storm that appears to have passed through is responsible for her washing up on this rough-looking beach. She's going to grab the nearest stick or break a small branch off of one of the damaged trees if she can, and poke around the beach to see if anything she's missing is among the debris (purse, phone, boyfriend). She'll also keep an eye out for any cool sea shells or sea glass.

Eventually, she'll grab the radio nearby and set off following the coastline to the west, continuing to look around for anything that might belong to her or others.
clowngirl: (♥ Okeydokey)

[personal profile] clowngirl 2023-08-26 12:30 am (UTC)(link)
She's taking only the transceiver skin and the vacuum tube (in case she can figure out something funny to do with what she's assuming is a lightbulb later).

Is it now night time? Either way she's bee-lining for the cockpit, with the goal to try and climb inside and monkey around.
clowngirl: (♥ You got it!)

[personal profile] clowngirl 2023-09-01 10:48 pm (UTC)(link)
It's late, so she decides to save any very dangerous activity for the morning like a sensible person.

Is the travel water bottle empty?

What do the pants look like?

She's going to spruce up her transceiver with the polka dotted case and then add the antenna to see if it looks like it does anything before she goes to sleep.
clowngirl: (♥ Thinky)

[personal profile] clowngirl 2023-09-02 12:01 am (UTC)(link)
Harley pushes the "SOS" tab.
clowngirl: (♥ Gotham Girl)

[personal profile] clowngirl 2023-09-02 12:33 am (UTC)(link)
Hmmm. Looks like a signal that is contained to the island. Handy, but not for the present. She's going to shut it off for now and plan to use it again if things go sideways. She's doing great, after all. A bit parched. She's going to pour the vodka and grenadine together in the water bottle and have herself a nightcap. Then she's going to snuggle up next to the plane using the cushion for a pillow and the jeans as a very short blanket over her shoulders.
clowngirl: (♥ Okeydokey)

Day 24

[personal profile] clowngirl 2023-09-02 01:34 am (UTC)(link)
IC DATES: Morning 24
STARTING SQUARE: III.X.21
ENDING SQUARE: Probably still III.X.21
DETAILS: Harley is going to wake up in the morning next to the plane and then scrounge around again, this time mostly just getting kind of desperate for food.

She'll then attempt the ridiculous climb up into the only way into the cockpit that she can see, using the jeans to wrap up the transceiver to carry like a baby in a bjorn so that both her hands are free. She's confident in the physical shape she's in but she's also never had to climb plane wreckage so this new SOS upgrade is a good plan b.
clowngirl: (♥ Awesomesauce)

[personal profile] clowngirl 2023-09-06 05:13 am (UTC)(link)
IC DATES: Day 24
STARTING SQUARE: III.X.21
ENDING SQUARE: ???
DETAILS: Harley should be thrilled to have survived the fall with no injuries, but the bruised ego still smarts. She was so close. She glares at the cockpit while eating her prize peanuts and settles on returning to the dangerous venture once she's gathered supplies and reinforcements. She also keeps the sage, if only to munch on the raw leaves if she can't find any other food. She slips on the pants which provide better protection and cover for her legs and heads out into the jungle with the travel water bottle and her fancy transceiver. She leaves behind the seat cushion and flip-flop next to the plane.

She moves southwest towards the mountains, after getting an ASCII map and directions from K the night before. She is trying to avoid the area around the cabin and is hoping to end up somewhere near the VI.AA.29/the caldera to meet up with him. She'll be searching for food and water along the way, and will want to try to find a place to rest come nightfall.
clowngirl: (♥ Pop tart)

[personal profile] clowngirl 2023-09-09 04:29 am (UTC)(link)
She picks up the keyboard key and turns it over, but ultimately throws it over her shoulder before moving on. She's absolutely feasting on plum-like fruit though. And then... she starts to wish she hadn't been kicked out of Girls Scouts. She's going to grab some dry sticks and attempt to rub them together to start a campfire before it gets too dark.
clowngirl: (♥ IDK about that)

Day 25

[personal profile] clowngirl 2023-09-14 06:21 am (UTC)(link)
IC DATES: Morning 25-Day 25
STARTING SQUARE: VII.E.7
ENDING SQUARE: VI.Y.19
DETAILS: Harley is officially no longer having fun on this island vacation and she entirely blames not being able to get into that plane cockpit and get some more complimentary airline peanuts.

She wakes up feeling sick, unpleasantly empties her stomach, and continues moving southwest in a trudge. She doesn't feel up to eating and actively tries to avoid thinking about food along the way. If she can make it to the river at VI.Y.19, she's going to stop and rest there. She's drinking some fresh water, filling up her water bottle, and washing up the best she can.
Edited 2023-09-14 06:22 (UTC)
clowngirl: (♥ Thinky)

[personal profile] clowngirl 2023-09-16 06:20 am (UTC)(link)
Taking everything including the mysteriously placed paper towels, and she eats a few apples now that she feels better.
Edited 2023-09-16 06:22 (UTC)
clowngirl: (♥ Silly hat lover)

Day 26

[personal profile] clowngirl 2023-09-16 06:36 am (UTC)(link)
IC DATES: Morning 26
STARTING SQUARE: VI.Y.19
ENDING SQUARE: VI.AA.29
DETAILS: Harley makes sure to hydrate and has an apple for breakfast before heading south-ish towards the spot where she is supposed to meet K and Senku. She'll travel around the river if she can (thanks to the ASCII map K shared) and will be looking for food along the way that doesn't resemble the Danger Plums that made her sick the day before. If she makes it to the square before anyone else, she'll wait there for them.
clowngirl: (♥ Drink with me)

[personal profile] clowngirl 2023-09-23 02:07 am (UTC)(link)
Harley will eat the raisins and berries after she arrives at her destination, and stare at the fuselage with a certainty that it's mocking her with unreachable treasures (peanuts). She's forcing herself to wait for K and Senku in hopes that they have better equipment to explore it. She'll take the baby bib as something to wrap and eat food in, and use the broken cargo straps she's found so far to belt her salvaged pants and wrap around her waist so she has somewhere to tuck her walkie. She ignores the lichen and mistakes the sorrel for clover, and wastes some time looking through it to see if she can find one with four leaves for good luck. She'll then make camp and hope she doesn't have to spend more than the night here by herself getting antsy.
clowngirl: (♥ Gotham Girl)

Days 28-40

[personal profile] clowngirl 2023-11-08 08:06 am (UTC)(link)
IC DATES: Days 28-40
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: Harley arrives at the airfield with K and Senku. She spends a day or so familiarizing herself with the place, letting K show her around, and then tries to keep herself busy. She shadows K and tries to help him out with any chores and little things that need to be done around the airfield, mostly cooking and preparing the gross crab and the wonderful wonderful boar.

She also spends her days building and destroying sandcastles that take on the appearance of the Gotham skyline, affixing a broken knife tip to a spear shaft and practicing throwing it at trees and points in the sand, attempting to climb and hang from any trees along the treeline that she's able, and annoying whoever is out and about at the airfield. She also bathes, washes her clothes, and tries to fit private time in with K.

She'll keep an eye out for any interesting rocks, gems, sea glass, or seashells, but she expects the area to be fairly picked over when it comes to more interesting debris.