Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
S
Sameen Shaw | Person of Interest
Day 1
STARTING SQUARE: IV.L.28
ENDING SQUARE: III.AA.28
DETAILS: She's moving cautiously, and while she's not thoroughly searching each area she passes through and will therefore likely miss anything hidden, she's paying close attention to her surroundings and will note and/or investigate anything obviously unusual or amiss. She also makes a couple semi-lengthy stops to try to clean her gun/ammo, and to try to figure out the walkie-talkie situation. Once she hits III and hears the message, she'll start looking around a bit more thoroughly, trying to follow the sound and uncover anything electronic.
(no subject)
(no subject)
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Day 1
(no subject)
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Day 2
STARTING SQUARE: III.AA.28
ENDING SQUARE: III.T.28
DETAILS: Still hanging in the jungle, still searching doggedly and thoroughly for anything suspicious (particularly anything electronic), still keeping a careful ear and eye out for drones. She will also be looking for a tall, sturdy tree to climb in an effort to survey her surroundings better.
III.Y.28
III.X.28
III.W.28
III.V.28
III.U.28
III.T.28
Not taking the full eight squares because I'm assuming some time built in for non-walking, non-searching options (rests, food breaks, pee breaks, network coordination, pausing to considering her options, potential tree-climbing, potential drone evasion).
(no subject)
(no subject)
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Day 2
(no subject)
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Day 3
STARTING SQUARE: VII.O.1
ENDING SQUARE: VII.L.8
DETAILS: Still hunting for the source of that announcement, searching thoroughly as she goes!
VII.O.2
VII.N.3
VII.N.4
VII.M.5
VII.M.6
VII.L.7
VII.L.8
(no subject)
(no subject)
(no subject)
Day 3
(no subject)
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Day 4
STARTING SQUARE: I.BB.17
ENDING SQUARE: II.K.23
DETAILS: Shaw will attempt to retreat into the jungle to think, mentally regroup, and generally deal with her current existential crisis. She'll be keeping an alert eye out for danger or anything weird, but will otherwise not be searching thoroughly.
I.CC.17
I.DD.17
I.EE.17
I.FF.17
II.A.17
II.B.17
II.C.17
II.D.18
II.E.19
II.F.20
II.G.20
II.H.21
II.H.22
II.I.22
II.J.23
II.K.23
(no subject)
(no subject)
Day 4
(no subject)
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Day 5
STARTING SQUARE: II.P.23
ENDING SQUARE: II.Z.25
DETAILS: Moving extra slowly and carefully in her cammo get-up, thoroughly searching as she goes! She'll stop frequently to just stay stock-still and observe her surroundings, and will, as ever, be looking for any signs of intelligent life, civilization, or electronics. Also as ever, she'll stop to bed down in a tree before nightfall (camouflage still in place). Wilderness survival and exploration is very much not her forte, but attempts are being made!!
II.Q.23
II.R.23
II.S.23
II.T.24
II.U.24
II.V.24
II.W.24
II.X.25
II.Y.25
II.Z.25
(no subject)
(no subject)
Day 6
STARTING SQUARE: II.X.25
ENDING SQUARE:
DETAILS: Backtracking a little (not thoroughly searching, unless she spots a clue that tells her that she should) to return to the stream to refresh the mud on her ghillie suit. While she's there, she'll also scope out the fish situation; will she spot anything living?
II.W.25
II.V.25
II.U.25
II.T.25
II.S.25
II.R.25
II.Q.25
(no subject)
(no subject)
Day 6
(no subject)
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Day 7
STARTING SQUARE: II.AA.25
ENDING SQUARE: II.EE.28
DETAILS: Still searching thoroughly with a particular eye for structures, electronic stuff, and signs of life, though she wonders if Recent Developments will make this a futile endeavor. Still trying to make her way back towards the area she was in before she died, still moving slowly and carefully in her camouflage (and wishing for fresh mud, but not wanting to backtrack to the river from this distance), still taking time to care for her injury. At least she has a full-ish stomach.
II.AA.26
II.BB.27
II.CC.27
II.DD.27
II.EE.28
(no subject)
(no subject)
Day 7
(no subject)
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Day 8
STARTING SQUARE: II.FF.30
ENDING SQUARE: II.FF.30
DETAILS: Spending time tending to her injury, refreshing the mud on her cammo outfit, attempting to catch more crawdads, and thoroughly and covertly exploring parts of the surrounding area. She'll settle down at nightfall.
II.FF.31
III.A.31
II.FF.32
II.EE.31
II.FF.30
(no subject)
(no subject)
Day 9
STARTING SQUARE: II.FF.30
ENDING SQUARE: III.F.32
DETAILS: Trying to catch some more crawfish before setting off for the morning. Thorough searching as she goes.
III.A.30
III.B.31
III.C.31
III.D.32
III.E.32
III.F.32
(no subject)
(no subject)
Day 9
Day 10
STARTING SQUARE: III.E.32
ENDING SQUARE: VII.K.7
DETAILS: Searching thoroughly and moving quietly and carefully, still dolled up in her cammo gear. If she makes it far enough to spot the structure in VII.J.8, she'll stop moving immediately and just watch it for a bit!
VII.E.1
VII.F.2
VII.G.3
VII.H.4
VII.I.5
VII.J.6
VII.K.7
(no subject)
(no subject)
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(no subject)
Day 10
Day 11
STARTING SQUARE: VII.J.6
ENDING SQUARE:
DETAILS: Trying to descend into the valley! She won't be searching the areas she passes through thoroughly unless she spots anything of note, but she'll still be moving very carefully, and she's still wearing her camouflage. Her focus is very much on keeping herself hidden and trying to spy on the goings-on surrounding that structure she saw from above. (If I've misunderstood the exact squares necessary for her to descend the tapering bit safely, feel free to adjust as needed.)
VII.K.6
VII.L.6
VII.L.7
VII.L.8
VII.K.8
(no subject)
Day 11
(no subject)
...
Day 12
STARTING SQUARE: VII.K.6
ENDING SQUARE: VII.K.6
DETAILS: Hanging out, spying on what she can see of the valley below, looking around for food/smallish animals to try to catch.
CW: animal death
Re: CW: animal death
Day 13
STARTING SQUARE: VII.K.6
ENDING SQUARE: VII.K.6
DETAILS: Hanging out, spying on what she can see of the valley below, looking around for food/smallish animals to try to catch. (She'll do this tomorrow too, I'm just submitting them all one at a time in case anything of note happens that might affect her behavior.)
(no subject)
BELATEDLY with these, I'm sorry!
Day 14
STARTING SQUARE: VII.K.6
ENDING SQUARE: VII.K.6
DETAILS: Hanging out, spying on what she can see of the valley below, looking around for food/smallish animals to try to catch. And then she will die!
(no subject)
(no subject)
Day 15 - 16
Day 17
STARTING SQUARE: IX.M.7
ENDING SQUARE: IX.P.4
DETAILS: Not searching whatsoever unless she comes across anything truly strange or obvious - she's just heading for the trees to bunk down for the night!
IX.N.6
IX.O.5
IX.P.4
(no subject)
Day 18
STARTING SQUARE: IX.P.4
ENDING SQUARE: IX.P.4
DETAILS: Hunkered down!
(no subject)
(no subject)
Day 19
STARTING SQUARE: IX.P.4
ENDING SQUARE: IX.P.4
DETAILS: Hunkered down!
(no subject)
(no subject)
Day 20
STARTING SQUARE: IX.P.4
ENDING SQUARE: IX.P.4
DETAILS: Hunkered down!
(no subject)
(no subject)
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(no subject)
Day 21
STARTING SQUARE: IX.P.4
ENDING SQUARE: IX.T.9
DETAILS: Steph arrives at Shaw's location mid- to late morning, and the two of them trek back to the airfield base together, Steph helping the injured Shaw along. They'll plan on getting there within daylight hours, but if Shaw's injuries prevent this, or if they encounter anything unexpected that slows them down, they'll stop along the way for the night rather than continuing to travel after dark.
IX.Q.5
IX.R.6
IX.S.7
IX.T.8
IX.T.9
(no subject)
Day 22
Day 23
Day 24
Day 25
(no subject)
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Day 26
(no subject)
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Day 27
(no subject)
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Day 28
(no subject)
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Day 29
(no subject)
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Day 30 - 32
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Day 33
(no subject)
Day 34
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Day 35
(no subject)
Day 35
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(no subject)
Day 36
(no subject)
(no subject)
Day 37
Stephanie Brown | DC Comics
Day 1
(no subject)
(no subject)
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Day 2
CW: animal death
(no subject)
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Day 3
(no subject)
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Day 4
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Day 5
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Day 6
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Day 7-9
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Day 10
(no subject)
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Day 11
(no subject)
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Day 12
(no subject)
Day 13 & 14
(no subject)
Day 15 & 16
(no subject)
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Day 17
(no subject)
Day 18-20
(no subject)
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Day 21
(no subject)
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Day 22
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Day 23
(no subject)
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Night 23
(no subject)
Day 24
(no subject)
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Days 25-27
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Day 28
(no subject)
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Days 29-30
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Days 31-34
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Days 35-40
Day 41
Squalo Superbi | Katekyo Hitman Reborn!
Day 001
(no subject)
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Day 002
(no subject)
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Day 003
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Day 004
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Day 009
(no subject)
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Day 011
(no subject)
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Day 012
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Day 013
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Day 014 ->
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Day 017
(no subject)
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Day 018-020
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Day 021-023
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Day 026-027
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Day 032 - ???
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Day 034-041
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Day 042 (just for my own reference)
Day 043
(no subject)
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Shannon Moss | The Gone World
puts on my exploration boots.
(no subject)
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010
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011.
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