Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 032 - ???
STARTING SQUARE: VI.T.9
ENDING SQUARE: ???
DETAILS:
It's the day of Operation: Burial At Sea!
He's going to be dumping most of his inventory in Randvi's hangar for safekeeping. Notably he's going to hand his hatchet over to her personally, because he doesn't trust the other residents not to steal it and it's too valuable to risk losing at sea.
The things he's taking along for the trip include:
- stuff he arrived with (minus coat)
- dueling cane, rusted
- wooden spear (carved)
- net
- section of chain
- swimtrunks: dark blue with white flowers, medium-sized (wearing)
- sunglasses (wearing)
He'll also take the following from the communal stash:
- some water containers (with drinkable water)
- plenty of dried fish
- beach umbrella
- beach towel
- his bundle of spears/harpoons crafted for the raft (roughly 10-15 as originally planned, he's leaving the rest for the others in the base for defense against boars and whatever else)
He and Senku (AND DIRK!!) are going to be moving the raft from wherever it's been left last (IX.Z.14?) and get it into the water. They'll follow along the shore until they're roughly in position to head southwest from the airfield, where the mysterious lights had appeared after the storm (Senku has seen/knows the approximate direction/location).
Then they'll be paddling away from the shore, also using the sail if the wind is favorable, and head to try checking out that particular spot!
They will likely pause and not cross if they run into anything that looks like a sudden drop-off (a.k.a. "The Trench"), as that's what Squalo promised to Martin; if that happens, they will likely float in place for a bit and discuss their options first.
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Starting Square: IX.T.9
Ending Square: IX.A.19
Duration: 16 hours
General Search Results:
Squalo, Senku, and Dirk push off from the beach mid-Morning 032 and immediately catch a strong wind in their sails. This is a double-edged sword: They move very fast, but the wind pushes them more south than west, to the point where they're skirting tile XIII right as the morning fog lifts. The wind dies down at noon which, although it reduces their speed, it also makes it easier to turn the raft. They change heading to northwest and continue that way until nightfall.
Along the way, the group passes two large shipwrecks in squares IX.K.28 and IX.H.27. They're big enough to be seen from the surface of the (relatively shallow) water, but not close enough to make out the details of the type of ships they belonged to. Long, dark shapes of reef and pelagic sharks can be seen circling them in droves. A bit later they pass a normal-looking buoy in square IX.D.20. A stenciled "3" is on two opposite sides of it - still visible under the waves because the buoy has been flipped over. A thick cable attaches the underside of the buoy to a large, rusted chain, disappearing deep into the water. The sides and bottom have been extensively chewed on, exposing...something inside. They'll have to get closer to investigate.
Before they can turn around, though, the raft runs into the wall.
The group would have seen it coming a couple of hours earlier. That thin, dark blue line, visible on the horizon from the beach, only grows thicker and more imposing the further west they travel, until it dominates the bottom third of the skyline. The color isn't actually coming from some sort of physical barrier - there's obviously something there, but whatever it is, it's clear near the waterline, allowing the absolutely horrific-looking storm beyond to show through. It's like the storm that rolled over the island a couple weeks ago if it was allowed to keep going, and if it covered the ocean as far as the eye could see. Black, roiling clouds and towering waves crashing against the invisible barrier mix to create the uniform navy line.
Interestingly - or alarmingly, depending on your priorities - it looks like the barrier is flickering in spots, with brief flashes across its surface like static. Water and rain gush through these temporary breaks in the seconds before the barrier seals up again.
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They are interested in the shipwrecks but decide to return later and focus on the goal of their mission for now. They will stop at the buoy however! (They will also be interested in the wall but let's start with one thing at a time--)
They'll paddle up right next to the buoy to inspect it and hopefully get a look of what's inside! Squalo is willing to climb into it and/or dive if necessary to get a better look.
He will also want to check if it's possible to see what the chain attaches to or anything else noteworthy underwater; he'll use Senku's goggles and take along one of the spears (and probably knife/stabby cane) just in case before diving in and following the chain down as far as he can. He's a good swimmer and should be able to hold his breath for a reasonable amount (google gives me an average of 3-5 minutes so maybe like 4? for the trip both ways.)
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Starting Square: IX.D.22
Ending Square: IX.D.20
Duration: 2 hours
General Search Results:
The group has a couple of hours of wiggle room in their initial request to drop sail and paddle towards the buoy on their way to the wall.
The overturned buoy is pretty big - a nearly thirty-foot-diameter platform, strewn with debris of all sorts to sift through. It looks like some of the stuff here was left behind from previous attempts to patch exposed electronic guts along the sides and in the center, where the chain and wire meets the buoy's underside. They would've had their work cut out for them; the internals are a waterlogged mess, indecipherable at a glance. There's enough room to climb inside, but the interior is a flooded, cramped, dark maze, that seems custom built to drown anyone that tries to explore it.
Searching underwater is a similarly daunting task. Squalo grabs the chain and follows it, down, down...it keeps going well past where he can see at the point where he realizes he has to come back up for air.
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Is there anything else of note he might notice about the buoy without diving into the designed-for-drowning part? Any panels with text, construction abnormalities, etc?
Dirk will also probably want to check it out but the details will be on his request.
Once they're confident there's not much more to learn there, they'll be proceeding toward the wall/barrier as detailed in the earlier search. Senku and Dirk will be running some tests on it (I'll let them explain it in their own requests), Squalo will largely hang back for this part since he Doesn't Trust It but instead he'll keep an eye on the water to the opposite side, just in case anything else is approaching, and fish out anything interesting that may float by.
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No text to read on the buoy itself aside from the big stenciled number, but Squalo's glance around the outside does tell him that whatever this thing's original purpose was, it's been modified pretty extensively to do something else. The giant cable threaded through the center of the mooring chain, for example, seems like it was hastily added after the buoy was already secured in its current location.
After some extended waiting by the wall, Squalo will notice that it's not just water coming through the gaps that occasionally open up - trash, plants, and sometimes small animals come spewing through as well, both dead and alive, aquatic and terrestrial. At one point a large rat clinging onto a chunk of corkboard tumbles into the water next to the raft and starts furiously paddling away from them.
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Once at the wall, he'll probably be intrigued by the rat. He'll try sticking an oar toward it as an offer for something to hold onto, and see if it climbs on it or paddles away from it too!
If they survive whatever wall prodding Dirk and Senku are planning to do, they'll backtrack to the shipwrecks, starting with whichever one is closer to the surface. Squalo intends to dive down using the goggles/snorkel/oxygen tank, which he will save as much as possible and only take a couple breaths at a time and then try to hold it again in an attempt to make it last longer. He'll also still be armed of course, especially with all those sharks around.
He'll want to check what sort of ships they are, if there's anything about their design or possible surviving markings that indicate what time or place they are from, what might have been its purpose, etc. If he manages to get close enough, he'll try snooping around a bit in whatever can be accessed quickly and not too difficultly (through no more than one door most likely) and look for anything else that stands out.
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Starting Square: IX.A.19
Ending Square: IX.H.27
Duration: 10 hours
General Search Results:
The rat accepts the oar - or rather, it runs into it and just kind of grips it afterwards, collapsing in a heap on the raft after being brought in. It is completely exhausted, only making half-hearted attempts to move away from any poking or prodding.
As the group arrived at the wall right at nightfall, and are making a controlled path back to the shipwrecks, they paddle through most of the night to make it there right at sunrise. Squalo spends the first couple hours of the morning making his exploratory dives of the wreckage.
This particular shipwreck is some kind of large metal construction, although it's difficult to tell what its relative age is or what it was made for due to the growth of plants and anchored animals on what remains of its shell. A tiny swirl of a reef has blossomed around it, which includes quite a few reef sharks. None of them seem especially interested in tangling with Squalo, though, focusing their efforts on rooting around for dozing small fish in the nooks and crannies they can reach. A good bit of what he finds in the list above is pilfered from the ship.
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He will pick up the inflatable life raft, shark fin (maybe soup later) AND he will try to scoop up the glowy blue lizard for Senku to take a look at (the lizard will not be harmed during this process).
After this, if they have enough oxygen left in the tank, they'll try to repeat the same thing at the next shipwreck as well. If not, they'll head back to the shore for now (sea adventure will resume at a later date but we all wanna catch up on land rn haha), heading somewhere toward IX.T.12.
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Starting Square: IX.H.27
Ending Square: IX.U.9
Duration: 11 hours
General Search Results:
James the rat doesn't seem especially interested in eating right now, but it also doesn't seem interested in leaving, either, so it ends up accompanying them to shore and does not fight back against any attempts to move it (as long as there is a suitable barrier between it and the person handling it, like a towel - otherwise they may get an irritable nibble).
The glowy blue lizard is a bit more lively and harder to get a hold of, but Squalo is still able to wrangle it onto the raft regardless. Senku more than Squalo will probably notice that it starts to gasp like a fish once it's been out of the water for more than a minute; probably best to not keep it exposed for too long like this.
Squalo does have enough oxygen to explore the second set of ruins in square IX.K.28 for another couple of hours. By late morning it seems that the sharks have moved on, perhaps migrating towards the larger reef to the east. This particular wreckage is harder to identify because it seems to have been made mostly of wood, which is now either totally degraded or petrified, in addition to being encased in stationary marine animals. What he finds during his dives there is detailed in the list above.
There aren't any other shipwrecks to explore near here - not that the group has seen, anyway - so they spend the rest of the daytime hours paddling back to shore and walking up the beach, arriving at the airfield right at the beginning of Night 033.
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Taking the harpoon bolt and also the crushed circuit board for Senku and Dirk to take a look at and see if they glean anything about it.
They'll pitch the lizard back into the sea after Senku takes a look, they don't want it to die!
James the rat will be handled with a towel, or with Squalo's artificial hand which ain't afraid of no nibbles.
After returning they'll share information with other airfield residents and probably go sleep for a while before getting up to anything new!
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Starting Square: IX.D.22
Ending Square: IX.D.20
Duration: 2 hours
General Search Results:
Most buoys are meant for weather observation, and while Dirk can see some components that may have once been used for that, most of it has been reconnected to some other stuff whose construction is so outside of modern Earth norms that it's hard to tell what it's meant to do. Little blinky red indicator lights flashing under the water do seem to suggest that it's still getting power, though.
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