glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


sharktrash: (Default)

Day 032 - ???

[personal profile] sharktrash 2023-10-21 10:48 pm (UTC)(link)
IC DATES: Morning 032 - ???
STARTING SQUARE: VI.T.9
ENDING SQUARE: ???
DETAILS:

It's the day of Operation: Burial At Sea!

He's going to be dumping most of his inventory in Randvi's hangar for safekeeping. Notably he's going to hand his hatchet over to her personally, because he doesn't trust the other residents not to steal it and it's too valuable to risk losing at sea.

The things he's taking along for the trip include:
- stuff he arrived with (minus coat)
- dueling cane, rusted
- wooden spear (carved)
- net
- section of chain
- swimtrunks: dark blue with white flowers, medium-sized (wearing)
- sunglasses (wearing)

He'll also take the following from the communal stash:
- some water containers (with drinkable water)
- plenty of dried fish
- beach umbrella
- beach towel
- his bundle of spears/harpoons crafted for the raft (roughly 10-15 as originally planned, he's leaving the rest for the others in the base for defense against boars and whatever else)

He and Senku (AND DIRK!!) are going to be moving the raft from wherever it's been left last (IX.Z.14?) and get it into the water. They'll follow along the shore until they're roughly in position to head southwest from the airfield, where the mysterious lights had appeared after the storm (Senku has seen/knows the approximate direction/location).

Then they'll be paddling away from the shore, also using the sail if the wind is favorable, and head to try checking out that particular spot!

They will likely pause and not cross if they run into anything that looks like a sudden drop-off (a.k.a. "The Trench"), as that's what Squalo promised to Martin; if that happens, they will likely float in place for a bit and discuss their options first.
Edited 2023-10-21 23:32 (UTC)
sharktrash: (alo // shark)

[personal profile] sharktrash 2023-10-26 06:10 pm (UTC)(link)
Oh boy so much stuff--

They are interested in the shipwrecks but decide to return later and focus on the goal of their mission for now. They will stop at the buoy however! (They will also be interested in the wall but let's start with one thing at a time--)

They'll paddle up right next to the buoy to inspect it and hopefully get a look of what's inside! Squalo is willing to climb into it and/or dive if necessary to get a better look.

He will also want to check if it's possible to see what the chain attaches to or anything else noteworthy underwater; he'll use Senku's goggles and take along one of the spears (and probably knife/stabby cane) just in case before diving in and following the chain down as far as he can. He's a good swimmer and should be able to hold his breath for a reasonable amount (google gives me an average of 3-5 minutes so maybe like 4? for the trip both ways.)
sharktrash: (Default)

[personal profile] sharktrash 2023-10-27 09:23 pm (UTC)(link)
Taking both. Is there oxygen in the oxygen tank/is it functional?
sharktrash: (Default)

[personal profile] sharktrash 2023-10-27 10:36 pm (UTC)(link)
Sweet! He'll probably save it for when/if they find the shipwrecks. Does it have any instructions/volume information on it, e.g. how long can it keep someone breathing underwater before it needs to be refilled?

Is there anything else of note he might notice about the buoy without diving into the designed-for-drowning part? Any panels with text, construction abnormalities, etc?

Dirk will also probably want to check it out but the details will be on his request.

Once they're confident there's not much more to learn there, they'll be proceeding toward the wall/barrier as detailed in the earlier search. Senku and Dirk will be running some tests on it (I'll let them explain it in their own requests), Squalo will largely hang back for this part since he Doesn't Trust It but instead he'll keep an eye on the water to the opposite side, just in case anything else is approaching, and fish out anything interesting that may float by.
sharktrash: (alo // shark)

[personal profile] sharktrash 2023-11-06 12:32 am (UTC)(link)
Does the modified buoy look like the beam of light might have originated from here? Squalo would likely not be able to tell but Senku and Dirk are also there-

Once at the wall, he'll probably be intrigued by the rat. He'll try sticking an oar toward it as an offer for something to hold onto, and see if it climbs on it or paddles away from it too!

If they survive whatever wall prodding Dirk and Senku are planning to do, they'll backtrack to the shipwrecks, starting with whichever one is closer to the surface. Squalo intends to dive down using the goggles/snorkel/oxygen tank, which he will save as much as possible and only take a couple breaths at a time and then try to hold it again in an attempt to make it last longer. He'll also still be armed of course, especially with all those sharks around.

He'll want to check what sort of ships they are, if there's anything about their design or possible surviving markings that indicate what time or place they are from, what might have been its purpose, etc. If he manages to get close enough, he'll try snooping around a bit in whatever can be accessed quickly and not too difficultly (through no more than one door most likely) and look for anything else that stands out.
sharktrash: (Default)

[personal profile] sharktrash 2023-11-11 12:47 am (UTC)(link)
THE RAT IS ACQUIRED! The rat (now referred to as James) will be offered a little bit of fruit and drinking water. Other than that, it will be allowed to chill on the raft (and hopefully make it back to shore with the team).

He will pick up the inflatable life raft, shark fin (maybe soup later) AND he will try to scoop up the glowy blue lizard for Senku to take a look at (the lizard will not be harmed during this process).

After this, if they have enough oxygen left in the tank, they'll try to repeat the same thing at the next shipwreck as well. If not, they'll head back to the shore for now (sea adventure will resume at a later date but we all wanna catch up on land rn haha), heading somewhere toward IX.T.12.
sharktrash: (Default)

[personal profile] sharktrash 2023-11-11 09:17 pm (UTC)(link)
How rusted is the chain and crowbar? Unusable after contact with air, or worth trying to salvage?

Taking the harpoon bolt and also the crushed circuit board for Senku and Dirk to take a look at and see if they glean anything about it.

They'll pitch the lizard back into the sea after Senku takes a look, they don't want it to die!

James the rat will be handled with a towel, or with Squalo's artificial hand which ain't afraid of no nibbles.

After returning they'll share information with other airfield residents and probably go sleep for a while before getting up to anything new!
sharktrash: (Default)

[personal profile] sharktrash 2023-11-23 12:56 am (UTC)(link)
He'll leave them where they are then!
timaeus: (pic#16562588)

[personal profile] timaeus 2023-10-27 10:14 pm (UTC)(link)
Dirk will climb onto the buoy to take a closer look at the insides. Without straight-up descending into it, can he get any kind of sense of what all the electronics are meant for? Any kind of sensors or speakers or whatever that might clue him into the buoy's purpose?
timaeus: (pic#15623325)

[personal profile] timaeus 2023-10-30 12:06 am (UTC)(link)
Based on both the visible parts of the tech and what the others that saw the giant ocean laser could tell of its location, does it seem possible for said laser to have come from or been directed at the buoy?