Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
Starting Square: IX.A.19
Ending Square: IX.H.27
Duration: 10 hours
General Search Results:
The rat accepts the oar - or rather, it runs into it and just kind of grips it afterwards, collapsing in a heap on the raft after being brought in. It is completely exhausted, only making half-hearted attempts to move away from any poking or prodding.
As the group arrived at the wall right at nightfall, and are making a controlled path back to the shipwrecks, they paddle through most of the night to make it there right at sunrise. Squalo spends the first couple hours of the morning making his exploratory dives of the wreckage.
This particular shipwreck is some kind of large metal construction, although it's difficult to tell what its relative age is or what it was made for due to the growth of plants and anchored animals on what remains of its shell. A tiny swirl of a reef has blossomed around it, which includes quite a few reef sharks. None of them seem especially interested in tangling with Squalo, though, focusing their efforts on rooting around for dozing small fish in the nooks and crannies they can reach. A good bit of what he finds in the list above is pilfered from the ship.
no subject
He will pick up the inflatable life raft, shark fin (maybe soup later) AND he will try to scoop up the glowy blue lizard for Senku to take a look at (the lizard will not be harmed during this process).
After this, if they have enough oxygen left in the tank, they'll try to repeat the same thing at the next shipwreck as well. If not, they'll head back to the shore for now (sea adventure will resume at a later date but we all wanna catch up on land rn haha), heading somewhere toward IX.T.12.
no subject
Starting Square: IX.H.27
Ending Square: IX.U.9
Duration: 11 hours
General Search Results:
James the rat doesn't seem especially interested in eating right now, but it also doesn't seem interested in leaving, either, so it ends up accompanying them to shore and does not fight back against any attempts to move it (as long as there is a suitable barrier between it and the person handling it, like a towel - otherwise they may get an irritable nibble).
The glowy blue lizard is a bit more lively and harder to get a hold of, but Squalo is still able to wrangle it onto the raft regardless. Senku more than Squalo will probably notice that it starts to gasp like a fish once it's been out of the water for more than a minute; probably best to not keep it exposed for too long like this.
Squalo does have enough oxygen to explore the second set of ruins in square IX.K.28 for another couple of hours. By late morning it seems that the sharks have moved on, perhaps migrating towards the larger reef to the east. This particular wreckage is harder to identify because it seems to have been made mostly of wood, which is now either totally degraded or petrified, in addition to being encased in stationary marine animals. What he finds during his dives there is detailed in the list above.
There aren't any other shipwrecks to explore near here - not that the group has seen, anyway - so they spend the rest of the daytime hours paddling back to shore and walking up the beach, arriving at the airfield right at the beginning of Night 033.
no subject
Taking the harpoon bolt and also the crushed circuit board for Senku and Dirk to take a look at and see if they glean anything about it.
They'll pitch the lizard back into the sea after Senku takes a look, they don't want it to die!
James the rat will be handled with a towel, or with Squalo's artificial hand which ain't afraid of no nibbles.
After returning they'll share information with other airfield residents and probably go sleep for a while before getting up to anything new!
no subject
no subject