glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


trialbyliar: (pic#14957319)

Day 1

[personal profile] trialbyliar 2023-05-17 09:15 pm (UTC)(link)
IC DATES: Day 1 (morning) --> Day 1 (night)
STARTING SQUARE: VIII.D.25.
ENDING SQUARE: ????
DETAILS: Kokichi is gonna be following Lalo, so likely stopping if he stops unless something happens to make Kokichi decide it'd be better to take off on his own.

Since Lalo's taking the lead, Kokichi's focus will instead be on keeping an eye out for anything interesting/suspicious. He'll poke around as much as he can while still keeping up with Lalo. He'll pay attention for any obvious food/freshwater, but as he's no outdoor survivalist, he'll be mostly looking for anything manmade.

Hearing about the drones on the walkie-talkies, he'll see if he can find any decent sized rocks he can pocket, anything from the size of a large marble to a tennis ball.

If they stop on the beach to camp at some point, he'll try covering the Electrobomb he woke up with in sand to help soak up any water, though he definitely won't try using it for at least a day or two to make sure it's fully dry so it doesn't get wasted.

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trialbyliar: (pic#14957371)

Day 2

[personal profile] trialbyliar 2023-05-22 05:05 am (UTC)(link)
IC DATES:
STARTING SQUARE: VII.X.24.
ENDING SQUARE: ????
DETAILS: Kokichi and Lalo spend Night 001 at their camp, possibly being joined by Jet if he makes it to their location without issue. Kokichi's a chronic insomniac with trust issues, but he'll at least pretend to sleep most of the night and probably actually pass out for a while despite his paranoia just from being worn out.

In the morning, Kokichi leads them back along the river moving west, giving the excuse that he saw fish and they can try using the hook and makeshift pole he found to catch some. They can dig around for some bugs or worms for bait. They'll take their time moving west, stopping occasionally (for long stretches of time, thanks Lalo) to try fishing. Since there's only one pole, he'll let Lalo be the fishing dad and poke around the areas thoroughly while he waits. He'll probably slip away occasionally despite Lalo's best efforts to search the area more thoroughly, but he'll stay fairly close and won't ever go for too long so he doesn't risk getting caught on his own.

Kokichi's main goal is looking for any sign of the drone he heard yesterday. He's keeping an ear out for the sound of it and looking for any sign of the drones or wherever they return to. How far they get will probably depend on whether they encounter any drones or any other obstacles.
Edited 2023-05-22 06:42 (UTC)

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trialbyliar: (pic#14957344)

Day 3

[personal profile] trialbyliar 2023-05-31 09:14 pm (UTC)(link)
IC DATES: Night 003
STARTING SQUARE: VII.C.25.
ENDING SQUARE: VII.C.25.
DETAILS: Kokichi wakes up already free from his cell thanks to Jet (yaaay). He'll first confirm that Martin's alive and they're not in any immediate danger. After that's established and he's caught up on their situation, he'll work on investigating the building. He's got a bit of a sprained ankle from his fall from the tree so he'll be moving slow, but he'll poke around thoroughly, especially examining the computer. He'll carefully look over the keyboard from all angles to see if he can spot any keys that look more worn or have more fingerprints or whatever to get an idea of what the password could be.

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trialbyliar: (pic#14957362)

Day 4 -> Day 6

[personal profile] trialbyliar 2023-06-05 07:03 pm (UTC)(link)
IC DATES: Morning 004 -> Day/Night 006
STARTING SQUARE: VII.C.25.
ENDING SQUARE: VII.C.25.
DETAILS: Kokichi will take it easy in the relative safety of the cell building for a bit, letting his injured ankle heal up and waiting for Martin to be in better shape. He'll set the cooler outside to collect rainwater so they can stay hydrated and poke around the nearby area occasionally to forage for food or anything useful or unusual they might have missed, but otherwise he's staying put for a while and just monitoring everyone else's situation on the network.

On the morning of Day 6, they'll head out to search for an alternate place to camp, moving very slowly to accommodate all their various injuries.

VII.D.24
VII.E.23
VII.F.22
VII.G.21
VII.G.20

Kokichi will let the others focus on navigating while he keeps an eye out for anything useful or notable on the way. Once they get to a good spot to camp, he'll search the area thoroughly while the others are focused on setting up. Priorities are food, potential containers, and anything man-made.
Edited 2023-06-05 20:19 (UTC)

playing catch-up

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trialbyliar: (Default)

Day 7 -> Day 9

[personal profile] trialbyliar 2023-06-21 06:23 am (UTC)(link)
IC DATES: Morning 007 -> Morning 009
STARTING SQUARE: VII.G.20
ENDING SQUARE: ???
DETAILS: Traveling with Jet and Martin as stated in Martin's threads (007, 008, 009). He sticks with them the whole route, only lightly searching while traveling because his ankle's still injured and he's likely pestering the others for piggyback rides. He keeps his head on a swivel even when carried, though, trying to spot anything useful or unusual while they walk. When they stop to camp in the evenings, he'll search the areas of their campsites more thoroughly, and find secluded, difficult to access spots within eyesight of the others to catch a bit of sleep (because they seem alright but he's still paranoid about being in a vulnerable position around people he doesn't really know).

While stopped at the river to get more water after the dinosaur encounter during Day 008, Kokichi will carefully look around the spot where the dinosaur had been before it ran off. He's looking for any evidence that it's a real thing rather than a really convincing robot or something — fallen feathers or broken off bits of talon or anything like that that he can examine closely.

On Day 009, as they're heading more up the moutain, Kokichi keeps an eye out for anything useful but mostly tries to survey the surrounding area as best he can. Whenever they stop for a rest, he'll climb a tree (injured ankle be damned) to get some extra height to see as much of the landscape as possible. He's trying to get a general lay of the land, maybe see the shape of the island, see where any rivers seem to be, any trying to spot any other notable natural features like clearings in the jungle below or any possible manmade structures.

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trialbyliar: (pic#14957360)

Day 10 -> Day 15

[personal profile] trialbyliar 2023-07-28 10:47 pm (UTC)(link)
IC DATES: Morning 010 -> Night 015
STARTING SQUARE: VI.FF.20
ENDING SQUARE: IX.T.9
DETAILS: Traveling with Jet and Martin to the airbase as detailed in Martin's search requests (feat. Kokichi exploring the treehouse). Kokichi spends the travel time searching for useful shit as best he can while keeping up with the group, and taking note of the places they pass to explore later.

Once they reach the airfield at the end of Day 14, Kokichi searches the area for a decently private place to claim as his own room. He's looking for anything sturdy and enclosed, with a door that can either lock or at least be barred somehow. The entirety of Day 15 is then spent exploring the airfield thoroughly and seeing if he can find anything useful the others missed.
Edited 2023-07-28 22:47 (UTC)

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trialbyliar: (pic#14957338)

Day 16 -> Day 17

[personal profile] trialbyliar 2023-08-05 04:11 am (UTC)(link)
IC DATES: Morning 016 -> Night 017
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: Kokichi spends all of Day 16 continuing to get settled at the airfield. He does more exploring of the hangars, looks for supplies to make his room comfier and more secure, and periodically pesters the others.

Come morning of Day 17 and the first signs of the storm, Kokichi pivots to helping batten down the hatches. He focuses primarily on securing his own room, checking for potential leaks or unstable parts of the building to shore up, but he occasionally contributes a bit to helping the others with the rest of camp (in the most indirect and bratty ways possible, of course).
trialbyliar: (pic#14957323)

Day 18 -> Day 25

[personal profile] trialbyliar 2023-09-25 05:50 am (UTC)(link)
IC DATES: Morning 018 -> Night 025
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: Kokichi spends about a week keeping his head down (by his standards, anyway). He pesters people around the airfield during the day, lowkey keeping an eye on everyone and wary of any suspicious behavior, and sneaks naps in so he can be more active at night. During the nights, he searches the whole airfield and surrounding areas thoroughly, both looking for supplies and also reexamining everything in all the buildings for any clues others might have missed.
trialbyliar: (pic#14957338)

Day 26 -> Day 27

[personal profile] trialbyliar 2023-10-08 06:59 pm (UTC)(link)
IC DATES: Morning 026 -> Night 027
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: Kokichi keeps up his regular snooping while recovering from his storm injury, so he hears about Senku having dragged Dirk and Steph out to examine the machine and goes to check it out at some point late at night, just to examine shit on his own because he doesn't trust anyone else's investigative skills. Should he discover nothing beyond what the others already learned, he eventually makes his way back to the airfield and rifles through the communal stash for power cables before methodically checking along the walls on the inside of the buildings, looking for other outlets in case anything's plugged into them. He's mindful to check under debris and whatnot in case something like that might have prevented anyone from spotting anything sooner. He'll dedicate the whole night to this investigation and crash during the day in his little hidey hole.
trialbyliar: (pic#14957344)

Day 28 -> Day 31

[personal profile] trialbyliar 2023-10-26 05:13 pm (UTC)(link)
IC DATES: Morning 028 -> Night 031
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: Kokichi locks himself away in his little hidey hole through the end of the crabpocalypse because they're basically huge bugs and they gross him out. One probably gets in anyway and he wages an epic battle with it that no one will ever know about.

After the dust has settled, Kokichi mainly makes himself scarce to avoid getting dragged into actual work. He mostly snoops around eavesdropping and further exploring the immediate areas for a few days. At some point while everyone else at the airfield is cleaning up dead crabs, Kokichi will go to rifle through the communal supplies again and have a lil BSoD episode upon seeing the camcorder Randvi found. Picking it up and finding it out of batteries, he considers just smashing it for a moment before deciding it'd be better to save it for potential future use and starts sorting through the various batteries people have found to see if any will fit the camcorder. Looks like there are AA, AAAA, C-cell and D-cells availabile to try!
trialbyliar: (pic#14957370)

Day 42

[personal profile] trialbyliar 2023-11-25 09:33 pm (UTC)(link)
IC DATES: Night 042
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: At some point at the airfield, there's been a discussion of dissecting corpses to check for anything unusual that might serve as clues about their situation, if anyone ever happened to die. It was supposed to be a Senku thing, but they're unfortunately lacking a Senku at the moment. Pretty much all the people that would have handled that shit are absent when Squalo charges off to die in a blaze of glory. So Kokichi will take matters into his own hands, since they can't be sure how long they'll have access to this corpse given the revival bullshit. Better him than no one at all.

He retrieves Squalo's body once the boars have finished with it and drags it off to the hangar so he can quickly grab some tools out of the communal supply. With all the different kinds of knives/saws/pliers/various other tools available, they're decently equipped for a quick and dirty dissection. Kokichi's no medical expert, but he has a pretty good grasp of basic human anatomy and might be able to notice anything obviously unusual.
Edited 2023-11-25 21:33 (UTC)
obeir: (060)

Night 006

[personal profile] obeir 2023-06-02 04:14 am (UTC)(link)
IC DATES: Night 006
STARTING SQUARE: IX.R.12
ENDING SQUARE: IX.R.12
DETAILS: Per K's arrival message: The fine white sand under your back still retains some of the warmth from a long day, but aside from that and the persistent sound of waves rolling into your feet, it's hard to tell what else is going on around you in the dark of night.

K's unsettled realising he can no longer see in the dark like usual, and he's immediately more cautious than he'd otherwise be as a result. This wouldn't be the first time he's been physically altered upon arrival in a zany new world, so he'll be paying close attention to his body, and probably start noticing he feels weaker and more vulnerable to the elements/fatigue/hunger/thirst/etc. than he's used to being. That doesn't bode well...

Without sunlight or a fire it seems futile trying to dry his clothes and he doesn't particularly want to strip down either, so he'll just remain soggy for the time being. But he will do what he can to dry his electronics and gun. He'll wait for his mobile devices to fully dry before checking to see if either is picking up any sort of signal or GPS data, and also check the date/time/compass to see how they're behaving. But being an old hand at multiverse travel means he doesn't really expect much to work correctly here, so he won't spend long fiddling with his electronics; he wants to conserve battery life. He'll use the flashlight function to get a better look around his immediate surroundings, though.

He's on the lookout for... anything at all. First and foremost, any signs of Harley or other people/animals, anything that might provide clues about where he is, any useful items, any notable landmarks. He'll also take careful note of anything in the night sky that might indicate whether or not he's on a version of Earth. With the Meadous having such a uniquely distinct sky, he'll be able to quickly rule out that as a possible location, at least.

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Day 007

[personal profile] obeir 2023-06-10 05:56 pm (UTC)(link)
IC DATES: Day 007 morning -> day
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.EE.11
DETAILS: K spends the morning with Randvi and Senku getting a tour of the area and begins setting up a fishing weir at IX.EE.11. He'll continue working on it during the day block while Randvi collects the clay for Senku's oven. If he finishes the weir before the day block's over, he'll join her to help with clay collection.

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Day 008

[personal profile] obeir 2023-06-12 09:52 am (UTC)(link)
IC DATES: Day 008 (morning)
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.EE.11
DETAILS: K will enjoy more pineapple then head back out to the river to finish setting up the fishing weir.

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Day 009 - Day 010

[personal profile] obeir 2023-06-23 12:21 am (UTC)(link)
IC DATES: Day 9 -> Day 10
STARTING SQUARE: X.F.23
ENDING SQUARE: As close to IX.T.9 as they can manage
DETAILS: Deleted my prior Day 9 search request so everything can be consolidated here instead.

K, Randvi, and now Zam are travelling together (Day 9 and Day 10), so he'll be on the same route as them. He'll also check the fishing weir when they pass it in case there's any fish.

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Day 011

[personal profile] obeir 2023-06-26 07:44 am (UTC)(link)
IC DATES: Day 011 (morning)
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: IX.T.9 -> IX.EE.11 -> IX.T.9

Come morning, K will make a final clay run to collect the last of what Senku says is needed for the oven. He'll also check the fishing weir while he's there.

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Day 012

[personal profile] obeir 2023-07-03 08:49 am (UTC)(link)
IC DATES: Day 012 (morning)
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.EE.11
DETAILS: K will make the usual trip to check the fishing weir and have a river-bath, and spend some time foraging in the area. He's still keeping an eye out for any containers too.

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Day 013

[personal profile] obeir 2023-07-07 03:34 am (UTC)(link)
IC DATES: Day 013
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.W.12
DETAILS: K will be joining Randvi and Senku (and any others who come) climbing up to the bungalow roof to have a look around and exploring the hotel!

As noted in Randvi's search request, he'll stay on the main floor with Randvi and very, very carefully search the area, being mindful of the unstable floor. He'll be keeping an eye out specifically for any glass containers (they need more!) and sewing kits, since he knows hotels will often have those available for guests.

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Day 014

[personal profile] obeir 2023-07-12 10:10 am (UTC)(link)
IC DATES: Day 014 -> ??
STARTING SQUARE: IX.T.9
ENDING SQUARE: Aiming for Taissa, Chloe, and the Cat's camp at VII.S.3
DETAILS: K will spend some time in the morning preparing supplies enough for another several day rescue mission with Squalo this time, including making an improvised tarp-stretcher that may or may not be needed, depending on whether it's better/faster to simply take turns carrying Chloe. Also K will take some dried fish treats specifically for the Cat. Once they're both ready, they'll embark.

They'll take familiar routes east into the X tile and follow the river at X.A.11 up to X.H.1, heading north into the VI tile, and continuing in a northeastern direction into the VII tile. Since Squalo has been through the area before, they'll mostly prioritise taking paths he knows. They'll also give the infamous death cabin at VII.K.8 a wide berth. They'll rest at night and travel when it's light out.

For K's part, he'll be alert and cautious and won't take unnecessary risks; it's a rescue mission, they won't be much good to anyone if they get injured along the way. And they're both well armed in case they encounter any trouble.

Hopefully this isn't too vague to work with! Let me know if we need to provide more specifics for any point of the journey.

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Day 017

[personal profile] obeir 2023-07-19 04:27 am (UTC)(link)
IC DATES: Day 017 (morning)
STARTING SQUARE: VII.S.3
ENDING SQUARE: VII.C.25
DETAILS: Once the rescue team reaches their destination with help from the Cat, he'll be rewarded with some dried fish treats and introductions will be made. But this isn't a social call, and K will quickly get down to business inspecting Chloe's injury and helping to clean it using some of the whiskey he found. She'll also be offered a drink of it before he heats Chloe's own knife and, with her permission, carefully cauterises her wounds. He's performed this on himself before and knows to avoid burning healthy tissue, so it may not be pretty and will hurt like hell, but it should help significantly to stave off infection. With another dousing of whiskey to finish the job, he'll rebandage Chloe's injury using clean strips cut from the beach towel or blanket he packed. He intends to have these regularly changed, either doing it himself or leaving it to Chloe and/or Taissa, whichever Chloe prefers.

K, Squalo, and Taissa will get the makeshift stretcher situation sorted with Chloe on it, the Cat will be invited to ride on K's shoulders, and then they're off. Sometime during the day block they'll notice the ominous looking sky, and those at the airfield camp will also warn them of what looks like an oncoming storm.

Per Squalo's suggestion, they'll head for Martin's jail at VII.C.25 to take shelter, because it seems like a safer bet than trying to make it back to the airfield. Whoever takes point (most likely Taissa) will be given the sturdy branch K picked up to check for any traps in their path.

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Day 018 - Day 019

[personal profile] obeir 2023-07-30 03:02 am (UTC)(link)
IC DATES: Day 18 -> Day 19
STARTING SQUARE: VII.C.25
ENDING SQUARE: VII.C.25
DETAILS: Realising they're going to be stuck here a while since the storm isn't letting up, K will set out some things to catch rainwater in, and make sure the others are taken care of (food, water, bandage changes, helping make adequately comfortable sleeping nests, etc.) before spending time whittling some of the bone needles Steph mentioned wanting. Whenever Squalo finally passes out from manic exhaustion, he's getting tucked in.

K's also going to venture outside to check around the immediate tile for anything potentially useful or edible.

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Day 021

[personal profile] obeir 2023-08-11 01:01 am (UTC)(link)
IC DATES: Day 021 (morning) -> ??
STARTING SQUARE: VII.C.25
ENDING SQUARE: IX.T.9
DETAILS: Once the storm has finally abated, K will rouse the others (Squalo, Taissa, Chloe, Cat) and head for the airfield base at the earliest opportunity before anyone can go even more stir-crazy. The Cat is invited to ride on his shoulders again, and whoever takes point is given both branches to check for traps just in case — they'll be sticking as much as possible to the route he and Squalo previously took. Oh, they'll also make a brief stop at the giant wooden sculpture of a bird that nearly killed K so Chloe can try her bracelet magic on it. K isn't entirely sure what that even means but he's curious too.

The strange lights in the sky will be noted but since they don't seem to pose an obvious threat, he'll urge the others to keep going.

He'll check on the status of his fishing weir at IX.EE.11 along the way, fully expecting it will need to be rebuilt, alas. That can be done later. The priority is getting everyone back to the airfield safely. He's already heard that there's even more people in need of rescuing so there's no time to waste.

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Day 026

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Day 027

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Day 029 - Day 033

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Day 034 - 039

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Day 040

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Day 041

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