glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


obeir: (060)

Night 006

[personal profile] obeir 2023-06-02 04:14 am (UTC)(link)
IC DATES: Night 006
STARTING SQUARE: IX.R.12
ENDING SQUARE: IX.R.12
DETAILS: Per K's arrival message: The fine white sand under your back still retains some of the warmth from a long day, but aside from that and the persistent sound of waves rolling into your feet, it's hard to tell what else is going on around you in the dark of night.

K's unsettled realising he can no longer see in the dark like usual, and he's immediately more cautious than he'd otherwise be as a result. This wouldn't be the first time he's been physically altered upon arrival in a zany new world, so he'll be paying close attention to his body, and probably start noticing he feels weaker and more vulnerable to the elements/fatigue/hunger/thirst/etc. than he's used to being. That doesn't bode well...

Without sunlight or a fire it seems futile trying to dry his clothes and he doesn't particularly want to strip down either, so he'll just remain soggy for the time being. But he will do what he can to dry his electronics and gun. He'll wait for his mobile devices to fully dry before checking to see if either is picking up any sort of signal or GPS data, and also check the date/time/compass to see how they're behaving. But being an old hand at multiverse travel means he doesn't really expect much to work correctly here, so he won't spend long fiddling with his electronics; he wants to conserve battery life. He'll use the flashlight function to get a better look around his immediate surroundings, though.

He's on the lookout for... anything at all. First and foremost, any signs of Harley or other people/animals, anything that might provide clues about where he is, any useful items, any notable landmarks. He'll also take careful note of anything in the night sky that might indicate whether or not he's on a version of Earth. With the Meadous having such a uniquely distinct sky, he'll be able to quickly rule out that as a possible location, at least.
obeir: (109)

[personal profile] obeir 2023-06-04 04:30 am (UTC)(link)
IC DATES: Night 006
STARTING SQUARE: IX.R.12
ENDING SQUARE: IX.T.13 (or however far he'd get in two hours while searching each square)
DETAILS: Those nickels could be useful later, so after examining them — noting what pictures are on both sides, any dates that can be made out — he'll pocket them.

Stumbling around a jungle in the dark seems more risky than sticking to the beach right now, so he'll start to follow the coastline southward, still on the lookout for any of the aforementioned (signs of people/animals, useful items, etc.). If he happens upon anything that might warrant getting a better look, he'll use the flashlight function on his phone. Otherwise he's relying on moonlight to see by.
obeir: (130)

[personal profile] obeir 2023-06-07 05:04 am (UTC)(link)
IC DATES: Night 006
STARTING SQUARE: IX.T.16
ENDING SQUARE: IX.T.9
DETAILS: Very interesting, those nickels. 👀 And score, that pillowcase will come in handy. K will rinse it out then take it with him. The fruit gets left because he can't be sure they're not the infamously poisonous "beach apples" mentioned in Madame Bovary and The Swiss Family Robinson novels.

He's going to check around the beach a while longer then conveniently begin heading toward Randvi and Senku's camp at IX.T.9, searching as he goes. And it just occurred to me that with his carpentry/woodworking skillset, from now on he'll be keeping an eye out for those sorts of tools in particular (if this affects any future search requests).

ICly he has no idea where anyone is, so I'll say spotting the air traffic control tower once he's close enough (per Randvi's player's suggestion) could be what clues him in on there being buildings, and he'd naturally want to investigate. Or if it's still too dark for him to really see landmarks, we'll say it was pure coincidence. Either way, Senku and Randvi are going to meet a new robot friend.
obeir: (075)

[personal profile] obeir 2023-06-10 05:56 pm (UTC)(link)
K takes the nail, fish, shell, and sage. Come morning he'll cook the fish at Randvi and Senku's camp, using a little of the sage to make a nice meal of it. (He also gratefully accepted the distilled water they offered him in the log we're doing.) Onward to day 7!