glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


lonelynotforsaken: art by <user name=everchased site=tumblr.com> (Default)

[personal profile] lonelynotforsaken 2023-06-11 08:58 pm (UTC)(link)
IC DATES: Day 8 (morning) > Day 8 (night)
STARTING SQUARE: VII.G.20
ENDING SQUARE: Somewhere west/southwest of that.
DETAILS: Martin will spend the morning making a fire, preparing and cooking the fish (after radioing someone for advice), and trying to turn his faux-leather jacket into a bag.

He will cut the fluffy ruff off his jacket and sacrifice that as kindling (and one piece of coal) to get the fire going, then he'll use his knife to make some strategic cuts to make tying bits of his jacket together feasible. He'll also sacrifice the denim-ish trousers he found, making them into a strap/cutting bits as-needed into ties. The ultimate goal is to have a sort of almost-backpack. But he'll get as close as he can to that if it's not fully feasible.

Once they've eaten, drunk, and they've done what they can to make braces for Kokichi and Jet, the group will get their things together and head west, generally following the river upstream. If any of the hills look accessible along the way, they'd like to get some height, as well, to see what's going on in the surrounding landscape.
lonelynotforsaken: name=everchased site=tumblr.com> (uncertain | okay...)

[personal profile] lonelynotforsaken 2023-06-12 09:45 pm (UTC)(link)
Cool cool cool cool cool.

WELL. There are more of them than there are of it. And running continues to not be a real option. As the smallest and most vulnerable-looking, Kokichi is getting relegated to the back of the group while Jet and Martin make themselves look as big and threatening as possible. They are predators, too! Not prey!!!

They'll stay where they are and make aggressive sounds while waving their pipe and (probably dinosaur) bone walking stick.

How big is the dinosaur itself? Is it on the same side of the bank as the group?
lonelynotforsaken: name=everchased site=tumblr.com> (work | sweat)

[personal profile] lonelynotforsaken 2023-06-14 02:52 am (UTC)(link)
Great! They are sure not following it. Martin and the gang will strike into the foothills after filling up the cooler with water. They are moving slowly, keeping an eye out for more predators and trying to get some height for better visibility over the landscape.
Edited 2023-06-14 02:53 (UTC)
lonelynotforsaken: art by <user name=everchased site=tumblr.com> (srs | focus down)

[personal profile] lonelynotforsaken 2023-06-15 09:53 pm (UTC)(link)
Go west, young men! They'll head west by one square, looking for a place to shelter for the night.
lonelynotforsaken: art by <user name=everchased site=tumblr.com> (srs | turn away)

[personal profile] lonelynotforsaken 2023-06-19 04:26 pm (UTC)(link)
Martin will sleep for the rest of the night barring a night watch he'll wake up for and take, splitting with the others so they can all get some sleep.
Edited 2023-06-19 16:27 (UTC)