Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 13
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.X.11
DETAILS: Senku and K are going to build a ladder with the wood Squalo found on day 11, so now it's time to head to the resort and climb! that! bungalow! Senku and Randvi are for sure going (and anyone else who wants to come) so he will be checking out the solar panels and she will be looking for a way inside via the roof.
no subject
Starting Square: IX.T.9
Ending Square: IX.X.11
Duration: 8 hours
General Search Results:
Thanks to the ladder, Randvi and company have no issues climbing to the roof of the bungalow, where a bank of solar panels wait for them. Most of them are still intact and seem to feed directly through the ceiling - a ceiling that doesn't have any visible access hatches, windows, or seams in it at all. By all accounts, it's just a normal sloped roof. Patches of missing wood shingles reveal solid wood planks underneath.
no subject
Could the wooden panels be pried up (eg by a knife)? I'm assuming it's concrete under there but it's worth it to be certain.
Would covering the solar panels with the sailcloth do anything if they left it for a bit?
no subject
The wooden panels can definitely be pried up! Underneath is a shallow, mildew-filled loft, whose floor is entirely made of concrete. There are no doors or hatches in this room.
Covering the solar panels doesn't do anything immediately noticeable. If someone goes to check on the keypad, though, they'll probably notice that it doesn't make any noise when inputs are made. The bungalow's front door still refuses to budge.
no subject
IC DATES: Day 13 Day
STARTING SQUARE: IX.X.11
ENDING SQUARE: IX.W.12
DETAILS: Unless there's some kind of revelation in the loft Team Science is opting to go be stupid in the hotel.
They're moving carefully on the main floor as they've noted before that the floor isn't always super stable. Hopefully they can break through a weak spot on purpose (maybe with the hammer?) and lower Senku and Squalo into the basement on some of their like 15ft of rope. Randvi and K will stay on the main floor as backup. Senku and Squalo will take Randvi’s flashlight transceiver upgrade.
While the boys are downstairs looking around, Randvi and K will (carefully) search the main floor, looking for front desk area and any offices or supply closets. They'll search thoroughly and be watching for weak spots in the floor so this is going to be super slow going.
If everything goes well, they'll help the guys climb out (radio them to leave if they're still down there at the end of day block) and start heading back to the airfield at the start of night.
no subject
Day 013
Starting Square: IX.X.11
Ending Square: IX.W.12
Duration: 8 hours
General Search Results:
With a generous amount of cautious demolition, Team Science is able to create a hole through the hotel's main floor and into the basement (which seems to have the general layout of a utilities cellar) without destabilizing the rest of the area for Randvi and K. Finding and identifying individual rooms and structures is kind of a crapshoot, given the advanced state of decay the building is in, as is sifting through the rubble for goodies.
no subject
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Randvi will take the chapstick if it has any stuff left in it (they might be able to use the wax) and head back to the airfield to eat some fish and go to sleep.
no subject
The chapstick is mostly still intact, therefore usable!
no subject