Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 034-041
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS:
Basically he's going to exist around the airfield, help the team with daily tasks and upkeep for the most part, and if anything specific comes up I'll let you know, but for now let's say some of the particular things he tries in no particular order will be;
- make shark fin soup.
- trying to teach James the rat some tricks (playing dead, somersault, maybe sitting on his shoulder if it's not acting too bitey) with positive reinforcement of food. He'll probably try to act out what he wants the rat to do, it will be hilarious to anyone passing by.
- assessing the bungalows to see what sort of repairs they need and maybe talking to K about what he's planning for his carpentry projects; he might continue lumberjack adventures to cut down some more trees, now in the area closest to bungalows.
- see about making some more spears as well, looking for wood in S-V column not too far from the beach this time.
- go for a swim in the ocean if the weather is nice.
- explore the remaining shadowy area on the beach near the airfield in columns N-R and rows 6-8.
- check out the abandoned pool at the hotel ruins and see if it may be possible to clear it out - very slowly getting out the dirty water with one of the canisters they've found or something, look for a drain or something of the sort if possible.
- can't think of anything else for now but might add something later.
no subject
Starting Square: IX.T.9
Ending Square: IX.T.9
Duration: 208 hours
General Search Results:
Squalo's attempts to teach James the rat anything are mostly fruitless. The animal generally keeps to itself, only darting out of its various hiding spots when deliberately coaxed with food, and the times that it stays in one place long enough to be observed and talked to it just stares at Squalo with wide, wary eyes. Around Morning 042, James disappears entirely.
His lumberjacking ventures are more productive. A lot of the trees he cuts down, though, have weird gouges in the trunks, even the ones closer to the beach - even the ones that didn't have markings in them the day before. He gets enough wood over this timeframe to do some basic bungalow repairs and make a few spears. The bungalows will need a lot more work done before they're more than just plywood shacks, though.
Draining the old pool is slow going and a miserable experience. Since it hasn't rained in some time, the water level has naturally dropped on its own, but that's just made the remaining standing water slimier and harder to work with. It's also absolutely swarming with mosquitoes and other insect pests. Any drains are hidden at the bottom, deep within the murk.
Squalo has a relaxing swim in the outskirts of the reef, and his shark fin soup tastes delicious.
no subject
NOOOOOOO JAMES!!! Fucken boars stole his rat, his vengeance will be great and terrible, etc etc
He will... probably not step into that water, then, at least not until it gets shallow enough to hopefully cook the remaining insects. Rather than stepping in it, though, first he'll try poking around with a long stick, trying to find any holes or bumps or indents that may potentially be drainage.
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