glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


sharktrash: (contemplative // smirk)

Day 034-041

[personal profile] sharktrash 2023-11-11 11:00 pm (UTC)(link)
IC DATES: Day 034 from when they get back ashore to Night 041/Morning 042 or whenever the event starts! (Just trying to catch up to the present!)
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS:

Basically he's going to exist around the airfield, help the team with daily tasks and upkeep for the most part, and if anything specific comes up I'll let you know, but for now let's say some of the particular things he tries in no particular order will be;

- make shark fin soup.
- trying to teach James the rat some tricks (playing dead, somersault, maybe sitting on his shoulder if it's not acting too bitey) with positive reinforcement of food. He'll probably try to act out what he wants the rat to do, it will be hilarious to anyone passing by.
- assessing the bungalows to see what sort of repairs they need and maybe talking to K about what he's planning for his carpentry projects; he might continue lumberjack adventures to cut down some more trees, now in the area closest to bungalows.
- see about making some more spears as well, looking for wood in S-V column not too far from the beach this time.
- go for a swim in the ocean if the weather is nice.
- explore the remaining shadowy area on the beach near the airfield in columns N-R and rows 6-8.
- check out the abandoned pool at the hotel ruins and see if it may be possible to clear it out - very slowly getting out the dirty water with one of the canisters they've found or something, look for a drain or something of the sort if possible.
- can't think of anything else for now but might add something later.
sharktrash: (Default)

[personal profile] sharktrash 2023-11-26 08:01 pm (UTC)(link)
He'll take beach and bath towels, empty wine bottle, both cans with food, and scrap circuitboard to deposit into Team Science Stash.

NOOOOOOO JAMES!!! Fucken boars stole his rat, his vengeance will be great and terrible, etc etc

He will... probably not step into that water, then, at least not until it gets shallow enough to hopefully cook the remaining insects. Rather than stepping in it, though, first he'll try poking around with a long stick, trying to find any holes or bumps or indents that may potentially be drainage.
sharktrash: (frown // ugh gross)

[personal profile] sharktrash 2023-12-02 04:19 pm (UTC)(link)
Eugh, gross. If the water is low enough by now that he can reach it without submerging anything else into it, he's going to wrap his prosthetic arm in one of the towels he found (to prevent any chunks making their way into it) and reach down to try and grab/pull at the squishy bits. He's on a mission here!
sharktrash: (contemplative // smirk)

[personal profile] sharktrash 2023-12-04 11:35 pm (UTC)(link)
Hm, nope, not yet -- he'll just continue bucketing it out, then! He'll probably get bored of it in about a day so this project will have to get picked back up after an [amount of time] if he doesn't make much headway during that time.