Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 34
no subject
Starting Square: VII.I.6
Ending Square: VII.K.8
Duration: 8 hours
General Search Results:
As Shaw travels southeast around the cabin, her higher vantage will let her see definite signs of activity that were not there the previous day - the slight movement of opening and closing window shutters and doors, some shaking trees, the startled shriek of an animal. She can't tell exactly what is going on, but there's definitely some manner of things happening in and around the VII.J.8 vicinity.
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
no subject
EDIT to add some info about her skillset if that would be useful: highly observant, usually has good instincts for when the VibesTM are off (
exception: trusting her government bosses even when the evidence of their betrayal was staring her in the face), some training in wilderness field work but not to expert-level.no subject
Starting Square: VII.K.8
Ending Square: VII.K.8
Duration: 3 hours
General Search Results:
Shaw spends the first two hours of this request moving into and observing from a tree in square VII.K.7. Then, when she receives Rust's whistle, she moves back into square VII.K.8 to follow the trail of blood towards the cabin.
For the most part, Shaw's foreknowledge of the dangers in this area, plus her exceptional caution and awareness, keep her from running into any overt traps. It isn't until she's skirting around a obviously-laid leg snare that she feels a sharp sting, and then quickly realizes that she's scraped against some metal barbs tucked within the branches of a prickly bush. A few minutes after that she starts to feel extremely lightheaded and disoriented in general.
The blood trail is leading practically to the cabin's doorstep. Will she continue?
no subject
no subject
Hopefully it's kosher for me to pass this along! (And I figured I'd let you decide the timing of the whistle wrt Rust's thread with CG so he can respond accordingly!)
no subject
no subject
no subject
no subject
CW: descriptions of gore, hallucinations, implied drug use
Starting Square: VII.K.8
Ending Square: VII.K.17
Duration: 21 hours
General Search Results: (none)
Things get blurry after that. It feels like Shaw spends hours just wandering back through the trail of trees that she took to get here, looking for traps, looking for signs of Rust. At one point she sees Rust's body - or someone's body, it's hard to tell on account of it being flayed - lying in a puddle of swirling blood. He's gently cradled in a bed of leaves with rays of light streaming in through the canopy overhead. A monster leans over his body, tall and spindly and cloaked in shadow, grinning at her with a mouthful of yellowed fangs. As Shaw staggers forward, the monster hauls the body over its shoulder and slips into the forest. She seems to spend an eternity chasing it. The moon rises, falls, rises again in sepia, falls - seven times in total with the stars spinning in between. It's moving too fast. The jungle's parched trees alight in flames and fill the air with smoke.
As Shaw falls in slow motion to the ground, she feels a rhythmic pulse reverberate through her bones:
.--. .-. . - . -. -.. . .-.
- .... .. ... / .. ... / -- -.-- / ...- . ... ... . .-..
Shaw wakes up at the start of Day 035 in the middle of a section of flattened jungle. She has the absolute worst hangover, but otherwise she is unharmed.