Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
Squalo valiantly fights the crabs on the dead horse - and the crabs fight back. Though Squalo is more than a match for his terrestrial crustacean opponents, hauling and fending off the pile of agitated animals takes a significant amount of time, and by the end of it there's not a lot of horse left to salvage. He can get a few bones, hooves, and hide from it, but no usable scraps of meat.
His fight with the falling nest of crabs, on the other hand, goes a lot better. Their agitation lasts just long enough to chase him to a stray boulder that he climbs on top of and get poked at, and then they seem to think better of the whole thing and scatter.
no subject
Damn, there goes his horse sausage. :( He'll take a section of the hide -- maybe somebody at base will be able to do something with it -- and leave the rest.
He'll also bring back more slain crabs for Randvi's stew though. >:(
Once the crab nest clears out, he'll be resuming his lumberjacking for the day as described earlier! How many days do you reckon he'll need for the spears, harpoons and weir+some additional logs? Somewhere between 3 and 5 I imagine? Since he'll be repeating the same thing daily I'd jump into the day after that for next search request.
no subject
Starting Square: IX.CC.9
Ending Square: VI.T.9
Duration: 16 hours
General Search Results:
Squalo brings back a truly impressive haul of 120 pounds of coconut crab meat plus enough wood to accomplish his spear-making project. He'll need another three days, at least, to do all the rest.
no subject
He's not aware of the specific dangers of crab meat but also he does figure that seafood goes bad quick enough that multiple trips aren't viable, so he'll just haul as much of it as he can carry in one go back to base. It seems K is aware of it though so he'll probably make sure nobody gets food poisoning from that!
He'll spend days 029-031 cutting down the rest of the lumber for Team Science projects!
no subject
Starting Square: IX.T.9
Ending Square: IX.T.9
Duration: 72 hours
General Search Results:
Squalo obtains as much lumber as he requires over these three days. While performing his lumberjacking duties, he observes on more than one occasion that he's being watched by curious, skittish wild pigs in the depths of the forest. He tends to see them more frequently close to tile X.
no subject
He'll definitely take note of their apparent location and inform Randvi about it in case she wants to set some traps while he's gone.
no subject
no subject
Also at some point during the three days he'll be piling up and burning the remaining crab carcasses since Randvi said it might attract predators.