glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


sharktrash: (Default)

-> Day 006

[personal profile] sharktrash 2023-06-10 10:58 am (UTC)(link)
He'll rest for about seven hours or so, then set out toward the possible-building to the northeast again!

As usual, he's still wary of an ambush and keeping an eye out for anything that looks like food or weapon.
sharktrash: (contemplative // smirk)

[personal profile] sharktrash 2023-06-11 12:38 am (UTC)(link)
Taking the twine, granite, and glove.

He'll stop at the campsite, drink some water, and wash up in the stream (quickly and still keeping his axe on hand, obviously).

Then he'll continue toward his best estimation of the structure he saw earlier (I assume that's the one in VII.C.25), circling around especially steep cliffs if he runs into some.
sharktrash: (blank // this hangover is killing me)

[personal profile] sharktrash 2023-06-11 12:47 pm (UTC)(link)
Taking the divider, charcoal, fur and buckle.

He considers going after the travelers but ultimately decides to continue his mission and look for the building he saw earlier first.
sharktrash: (blank // this hangover is killing me)

[personal profile] sharktrash 2023-06-11 07:58 pm (UTC)(link)
He'll take the cloth!

He'll enter the room and have a look around, steering clear of the cells. How big are the drones and drone pieces? Could he feasibly carry the mostly-intact drone by himself, or would it be too heavy?

Do any of the smashed up pieces on the floor look like it might be the middle part, or contain some sort of processor/"brain"? He's probably seen his team work with (smaller) drones before so he should have some basic/vague knowledge which part does what, even if he definitely can't fix or program one himself.

What about the scrap on the desk, does anything stand out or look useful?
sharktrash: (Default)

[personal profile] sharktrash 2023-06-11 09:29 pm (UTC)(link)
He's going to scoop up the electronics salvage and the wires, and take his chances with the intact drone, as the separate pieces look too trashed to be useful despite being easier to carry.

He's going to thoroughly check it for signs of life, make sure all the rotors are non-functional, and look for any "doors"/openings in the casing where some sort of a weapon (like an electric prod) might come out. Then he'll be wrapping and tying the jeans he has found around the middle to prevent any such compartments from opening without a warning, then remove the belt from his coat to fashion a sort of handle over it, so he can carry the thing on his back in relative comfort.

Then he's bailing, because he doesn't trust the building to stay the night in. First night of no sleeping! He'll try to largely follow the path he took to reach here and simply retrace his steps, minus the sidetrack to the volcano. He's got the axe on hand and he's ready to drop the drone if anything suspicious happens, but otherwise, he's aiming for that makeshift camp in VII.K.30 he found on the way here.
sharktrash: (blank // this hangover is killing me)

[personal profile] sharktrash 2023-06-13 10:55 pm (UTC)(link)
He picks up the flint and the copper ore! He also eats his remaining (now probably wilty) cucumbers and some barberries, and drinks some water from the stream before continuing on.

He'll be trying to retrace his steps all the way to the VI tile; he's fairly good with directions though he may not end up taking the exact same path (up to you!)

Once there, he'll still be headed backwards the best he can remember, and try to pass by the squares VI.L.29 and VI.T.30 to pick up the (chunk of sulfur) and (chunk of copper ore) that he left behind earlier (he's been informed that rocks are useful).

He'll be moving until it gets dark, then he'll once again look for some relatively safe location like a big tree or a nook/cranny between rocks to rest.
sharktrash: (blank // calm)

[personal profile] sharktrash 2023-06-15 12:10 am (UTC)(link)
Taking the ring, yarrow, mushrooms and the... log? Dafuq? What is this doing in a real jungle? Maybe Team Science will have some thoughts.

Also damn. He'll swear about his luck for a bit then continue on moving, slow and careful, until he finds a place suitable for rest.

EDIT: is the plastic log hollow?
Edited 2023-06-15 00:17 (UTC)
sharktrash: (Default)

[personal profile] sharktrash 2023-06-16 11:21 am (UTC)(link)
Yeah he'll take it just because of how weird it is but definitely try to shake critters out of it beforehand! Also picking up the badge for his oddities collection.

Yay sleep. He'll do his best not to pass out completely and probably wake up every now and then to check his surroundings, but he'll most likely sleep 3-4 hours into the morning.

Then he'll continue heading toward VI.T.30 via the path of least resistance.

sharktrash: (contemplative // smirk)

[personal profile] sharktrash 2023-06-19 10:53 pm (UTC)(link)
He'll contemplate his life choices, take the sock (please don't be a teenage boy's hand sock) and pour a bunch of the smaller items he has into it, to free up his pockets, then hang it on his belt. He'll also pick up the blue apatite.

Then he'll continue toward his best estimation of VI.L.29 so he can pick up the sulfur he left behind earlier, if it's still there. I believe that should take him about 4 hours.

After that, he'll head toward the camp he set up earlier at VI.H.29, but round the mountain this time (through K30-J30-I30) to have an easier time traversing the terrain.

If the camp is still there and intact, he'll be spending the night there!
Edited 2023-06-19 22:54 (UTC)
sharktrash: (Default)

[personal profile] sharktrash 2023-06-23 10:22 pm (UTC)(link)
Taking the comb and sulfur!

And he'll be sleeping in the old campsite for the rest of the night.