glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


sharktrash: (Default)

[personal profile] sharktrash 2023-05-20 03:48 pm (UTC)(link)
Morning 002
He will leave behind the fish eggs, as he has no way to carry them, and the boar hoof. He'll pick up the ivory and at least one of each kind of fruits. He's going to try cutting open one of the "blackberries" and one of the "limes" to inspect what it looks and smells like on the inside and whether either of them looks juicy enough to be a supplement for water. If either of them looks edible, he'll pick up a few of them.

Also I forgot to mention but he would have left the beet pellets bag in his shelter/lean-to at X.E.12, because he has no idea what it is and doesn't have the means to carry much stuff. :')

Day 002
Is the dodgeball completely busted, or does it only have one hole somewhere? Could it be used as an impromptu canteen? He'll test it in the river water if it seems to be largely in one piece.

Thank fuck for the cucumbers, he's eating two immediately and pocketing the rest.

RIP eel, he's going to murder it before he touches it either via hatchet or spear-stick just in case and take it with him hoping he may be able to cook it.

He's going to take a good look around from the hill's crest, seeing if he can see any tall structures, trees, mountains, whatever else protruding over the treeline, or obvious clearings from there.

He'll continue moving more or less along the river, but not completely by the water. He's now looking for any dry-looking wood that might be usable for a fire, and scouting for any potential places to spend the night - clusters of rocks, tall trees, caves etc - or more shelter materials, as he doubts he can make it back to camp before dark.
sharktrash: (Default)

[personal profile] sharktrash 2023-05-21 12:57 am (UTC)(link)
He deems the purple things inedible but does squish a few "blackberries" into his jacket. He'll try tasting a small amount of the liquid.

He'll leave the dodgeball behind.


Day 002

He'll take the clip, and he'll use the log for setting up camp. The tiny snake is getting hurled into the jungle though, sorry!

He'll pick a nice, protected nook against the cliff and set up another very minimal lean-to/tent from some branches and palm leaves.

He also finally caves in and drinks the water from the vertical stream, deciding that it looks clean enough and otherwise he might die from dehydration before the dysentery or whatever gets him.

He'll try to get a fire started (in the clearest area he can find to minimize the risks of it going wild, he'll also enclose the firepit by rocks from around the area) by rubbing a stick into a dry piece of wood in the appropriate way; if eventually successful, he'll be skewering the eel on some branch, cooking it over the fire and eating it.

Then he sits under his makeshift roof, once again with the hatched in his hand, and half-dozes through the night, still trying to keep wary of danger. He would still likely wake up from footsteps or noises close to him, but he is quite tired and will probably pass out more completely toward the morning.
sharktrash: (Default)

[personal profile] sharktrash 2023-05-22 08:04 pm (UTC)(link)
(Joke's on the universe, he loves fishy fish 😂)