Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 001
STARTING SQUARE: IX.FF.16
ENDING SQUARE: ???
DETAILS:
First of all, he's taking a look around from the square he landed on. He heard someone mention mountains over the radio, so he'll be checking if he can see that in the distance.
Afterwards, he's searching the general area for any debri/stones/tree parts that he can use to write out an SOS on the shore, just far enough from water that it (hopefully) doesn't get washed away by a tide. If he can find enough things to use, the letters will be about a human's height.
After that, he's moving north toward the river, and following its east bank for about three hours, to see where it takes him.
He's alert for any danger, but not overly careful, and mostly keeping an eye out for obvious things - any crates, debris, tall trees, edible fruit, and anything that might stand out or look like it doesn't belong.
no subject
Hour 2: IX.EE.14 -> X.A.11
Hour 3: X.A.11 -> X.D.9
Squalo's observations would indicate that the ground is sloping steadily upwards the further north he goes. However, the thick, early morning fog obscures anything visible in the far distance, save what might be a shadowy bulk that could be clouds hanging over the trees. The flora in the jungle here is stratified, like a proper rainforest, and seem like they should be incredibly productive, but he'll have to sift through the undergrowth or pick through specific trees in order to find something recognizably edible. Counting the time spent looking around his starting area, Squalo could still have 5 hours left before Day 001.
no subject
As the jungle grows thicker, he'll spend some time at X.D.9 to (thoroughly) investigate the nearby vegetation for anything edible. He'll also (quickly) check whether the river seems to have fish or anything else of note.
If the river does not look very deep and doesn't appear to contain crocodiles, he will try his luck to follow it by climbing into it and continuing upstream for another hour or so (or until he spots something potentially dangerous).
no subject
Squalo's search for food quickly pays off when he finds a bundle of water chestnuts growing right by the shore. However, when he bends back upright after picking them, his fears of a predator might trigger when he sees the scaly body of a crocodile cruise past him downriver. It's easily ten feet long and its legs are just a little bit too gangly to be normal.
Squalo could theoretically continue following the river along the banks without too much difficulty - he still has 4 hours left before Day 001 to travel.
no subject
He doesn't have a weapon to fight the crocodile (as if he could), but he will attempt to follow it at a safe distance, going back toward the beach or until the creature climbs ashore.
If it seems to be drifting into the ocean, he'll instead stay where the jungle meets the beach and look for any branches, vines or palm leaves that he could use for a shelter.
no subject
Squalo doesn't have to follow the crocodile-like creature long to determine that it is coasting downriver, presumably towards the ocean. This will allow him to stay put and search for supplies at this border between deep jungle and sea-facing forest.
Among all of the discarded branches and wide forest leaves, Squalo will find a hatchet in surprisingly good condition, its blade still imbedded in the trunk of a tree. That should help him build that shelter faster! He now has 3 hours left before Day 001.
no subject
Guess he's not going for a swim after all. Can he see anything else about the creature that might help determine what exactly it is?
He's going to follow the treeline a little further from the river (to F-G columns) just in case the creature returns, and look for thin/young trees and big leaves he can chop down to fashion up a very simple shelter (think something like this.) He'd want to build that a bit further (by a couple squares, so around E12 depending how the hidden part looks) from the jungle. He'll also look for a branch/stalk that he could sharpen one and with as a makeshift spear.
Assuming he can get that done, he'll proceed along the treeline for about 5 more squares. He's taking it slow and looking for coconut trees in particular, but also anything else useful he might find.
After that, he'll head away from the jungle and into the beach, again checking and kicking the sand for anything useful or odd, though in particular he's hoping to find any glass slivers or remains, or plastic trash like bottles that could be used.
no subject
Hour 6: X.D.9 -> X.G.11 (treated wood planks)
Hour 7: X.G.11 (beet pulp pellets - lightly hydrated)
Hour 8: X.G.11 -> X.E.12
Day 001
Hour 1 - 3: X.E.12 (setting up camp, carving a spear out of a branch)
Hour 4: X.E.12 -> X.G.12 (weird fruit tree - produces nuts about the size and shape of a coconut, but with a smooth, dark red shell, with equally dark red watery pulp on the inside)
Hour 5: X.G.12 -> X.F.14 (4' long thigh bone - source indeterminant)
Hour 6: X.F.14 -> X.F.16 (degraded plastic container - square, like for a sandwich)
Hour 7: X.F.16 -> X.D.16 (plastic smoothie straw)
Hour 8: X.D.16 -> X.E.12
After all of Squalo's exploring and searching, it's now the start of Night 001.
no subject
He'll return to his makeshift shelter for some protection from the elements for the night, but he's in no rush to sleep. He's keeping the hatchet within reach.
He's going to examine one of the weird dark red fruits he's picked up, opening it on one end with the help of his many tools. First he's going to sniff its insides; does it smell like anything the average person would be familiar with?
If it doesn't seem alarming, he's going to eat a small piece and wait.
If it doesn't cause any strange effects, he'll stay awake for a couple more hours, listening (and watching, however little is visible) for anything suspicious. He'll probably drift off for a few hours toward the morning, but thanks to his profession he sleeps very lightly and most nearby noises or movements would wake him up immediately.
( Let me know if anything else of note happens regarding all this - otherwise I'll be back later for Day 002! :) )
no subject
Squalo's light sleeping habits will alert him to many nighttime animal noises from the thick jungle nearby - squawks, roars, howls, and much closer by, the deep rumble of a crocodile from the direction of the northern river bank. Thankfully, none of these noises seem to lead to anything aside from a tense, restless evening.