glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


absentconstellation: (ear twitch)

[personal profile] absentconstellation 2023-12-03 09:19 pm (UTC)(link)
This building is so clearly different from any of the other structures here that it sticks out like a sore thumb. Still, pained though he may be (not that anyone could tell by looking at him) he is a creature of manners. He knocks on the front door first. By pawing at it and mewing insistently.
somethingintangible: (pic#16507340)

Morning 42 --> Morning 46

[personal profile] somethingintangible 2023-12-04 03:26 am (UTC)(link)
IC DATES: Morning 42 --> Morning 46
STARTING SQUARE: IX.T.9 and surrounding areas
ENDING SQUARE: IX.T.9 and surrounding areas
DETAILS:

Starting on Morning 42 when Eki's post went up, she started her day by arguing with Eki using Levi Jr's walkie. She tried and failed to talk Randvi out of sacrificing herself. Then, she helped Levi Jr repair the walls he built and defend the airfield to the best of her abilities, while under Jr's protect and direction.

She'll do this throughout the event, and then spend all of Day 45 trying to clean up around the airfrield as much as she can, take care of anybody at the airfield who needs/wants it, and listening to the radio for any calls of distressed people if she hears them.

On Morning 46, she responds to Senku's call for help on the walkie.

She'll be lightly searching squares she travels through just by keeping her eyes peeled for anything that seems useful, but she won't spend a ton of time or mental energy on searching right now unless Levi instructs her to. She has other things on her mind.
somethingintangible: (pic#16507313)

[personal profile] somethingintangible 2023-12-04 03:27 am (UTC)(link)
Thanks!
ichoosefight: (not right NOW)

Days 35-40

[personal profile] ichoosefight 2023-12-04 07:03 pm (UTC)(link)
IC DATES: Morning 35 to Night 40
STARTING SQUARE: IX.X.11
ENDING SQUARE: IX.U.9
DETAILS: ye olde generic catch-up search request. She stops playing dead on the 35th and goes back to airfield business.
ichoosefight: (nothing to hide!)

Day 41

[personal profile] ichoosefight 2023-12-04 07:08 pm (UTC)(link)
IC DATES: Morning 41
STARTING SQUARE: IX.T.9
ENDING SQUARE: VI.Z.29
DETAILS: With K and Harley climbin stuff!
sharktrash: (contemplative // smirk)

[personal profile] sharktrash 2023-12-04 11:35 pm (UTC)(link)
Hm, nope, not yet -- he'll just continue bucketing it out, then! He'll probably get bored of it in about a day so this project will have to get picked back up after an [amount of time] if he doesn't make much headway during that time.
sharktrash: (Default)

[personal profile] sharktrash 2023-12-04 11:39 pm (UTC)(link)
He'll pick up the key and chew on the aloe leaves as he walks for some moisture. What kind of a key is it? Does it look old or new, handmade or modern?

He'll cross the river and continue eastward, perhaps accidentally drawing close to III.J.25. He will watch his step once in the jungle, and seeing as he has no weapon now, try to look for some straight, sturdy stick he could tie a knife to for a makeshift spear.
lonelynotforsaken: art by <user name=everchased site=tumblr.com> (confused | surprised)

[personal profile] lonelynotforsaken 2023-12-05 01:21 am (UTC)(link)
Does the flashlight that Jet found actually work?
obeir: (009)

[personal profile] obeir 2023-12-05 07:27 am (UTC)(link)
Nice! \o/ Yes, they'll go ahead and actually explore the fuselage. No point wasting the trip!

And K collects everything including the two loose peanuts lol even though they won't be eaten, he'll just be like "aw, cute, look at this peanut couple." Maybe they'll bring good luck in finding more.
lonelynotforsaken: art by <user name=everchased site=tumblr.com> (Default)

Day 041 - 043

[personal profile] lonelynotforsaken 2023-12-06 04:19 am (UTC)(link)
IC DATES: Day 041 (morning) > Day 043 (morning)
STARTING SQUARE: VI.T.2
ENDING SQUARE: ???
DETAILS: While Martin and Jet are both eager to look into the mountain, Jet is injured, they know Levi Sr is on his way, and they're both relatively sensible people. They will investigate just inside of the door in the night to see if there's another matching card reader on the other side, then leave off and return to their little camp. During the next several nights, they will take turns, as usual, keeping watch for anything dangerous.

Day 041 - They'll check to see if the door has closed or seems like it's going to. Martin and Jet will be preparing for their journey underground, assessing the tools they have and what will probably be useful vs. what's an encumbrance that they can find a good place to hide or send along with Levi Sr when he returns to the base, if he doesn't stay with them. Martin will work on preparing a couple of bundles of sticks that they can use as torches and will check the nearby jungle for long, sturdy vines he can weave into a simple rope, if they need more of that.

Day 042 - Levi Sr delivers his own keycard, which Martin will encourage him to keep, JUST IN CASE. He'll let Levi know what they're doing in case something goes horribly awry. And then the whole Eki situation diverts everyone's attention. They will pause on going down, uncertain of radio reception, and will deal with that/continue to prepare by searching the jungle and surroundings for food and useful items.

Day 043 (morning) - Into the depths! Martin and Jet will head into the mountain, moving with caution and using their torches for light. Will Martin get any weird feelings going into the mountain/underground? Any pull trying to get him to go another way again?