Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
He is going to be looking closely at the drone and pad closest to him first to try to see if there's any sort of notably exposed wiring. If there is, he'll make an effort to aim for that. If there's not, then he'll look for any sort of apparent outlet or power connector to shoot with water. If he's going to die stuck here, maybe he can at least take the drones out with him by shorting them out??? If all else fails, he's just going to try to make as much of a mess with the mucky water on the pads/drones as possible. Suffer his petty wrath?
no subject
There aren't any notable exposed wires. On the empty pad, though, Martin can get more details: The drones appear to slot into place between a top panel and a bottom depression, and there's a set of differently-colored metal circles on the underside of the top panel specifically. They're especially difficult to target via water squirting, but they're also the most promising targets. Martin's efforts over the next two hours produce a decent amount of water there and a small puddle in the basin.
Just before Day 002, the slightly-ajar front door suddenly whirs and grinds open, dragging its bent frame across the ground to make way for a drone returning from patrol. The drone immediately hovers itself into place on the empty, waterlogged platform, and its rotors shut down.
A few seconds pass. Then, a loud pop and the smell of electrical smoke. Faint trails of it can be seen drifting away from the platform. The drone in the next platform over spins to life and hovers quickly out of the building, then the front door judders back into place.
It's now Day 002, and Martin's stomach will no longer play nice with him as all of that horrible toilet water he drank kicks in.
no subject
He knows he's running out of options to get out of here and he's still pretty darn certain that help isn't coming for him. If he can manage to not be making use of the gross toilet for a little while during the day, he'll use his faux-leather jacket to wrap around the bar that looks the rustiest, sit down, plant his feet on the bars and use his legs to pull on it. He's a pretty big guy who spent god only knows how long walking from Scotland to London through the fearpocalypse. He has more faith in his legs than his arms to actually accomplish anything here if it's going to be any sort of possible.
EDIT: Because Squalo offered some additional suggestions... Martin will also try checking under the mattress to see if there's some trap door or hole that he's missed there. He'll also try to just physically push the door up in spite of the deadbolts. He won't spend very long on that if it's clear the locks are for more than just show.
no subject
Martin's attempts at escape aren't terribly fruitful. The door doesn't yield when he tries to push it up, locking firmly at the deadbolts and with some extra resistance likely provided by a hidden mechanism pushing back down. More dedicated efforts to tug at the rusted bars cause them to groan in protest, but not bend or break. He does, however, manage to find a rusty metal shiv hidden under the mattress.
Another important detail (that I forgot to mention earlier, whoops): The announcements that were broadcasting every other hour? Those are still happening here, and they definitely sound like they're coming from directly over Martin's head. From the roof of the building, maybe?
When Night 002 eventually starts, another drone enters the building - the same one that left earlier that day - and parks on its pedestal without incident, leaving the third one to hum to life and exit through the front door.
no subject
He'll alternate between sawing at the bars, responding to his radio, and falling unconscious. He's purposefully trying not to actually sleep of his own volition because he's afraid of dying in his sleep. 8')b
no subject
...Except, the drone that left at the start of Night 002 doesn't come back when the first rays of sunlight start creeping through the broken front door to the building. It isn't until hour 1 of Morning 003 that it returns, flying sluggishly as it carries Kokichi through the center of the room. It disappears into the cell at the opposite end of the building, there's a quiet thump, then it reappears without Kokichi to land on its platform. The cell door rattles shut behind it and the deadbolts clatter into place.
no subject