glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


lonelynotforsaken: art by <user name=everchased site=tumblr.com> (Default)

[personal profile] lonelynotforsaken 2023-05-20 05:11 pm (UTC)(link)
Rude of them, honestly. He wants to speak to the robot overlord manager now. But as that seems unlikely, Martin is going to go back to the toilet tank and drink as much as he can from it without making himself gag, then use what remains for Operation Squirt the Drones and Their Pads.

He is going to be looking closely at the drone and pad closest to him first to try to see if there's any sort of notably exposed wiring. If there is, he'll make an effort to aim for that. If there's not, then he'll look for any sort of apparent outlet or power connector to shoot with water. If he's going to die stuck here, maybe he can at least take the drones out with him by shorting them out??? If all else fails, he's just going to try to make as much of a mess with the mucky water on the pads/drones as possible. Suffer his petty wrath?
lonelynotforsaken: art by <user name=everchased site=tumblr.com> (sad | facepalm)

[personal profile] lonelynotforsaken 2023-05-21 04:27 am (UTC)(link)
Well, it's lucky there's a toilet to be sick on. Martin will spend... a good while just being sick and miserable and self-pitying. He'll probably even have himself a little cry as this cursed flesh prison of his rebels. He misses the apocalypse. He didn't have to eat or drink. Can he go back to that, please?

He knows he's running out of options to get out of here and he's still pretty darn certain that help isn't coming for him. If he can manage to not be making use of the gross toilet for a little while during the day, he'll use his faux-leather jacket to wrap around the bar that looks the rustiest, sit down, plant his feet on the bars and use his legs to pull on it. He's a pretty big guy who spent god only knows how long walking from Scotland to London through the fearpocalypse. He has more faith in his legs than his arms to actually accomplish anything here if it's going to be any sort of possible.

EDIT: Because Squalo offered some additional suggestions... Martin will also try checking under the mattress to see if there's some trap door or hole that he's missed there. He'll also try to just physically push the door up in spite of the deadbolts. He won't spend very long on that if it's clear the locks are for more than just show.
Edited 2023-05-22 22:27 (UTC)
lonelynotforsaken: name=everchased site=tumblr.com> (work | sweat)

[personal profile] lonelynotforsaken 2023-05-24 04:29 pm (UTC)(link)
Martin is getting to the point of dehydration where he's really starting to struggle physically. He's going to strip down to his undershirt and boxers to try to keep himself as cool as possible and drag the mattress over so that it's along the bars. He'll lie down on it and push the lockpick and the knife through the bars of the cell. He'll keep the shiv and wrap one hand some of his clothing to protect his hand while he tries to saw at the rusty bars with it.

He'll alternate between sawing at the bars, responding to his radio, and falling unconscious. He's purposefully trying not to actually sleep of his own volition because he's afraid of dying in his sleep. 8')b
lonelynotforsaken: art by <user name=everchased site=tumblr.com> (Default)

[personal profile] lonelynotforsaken 2023-05-25 08:16 pm (UTC)(link)
Poor Kokichi! Martin will... probably notice that in his feverish haze. And be able to do nothing about it. I'll continue search requests with a fresh Day 3 one once we see where Jet's actions take him.