Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
There are plenty of trees around him, even though they struggle to grow as closely together as they might want thanks to the difficult terrain. Animal calls of many different varieties, expected and unexpected, can be heard sounding off near constantly from the southeastern forest, which also looks especially vibrant. The every-other-hour announcements are still audible from tile XI, just much quieter and muffled, to the point where Lalo will have trouble discerning what they are saying.
Night 003 --> ???
He's just gonna eat the elderberries right when he finds them.
IC DATES: Night 003 --> as long as it takes, baby
STARTING SQUARE: XI.F.3
ENDING SQUARE: The cell where Kokichi/Martin/Jet are
DETAILS:
How picturesque! He wishes he could stay.
He'll take a chance and drink directly from the spring, because it looks so nice! Usually, he tries not to do that without boiling water first.
Then, he's gonna rinse out and fill the cooler that was abandoned by Kokichi at the campsite with spring water. He'll light himself a torch from a stick to see/not die in the dark then carry it back to the cell where Kokichi/Jet/Martin are. He won't be searching the squares this time, but he'll be encumbered so he might be slower. He'll try to avoid especially difficult terrain if he can, unless there's no other way there.
Plus he's still got that limp!
He will keep going until he gets there, though. (I'll have to confirm with Jet's player, but rn I'll assume Jet is texting him instructions on how to get there; he'll also use how loud/easy to discern the announcements are as a guide.)
If he's able to get to the building without killing or hurting himself, he'll probably be exhausted and try to enter every NPC callsign as the computer password, then pass out and just sleep for 2 - 3 hours at the terminal. When he wakes up, he'll leave the cooler of water, the taro, 4 of the 5 bundles of grapes and whatever's left of his smoked fish jerky (probably not much; he's likely eaten most of it by then!) with Jet/Martin/Kokichi before taking off again, this time heading for the northeast coast, roughly in the direction of the facility where Rust is being held.
no subject
Hour 1: XI.F.3 -> XI.G.3
Hour 2: XI.G.3 -> XI.H.3
Hour 3: XI.H.3 (cleaning up/filling the cooler)
Hour 4 - 5: XI.H.3 -> XI.H.2
Hour 6 - 7: XI.H.2 -> XI.H.1
Morning 004
Hour 8 - 1: XI.H.1 - VII.I.32
Hour 2: VII.I.32 -> VII.J.31
Hour 3: VII.J.31 -> VII.K.30
Hour 4: VII.K.30 -> VII.L.29
Hour 5: VII.L.29 -> VII.M.28
Hour 6: VII.M.28 -> VII.N.28
Hour 7: VII.N.28 -> VII.O.27
Hour 8: VII.O.27 -> VII.O.26
Day 004
Hour 1: VII.O.26 -> VII.N.25
Hour 2: VII.N.25 -> VII.M.25
Hour 3: VII.M.25
Hour 4 - 5: VII.M.25 -> VII.L.25
Hour 6 - 7: VII.L.25 -> VII.K.25
At this point Lalo has been awake and traveling for more than 24 hours, on top of carrying a lot of gear, being slightly hurt, and now also very sick. If he continues traveling, he's not going to have a good time. Would he continue or stop to rest?
no subject
He's also going to drink and splash his face some with water from the cooler. He'll text Jet and then just fight to stay conscious long enough to respond, if he gets a message back.
no subject
Lalo can continue to try and travel after getting some rest, but his movements will still be hindered until Morning 005. At least he won't be on the verge of collapsing from exhaustion, though!
no subject
After three hours, since it'll be dark, he'll light himself another torch to see by and start moving towards the concrete structure. He'll move as fast as he can without hurting himself, considering his hindrances. If they haven't already found each other/met up yet, Lalo will text Jet to let him know he's on the move again and his trajectory, and he'll keep an eye out for Jet on the way there. Now rested, should Jet have failed to find an adequate walking stick, Lalo can serve as a bulwark to lean on while they walk back together. A staggery, limp-y bullwark, but he'll do the job.
If Jet catches up with Lalo well before the three hours' rest are up, Lalo will let Jet take the supplies and go on ahead without him. If Jet catches up to him near the end of the three hours, they'll leave together with the supplies and possibly share the load in carrying them.
He'll stop once he gets to the concrete structure with the supplies (and Jet).