Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
Hour 1: VII.C.25
As Jet starts to turn his attention to the drones, the drone in the center starts to activate, hovering just a few inches off the platform while its rotors rev up. There's a faint buzzing noise as the aperture between its front two prongs narrows and widens, like it's an eye focusing in on Jet from across the room. He probably only has moments to do something before it reacts to his presence.
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This is also when the drone fully powers on. A pop and crackle later and the prongs on all sides of the machine spark to life - not that this helps the drone at all with the immediate problem of not being able to control its flight, but it does unintentionally defend it from Jet, who charges directly into the active stun batons. He receives a nasty shock that halts his rush in its tracks.
Thankfully for him, the drone is already toast before Jet attacks it. It hits the ground and starts to hover in circles, skittering like an injured bug over the concrete while electricity periodically arcs around its sides.
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The nasty shock is going to leave his legs unreliable and his eyesight on the fritz a while, but once he has...any sense back in him, he's going to try and use that turtle shell of his to push the thing closer to the cell doors so maybe that electricity can short out the doors.
It just might take him a minute..
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When it gets within about a foot of the cell door - whichever one Jet is pushing it towards - the keycard reader next to it flashes a green indicator light. Then the deadbolts unlatch with a heavy clunk and the cell door slides up and open into the ceiling.
Jet has 7 hours remaining until Night 003.
no subject
As it is, he’ll stagger over to give Martin the can of water with the directive “go slow or you’ll die anyway” and then…he’s going to need to rest for an hour before doing anything with that third drone.
Assuming nothing freaky happens and he can actually get to his feet again after an hour without kissing the floor, he’ll slowly make his way over with turtle shell and shiv in hand to try and break the other drone’s fan blades…without trying to pick it up this time :(
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At least it can't move far enough to be a problem in the next hour that Jet rests. The third drone is still idle on the pedestal, making it an easy target for Jet's relentless attacks. All four of its rotors are broken in minutes and it doesn't even start to power on.
Jet has 6 hours remaining until Night 003.
no subject
Once the other drone is dispatched, he’ll go back to vaguely guiding the drone with turtle shell or anything else readily available and non-conductive until it can discharge at Kokichi’s door.
Once that’s done, he’ll put it out if it’s misery with the shiv…carefully again.
no subject
From there, he can very carefully destroy the last two working rotors on the floor drone with the shiv. The drone continues to buzz and spark, but now it can't do much more than rumble in place while Jet goes about his business.
Jet has 4 hours remaining until Night 003.
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The rest of the day and night are going to be spent resting and taking care of Martin. A productive day 003, he’ll be doing very little for the next couple of days.
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