Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Zam Wesell | Star Wars
no subject
STARTING SQUARE: XIV.DD.25
ENDING SQUARE: Unsure. She'll be moving into the forest, which I assume is in a northward/northwesterly direction, but not enough of the map has been revealed for me to know exactly where that will take her.
DETAILS: After spending the night near her original stranding point, Zam will wake up on the morning of Day 8 and head into the forest, her primary goal being the acquisition of fresh water. She will keep an ear out for any sounds of running water that might indicate a creek or stream. She'll also be on the lookout for any edible vegetation.
no subject
Hour 1: XIV.DD.25 -> XIV.DD.21
Hour 2: XIV.DD.21 -> XIV.FF.19 (four papayas)
Hour 3: XIV.FF.19 -> XIV.FF.17
Hour 4: XIV.FF.17 -> XIV.FF.15
Hour 5: XIV.FF.15 -> XIV.DD.13 (a ginger root)
Hour 6: XIV.DD.13 -> XIV.BB.13
Hour 7: XIV.BB.13 -> XIV.Z.11 (two more ginger roots)
Zam has 1 hour remaining before Day 008.
no subject
no subject
Hour 8: XIV.Z.11 -> XIV.Y.12 (small shard of metal)
Day 008
Hour 1: XIV.Y.12 -> XIV.Y.13 (another shard of metal - larger than the first, with a distinct coating of faded blue paint on one side)
Zam has 7 hours remaining until Night 008.
no subject
no subject
Hour 2: XIV.Y.13 (can of tomato soup, 12 oz.)
Hour 3: XIV.Y.13 -> XIV.Y.11
Hour 4: XIV.Y.11 -> XIV.Y.9
Hour 5: XIV.Y.9 -> XIV.Y.7
Hour 6: XIV.Y.7 -> XIV.Y.5 (breathing mask, not sealed)
Hour 7: XIV.Y.5 -> XIV.Y.3 (a papaya)
Hour 8: XIV.Y.3 -> XIV.Y.1
Still no signs of freshwater yet.
It's now the start of Night 008.
no subject
Day 9
STARTING SQUARE: XIV.Y.1
ENDING SQUARE: XIV.H.1
DETAILS: Another papaya for breakfast and Zam will now start heading west, with the intent of reaching the southwestern beach and seeing if she can spot the flight towers and resort described by Senku here. If she can see the flight towers, she will begin moving in their direction. If not, she will continue walking north along the beach, still keeping an eye out for the flight towers or any other landmarks.
no subject
Hour 1: XIV.Y.1 -> XIV.V.1 (blank, heavily water-damaged postcard - the glossy image of an idyllic tropical beach can just barely be made out on the front)
Hour 2: XIV.V.1 -> XIV.T.1 (two ginger roots)
Hour 3: XIV.T.1 -> XIV.R.1
Hour 4: XIV.R.1 -> XIV.P.1
Hour 5: XIV.P.1 -> XIV.N.1 (a pair of broken reading glasses)
Hour 6: XIV.N.1 -> XIV.L.1 (two yucca plants)
Hour 7: XIV.L.1 -> XIV.J.1 (one foam flip-flop)
Hour 8: XIV.J.1 -> XIV.F.1 (dead fish - looks like it might have been a lionfish, but is pretty heavily degraded)
It's now the start of Day 009. No signs of that resort yet; the beach stretches around her on all sides, far enough inland still that she can't even spot the ocean in the early morning hours.
no subject
If I'm reading the map correctly, she should hit a river at X.K.28 within less than 2 hours, correct?
no subject
Hour 1: XIV.F.1 -> X.J.29
Hour 2: X.J.29 -> X.L.28 (popped rubber ball, rainbow-striped)
Zam has 6 hours remaining until Night 009.
no subject
no subject
Hour 3: X.L.28 (ragged, 2-foot square of corrugated metal)
Hour 4: X.L.28
Zam has 4 hours remaining until Night 009.
Day 12
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.X.11
DETAILS: Zam will head to the remains of the restaurant at IX.X.11 to conduct a thorough search for the following:
- Any intact glassware vessels
- Any sturdy containers, especially sealable ones
- Anything that could potentially be used to make a fuse, such as paper, twine, textile, etc
no subject
Starting Square: IX.T.9
Ending Square: IX.X.11
Duration: 8 hours
General Search Results: