glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


backsassin: by <user name = sousaphone> (Default)

[personal profile] backsassin 2023-06-07 12:10 am (UTC)(link)
IC DATES: Day 8 (morning) to Day 8 (afternoon)
STARTING SQUARE: XIV.DD.25
ENDING SQUARE: Unsure. She'll be moving into the forest, which I assume is in a northward/northwesterly direction, but not enough of the map has been revealed for me to know exactly where that will take her.
DETAILS: After spending the night near her original stranding point, Zam will wake up on the morning of Day 8 and head into the forest, her primary goal being the acquisition of fresh water. She will keep an ear out for any sounds of running water that might indicate a creek or stream. She'll also be on the lookout for any edible vegetation.
backsassin: by <user name = sousaphone> (shy)

[personal profile] backsassin 2023-06-07 03:08 am (UTC)(link)
Zam will have eaten one papaya (probably very messily because she's missing an arm and lacks any prior papaya experience) and taken the rest, as well as the ginger roots. As for the debris trail, Zam will follow it to see if it leads to anything in particular while also keeping an eye out among the detritus for anything sharp enough to repurpose into a crude knife and/or any particularly shiny debris that could be used as a signaling mirror. I assume that this takes up the rest of her remaining hour until daytime.
backsassin: by <user name = sousaphone> (this might as well happen)

[personal profile] backsassin 2023-06-09 12:21 am (UTC)(link)
Zam will spend some time picking over the wreckage for anything useful, but will not be willing to dig too extensively in her current state. After searching the wreckage, she'll spend the remaining hours of daylight heading north back into the forest, still prioritizing the search for water. Regardless of the result, once night begins to fall, she'll try to find a place to sleep. If she found a water source, she'll try and set up camp in that area. If not, she'll just be sleeping on the ground again.
backsassin: by <user name = sousaphone> (Default)

[personal profile] backsassin 2023-06-11 12:06 am (UTC)(link)
Zam will climb up into the lower branches of the tree, eat another papaya, and then sleep through the night. And thus concludes Day 8! \o/
backsassin: by <user name = sousaphone> (Default)

Day 9

[personal profile] backsassin 2023-06-11 12:13 am (UTC)(link)
IC DATES: Morning 009
STARTING SQUARE: XIV.Y.1
ENDING SQUARE: XIV.H.1
DETAILS: Another papaya for breakfast and Zam will now start heading west, with the intent of reaching the southwestern beach and seeing if she can spot the flight towers and resort described by Senku here. If she can see the flight towers, she will begin moving in their direction. If not, she will continue walking north along the beach, still keeping an eye out for the flight towers or any other landmarks.
backsassin: by <user name = sousaphone> (weary)

[personal profile] backsassin 2023-06-14 02:06 am (UTC)(link)
Discouraged by the lack of flight towers within her line of sight, Zam will start moving back towards the forest to search for water again, presumably in a northeasterly direction. She will again be listening for sounds of running water and will move towards any that she hears. She will continue moving northeast until she either finds water or until the sun starts to go down.

If I'm reading the map correctly, she should hit a river at X.K.28 within less than 2 hours, correct?
backsassin: by <user name = sousaphone> (Default)

[personal profile] backsassin 2023-06-16 01:09 pm (UTC)(link)
After pouring a few grateful handfuls of water down her throat, Zam will search the nearby area for shelter or the materials to build one, with the intent of camping out for a while to rest and rehydrate after all that stumbling around in the sun.
backsassin: by <user name = sousaphone> (Default)

Day 12

[personal profile] backsassin 2023-07-18 01:47 am (UTC)(link)
IC DATES: Morning 012
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.X.11
DETAILS: Zam will head to the remains of the restaurant at IX.X.11 to conduct a thorough search for the following:

- Any intact glassware vessels
- Any sturdy containers, especially sealable ones
- Anything that could potentially be used to make a fuse, such as paper, twine, textile, etc