Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 005 --> Morning 006
IC DATES: Day 005 --> Morning 006
STARTING SQUARE: VII.C.25
ENDING SQUARE: ???
DETAILS: First off, weird question! I don't think he'd realistically be able to tell this (esp not from four berries) bc it's not like he's a botanist or anything, but just for shits and giggles — what species of juniper are the berries? Just wondering since some are toxic and some are not! This is just for my own curiosity; he'll leave them behind regardless.
Taking: flint, steel shovel, the polished stones, one handful of electronics salvage, let's say two of the wires? Also Martin's player said he could have the syringe Martin found.
Leaving: plastic fork, the berries, the rest of the computer debris
Is the broken power cable long enough to be useful to tie somebody's hands up? If it is, he'll take that too. If not, he'll leave it.
Lalo has heard people on the network talking about the drones being used to open the cell doors, so he'll take whichever drone is the least destroyed and try to see if he can open the cell door that way; he'll sink probably an an hour and a half into doing this if it doesn't work right away. If/when it does work, he'll go inside and search the cell. If it still isn't working after about 90 minutes of trying different drones (or what's left of them), holding them in different positions, etc, he'll eventually give up, drink some water, force himself to eat some grapes because he's probably starving by now, and hope they don't make him sick. Then he'll sleep through whatever's left of the rest of the night until morning. If it is successful then he'll go inside, search the cell, and same thing — eat, drink, sleep.
In the morning, he'll either search the last cell after the doors open it (if the previous day's attempts were unsuccessful) then say his goodbyes from the others and depart, heading in the direction of the northeast coast, ROUGHLY in the direction of the cell where Cohle was being held. I'm aiming to get him near thereabouts eventually, but it's not like he has exact directions so his path might not be the most straightforward. If the previous day's search attempts were successful, then he'll say goodbye and leave first thing in the morning.
He will thoroughly search every square on the way. In particular he's looking out for poisonous plants (plants that would be recognizable as toxic to someone who isn't a scientist or a plant expert but generally has fairly good wilderness survival skills), anything big enough to be a vessel to carry his items in, and anything that stands out as very unusual or out of place. He also will be reasonably cautious and will try to avoid difficult terrain even if it takes longer bc he's not in a hurry — however, he's determined to get to where he's headed eventually so if he has to traverse difficult terrain or do something risky to get there, then he will! He'd just prefer not to if there's another option.
no subject
The juniper berries are of a toxic variety. The broken power cable is kind of short and thick - theoretically long enough to wrap around someone's wrists, but not flexible enough to tie a knot in it.
Day 005
Hour 8: VII.C.25
Night 005
Hour 1: VII.C.25 - cell 3 (a small earring - just the hook; the actual decoration has been broken off, leaving behind only a small section of chain)
Hour 2 - 8: VII.C.25 (resting)
Morning 006
Hour 1: VII.C.25 (saying goodbye to the other criminals)
Hour 2: VII.C.25 -> VII.D.24 (a lockpick)
Hour 3: VII.D.24 -> VII.E.23 (seven handfuls of blackberries)
Hour 4: VII.E.23 -> VII.F.22 (bullet casing - 9mm)
Hour 5: VII.F.22 -> VII.G.21 (plastic fork)
Hour 6: VII.G.21 -> VII.F.20 (small strip of cloth)
Hour 7: VII.F.20 -> VII.F.19 (a giant mud crab - female, chilling on the edge of the river)
Hour 8: VII.F.19 -> VII.G.18 (small pouch with a drawstring)
It's now the start of Day 006.