Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
IC DATES: Day 5 morning -> Day 6 night
STARTING SQUARE: IX.W.12
ENDING SQUARE: IX.T.9
DETAILS: They’re going to spend the rest of day 5 and most of day 6 trying to get some better food security.
Day 5 morning: head east along the edge of the jungle to the river (IX.EE.11) to scout out a place to fish and/or to set snares. Randvi probably can't take down a bigger animal like a deer or boar yet even with her hammer but small game seems feasible. Also she should at least try and splash some water on her face and wash the cut on her arm (from the day 1 tumble while climbing). Estimating that this will take most of the rest of the morning.
Day 5 Day: head back to around IX.V.9 to collect more firewood (this should get her to about hour 4 or 5). Start a fire and prepare fish if they caught any, otherwise it's their other can of tuna. Hang out by the campfire for a bit then go to sleep around 2 hours into night.
Then Day 6 will follow the same pattern: fill water bottles if there is enough fresh water, refill the still from the sea.
Head to IX.EE.11 to check and replace snares and/or fish, then head back to IX.T.9, which should get through the morning block.
Day block, search one of the hangars she hasn't looked in yet for a few hours (especially looking for intact tools or an office space if there is one), then prepare some of the meat if they caught any.
Go to sleep around hour 3 of night 6 and then I think new robofriend K is showing up in the middle of the night.
**These are really nothing special days just to get them caught up to the in game day unless someone encounters some terrible mishap lol**
no subject
Hour 4: IX.W.12 -> IX.AA.11
Hour 5: IX.AA.11 -> IX.EE.11
Hour 6: IX.EE.11 (fishing)
Hour 7: IX.EE.11 (setting up snares)
Hour 8: IX.EE.11 (cleaning up)
Day 005
Hour 1: IX.EE.11 -> IX.AA.11
Hour 2: IX.AA.11 -> IX.W.11
Hour 3: IX.W.11 -> IX.V.9 (cutting firewood)
Hour 4: IX.V.9 (starting a fire)
Hour 5 - 8: IX.V.9 (eating, hanging out)
Night 005
Hour 1: IX.V.9 -> IX.T.9
Hour 2 - 8: IX.T.9 (sleeping)
Morning 006
Hour 1: IX.T.9 -> IX.P.9 (gathering seawater)
Hour 2: IX.P.9 -> IX.T.9 (filling up the still/filling water bottles)
Hour 3: IX.T.9 -> IX.X.11
Hour 4: IX.X.11 -> IX.BB.11
Hour 5: IX.BB.11 -> IX.EE.11
Hour 6: IX.EE.11 (checking snares/fishing)
Hour 7: IX.EE.11 -> IX.AA.11
Hour 8: IX.AA.11 -> IX.W.11
Day 006
Hour 1: IX.W.11 -> IX.T.9
Hour 2: IX.T.9 - smaller hangar (broken plastic oar)
Hour 3: IX.T.9 - smaller hangar (transceiver upgrade - a clip-on case, matte blue with a stylized palm tree engraved on the back)
Hour 4: IX.T.9 - smaller hangar (aluminum sign - blue rectangle with a big arrow on it pointing to the right, letters underneath are too scratched and faded to read)
Hour 5: IX.T.9 - smaller hangar (six beach plums)
Hour 6: IX.T.9 - smaller hangar (tarp, mostly intact)
Hour 7 - 8: IX.T.9 (prepping dinner)
It's now the start of Night 006. Based on his search request, K will wander into the airfield just before sunrise, around hour 7 of Night 006.
no subject
Senku has a knife that he’s letting her dress meat with - is there anything exciting internally with the Beast or is it just like any other animal inside?
CW: implied animal death and dismemberment, nonstandard body horror
Plenty of fatty tissues lining the meaty bits, though - probably cooks up really well!
Re: CW: implied animal death and dismemberment, nonstandard body horror
Well, beggars can't be choosers and they're still pretty low on food so they are going to roll the dice and Consume The Beast.
Randvi is keeping the furry skull though if possible - it's proof that what she saw is real.