Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
Okay, so he’s going to try to make a mini-bow and arrow using a willow shoot and a shoelace (the one that isn’t frayed). He grew up bow hunting for years and years (though he hasn’t done it in some time), so he does know how to shape and string a bow. He’ll use his knife for carving/cutting notches in the wood.
If this is successful, he’ll fashion the remaining willow shoot (the one he originally whittled to prod at the card reader outside the cell) into sort-of-an arrow: he’ll cut it down (whatever’s proportional to the bow), sharpen and harden the tip with the aid of his knife and lighter, and cut a notch into the other end.
He’ll take off his shirt (that’s right folks!!) and cut the sleeves off, then make another rope using sleeves, tie, belt, and remaining shoelace. After some practice shots with the bow inside the cell (but not too many), he’ll attach the rope to the arrow via a knot. (It’ll go—arrow, shoelace, tie, sleeves 1 and 2, belt.)
Then he’ll try to shoot…this thing…at the drone, aiming to lodge it in a rotor or anywhere that looks like a good sticking point. He has a ton of experience bow hunting, but it’s been a really long time and the materials at hand are, shall we say, suboptimal.
(Also: the book I used for research says the bow will lose its spring after a certain number of uses since the wood isn’t seasoned, so he can’t attempt this indefinitely.)
If he’s unable to work the willow shoot into a bow, he’ll attempt pretty much the same thing but he’ll be throwing the arrow by hand. (If the bow creation/stringing takes longer than three hours, he'll also switch to this method.)
Also he’ll put his shirt back on.
In the event that the arrow does hit its mark, he'll try to haul it in the direction of the cell, even using the belt as leverage by looping it around the bars of the cell, threading it through the buckle, and pulling (hopefully that makes sense...)
no subject
The alternative - though just as clumsy - does allow Rust more attempts. After several more hours (just before the start of Morning 005, let's say), Rust is finally able to snag the drone firmly by the carapace, which a tug confirms is good enough to hold it in place while he cinches the drone towards him across the floor. When the drone is about a foot away from the cell, the door lifts open on its own.
Of course, the belt is still wrapped around the bars, and the drone is still attached to the other side of it. The drone goes up and swings wildly into the cell, its prongs crackling to life with electricity.
no subject
How quickly does the door open? Does it open smoothly? (And because I have trouble picturing shit—how does it open? Retracting into the ceiling, swinging outwards, something else?)
no subject
no subject
If the drone’s coming at him fast, he’ll try to deflect with the lid (or smack the drone toward the ground if he’s really lucky) while grabbing for his discarded bow (“bow”) and trying to jam it in the rotors. He’ll try to move in the direction of his shit (which is mostly in a neat pile in his suit jacket…except for his shoes rip) as he does this, but his priority will be neutralizing the drone.
If the drone’s moving slowly/doesn’t seem to have zeroed in on him, he’ll dart to the mattress, put down the toilet tank lid, and lmao hide under the mattress while moving turtle-style (but faster, he knows shift change is coming…) toward the door to the cell, gripping the mattress from underneath. When he’s close to the door (but not directly under it, THANKS), he’ll thrust the entire mattress beneath where the door would descend, trying to block it from closing all the way. Then he’ll probably…get zapped, but he’d roll away from the mattress (into the cell) and would have his knife at the ready, trying to fend off the drone with it.
EDIT: ACTUALLY sorry for the late edit and feel free to disregard, but in the event he goes the mattress route, it'd make so much more sense for him to be on his back when he does it! Harder to keep track of where he is spatially, but he'd stop every so often and like...tip his head back/look from side to side.
no subject
It's too far off the ground to do anything about Rust's advances under the mattress - it just pirouettes and buzzes at him a lot while he brandishes a knife at it from the other end of the cell. The mattress is safely deposited under the open cell door.
no subject
Okay! With all possible haste—and keeping clear of the suspended drone (as long as there’s time he’ll make an arc around the back of the cell to stay out of range)—he’ll try to collect his shit, which is mostly in his suit jacket. He’ll be running on adrenaline at this point and hyperaware of the insane electrical monstrosity he created—if its movements get crazier/the rope starts to strain or, miraculously, it starts to power down, he’ll break off what he’s doing and react accordingly.
He’ll also try to periodically check on the drone that’s due to power up (and listen for it/the announcement), but let’s be real, the eight active electrical prongs are taking up a lot of his attention. If it powers up, he’ll obviously stop what he’s doing and
swearreact.Time permitting, he will:
- Put his knife away and grab the sardine tin from his pile o stuff, fill it with…toilet water…and race back and forth from the toilet to the edge of the cell (or however close he can get while staying out of the way of Evil Piñata), flinging water on the drone that’s set to take off. He’ll do this about five times—if there’s no sign of progress after that, he’ll move on. He won’t be aiming for anything in particular unless some component starts falling apart/smoking.
- Grab the lid off the toilet tank and use it as a shield while exiting the cell with his shit; he’ll also just…kick his shoes out of the cell and grab the discarded “bow.” Unless the business with the water obviously put it out of commission, he’ll stick the bow in one of the rotors of the drone that’s set to take off next.
- He will try…to beat the shit out of the drone that’s due to take off…with the lid of the toilet tank (again, unless it’s obviously been disabled). He will get carried away.
no subject
When Rust turns back to check on the status of Evil Piñata, he'll find that its protestations are growing noticeably feeble. When the next announcement sounds at the start of Morning 005, the drone powers down entirely, and the one still trailing a thin streamer of smoke never starts up.
Rust is welcome to do as he pleases to either disabled/powered down drone. There is still a third one, but experience has told him that it won't take off until the turn of Day 005, in about 8 hours.