glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


wingbound: (sideglance // frown)

[personal profile] wingbound 2023-06-13 10:41 pm (UTC)(link)
Picking up the mangos and papayas, though he's not convinced they're edible just yet. He'll briefly look over the debris piles, checking if there is any pieces that might be used as an improvised shank or shield.

He also turns his cloak inside out so that his regiment symbol isn't visible, just in case. Then he'll continue following the footsteps north. He's still being careful, keeping an eye out for traps or clues to his location, or anything he may deem useful.
wingbound: (stare // cut off your arms and legs)

[personal profile] wingbound 2023-06-15 09:19 pm (UTC)(link)
Good thing he found that tie earlier! He'll use it to make a makeshift shield then.

He'll also take the tent cover. Definitely not touching the bag with mold, it gives him the heebie jeebies.

What is the size/shape of the metal serving tray? Could it be wedged into the chunk of shrapnel to make an extra layer for the "shield"?

What about the toothbrush, does it look like it's been used or otherwise dirty?

Finally, he'll probably inspect the ring, looking for a hidden needle or stabby part - anything of note?

Are there any big climbable trees nearby that he could comfortably sit in high off the ground? He doesn't mind going for another few hours to find one, though he'll want to stop and rest his usual 2-3 hours during the darkest time of the night.
wingbound: (drinking // not paid enough for this)

[personal profile] wingbound 2023-06-19 05:15 pm (UTC)(link)
Cool. It's becoming part of the shield then!

He won't take along the toothbrush or ring, as they don't look immediately useful.

He'll hang the tent material he found above himself just in case it rains, and spend his usual three hours resting in the tree. He usually sleeps sitting up so it's not even uncomfortable for him.

Then he'll take three sips from his tea flask, pack up the tent cover and continue forward. He'll still keep alert from any danger and be careful, but otherwise he tries to pick his pace up a little, as he still hopes to catch up with whoever had left the tracks and question them.
wingbound: (Default)

[personal profile] wingbound 2023-06-22 10:02 am (UTC)(link)
He'll take the eggplant, mangoes and sage. (Wow he's finding a lot of mangoes lmao.)
Does the paper bag look clean?

So it looks like he'll just miss Randvi, Zam and K in X.L.28, as they leave before he gets there. But guess what! He's going to continue following them, now that their movement is so much more obvious. (If he catches up enough to have a visual on them, he'll purposefully keep some distance and stay out of sight.)

Does the river look crossable anywhere along the way? He'd like to stay under the cover of vegetation while there's daylight, but he also won't risk just wading into deep waters (he can't swim har har). Anything like a log that could be put across it, rocks sticking out of water, overlapping branches above etc would work too as he's very nimble, has good grip and pretty much perfect balance.

If not, he'll just keep low and maybe keep more of a distance from the group.
wingbound: (Default)

[personal profile] wingbound 2023-06-26 05:54 pm (UTC)(link)
The fish is tempting, but he won't risk getting discovered by starting a fire just yet, so he won't be picking up any of that. Instead he'll opt to cutting open one of those papayas he found earlier and try eating that (it looks similar enough to a melon that he figures it's probably fine).

He'll probably be staking out and then joining the airstrip group, I will be hitting up the players about what happens next. o/