glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


salamanca: (011)

Day 008

[personal profile] salamanca 2023-06-23 07:45 pm (UTC)(link)
IC DATES: Day 008
STARTING SQUARE: III.BB.27
ENDING SQUARE: As reasonably close to III.J.25 as he can get
DETAILS:

Keeping: chunk of glass, handcuffs, sample size liquor bottle
Leaving: waist pack

He'll turn the waist pack inside out and look inside, just to make sure there's not anything inside of it that he could use. If there's nothing inside, he'll just toss it back down where he found it and discard it there.

Since there's still nothing here, he'll spend the next six hours continuing to move towards III.J.25. Depending on how close he gets, he will keep his distance from Rust and Steph for now, instead of hanging back and observing them, using whatever cover is nearby if he can find any. The less cover there is, the further away he'll stay from them, but he'll stay out of grabbing/touching range no matter what. He'll use the little sample size liquor bottle thing to fill up with rain water and drink from, whenever there's an afternoon shower! If he's able to, he'll do that multiple times since it's a small container.

Just like before, he'll thoroughly search each square he moves through. He'll particularly be looking for food, herbs, anything that can be used as a weapon, and any signs of life (human or animal). He'll keep his eyes out for anything unusual or out of place ofc, as always!

He will be periodically stopping to wipe away his own tracks to make himself harder to track or follow.

Also - looks like there's some kind of structure very nearby where he is currently! He won't let it distract him from his goal of getting to III.J.25, but what info can get just from looking at it or being near it? What does it look like? Sound like?
Edited 2023-06-23 20:00 (UTC)
salamanca: (007)

Day 008 —> Day 009

[personal profile] salamanca 2023-06-26 08:04 pm (UTC)(link)
IC DATES: Day 008 —> Day 009
STARTING SQUARE: III.P.25
ENDING SQUARE: as close to III.J.25 as he can get
DETAILS:

Taking: empty beer bottle
Leaving: everything else. He will also discard the sample size liquor bottle in III.P.25 now that he has a bigger/better replacement.

Just out of curiosity — what kind of birds are they? Would he recognize them or their calls, or are they unfamiliar to him?

Also this is probably a dumb question since it's the shoreline lol but I'm assuming the ground is sand and maybe some garbage and that it's clear enough to be able to see that there's no traps or anything, right? After his experience at the cabin, the quiet and general lack of animals is kinda freaking him out! He's going to proceed with extreme caution and be very, very careful and quiet as long as the eerie silence and lack of wildlife remain.

Lalo will get low to the ground and just wait for about 20 - 30 minutes with his gun drawn to make sure nothing weird happens before going — very, very cautiously — to thoroughly search the campsite and all surrounding squares. He will then sleep at the campsite for an hour or two, but won't start a fire to avoid giving away his position.

After that, he will continue to move towards III.J.25, using the flashlight app on his phone to make sure he doesn't stumble and die in the dark. He will be extremely quiet, careful and cautious as he moves, and also very careful to avoid stepping on any ground that he can't clearly see are not traps. After his experience at the cabin, he's not taking any chances, and he won't start to relax or let his guard down until his surroundings start to feel more normal (less devoid of wildlife, more normal sounds, etc).

This means the plane cockpit will have to go unexplored for today! Any other time he'd be all up in there, but right now he's on a mission to get to III.J.25 and can't let himself get distracted.

He'll keep moving through the remainder of the night + morning to get as close as he can and will stop when he gets to a good observing distance of Rust/Steph/their building or when Day 009 starts, whatever comes first.

When he gets there, he'll stop a suitable observing distance away and try to find cover to watch Rust and Steph do Rust and Steph things!
Edited 2023-06-26 20:06 (UTC)
salamanca: (007)

[personal profile] salamanca 2023-06-27 11:31 pm (UTC)(link)
Probably not! Since that might create a time paradox...

He'll observe Chloe from a suitable distance away for an hour to verify that she's not a threat before going to sleep there for another hour, in whatever cover he's found. LET ME KNOW IF THIS WORKS OKAY, if that's still not do-able I can change it!

Then he'll move on through the night, trying to be quiet so as to not wake Chloe and using the flashlight app on his phone to check the ground for traps, and only stepping foot down if he can verify there's no trap on the ground. If he ever can't determine if there's a trap, he won't step there. He'll probably move slowly as he'll be being so cautious as well as searching the squares he moves through (though some squares will probably be searched more thoroughly than others; some squares it might just be a bit more of a cursory sweep). Plus he still has a limp, lol.
Edited 2023-06-27 23:44 (UTC)
salamanca: (015)

[personal profile] salamanca 2023-07-01 10:43 pm (UTC)(link)
Cool! He'll spend the remainder of Morning 009 and most of Day 009 spying on their campsite from a comfortable distance where he's still able to see what they're doing before announcing his presence from several feet away and joining them towards the end of Day 009, a couple hours before sundown.