glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


timaeus: (pic#15623296)

[personal profile] timaeus 2023-06-30 06:47 pm (UTC)(link)
Dirk raises his hands in the universal gesture of I am unarmed and harmless, which probably loses a little weight when one is carrying a broken sword around due to a lack of sheath or sylladex, but whatever.

[Alright, understood, no one fucks with the plane. Sorry. I'll pass the message along to everyone else, too. Are we cool?]

See? Terrible liaison. Literally anyone else should have been doing this, even that trolling asshole with the furry fixation.

[Can I at least ask what the Song entails? I mean, some of these guys seem prepared to try crossing the ocean to find your Glencolans. What exactly would they be facing out there?]
timaeus: (Default)

[personal profile] timaeus 2023-06-30 07:44 pm (UTC)(link)
Dirk frowns just slightly, a tiny break in his unreadable expression.

[I probably can't stop them either,] he clicks back, matter of fact. [Like I said, I barely know these people, and they're understandably determined to do something about their situation. It'll likely happen, so hopefully you won't take it as any kind of insult or blasphemy or challenge to your Great Whale or anything.]

Part of him hopes to see someone try it. It'd probably get them clearer answers than he's getting from these people, and pragmatically speaking, it sounds like they'd just respawn anyway. But another part of him knows that's the kind of coldblooded thinking that's historically gone badly for him because people's feelings don't give a shit about logic and objectivity, so he stomps those hopes back down.
timaeus: (pic#15623306)

[personal profile] timaeus 2023-06-30 08:28 pm (UTC)(link)
He thinks for a moment. There is one thing that's been bugging him, some wording that raised questions in the back of his mind.

[...You said there were five left from previous batches. What happened to the rest? Did they get out of here somehow, or is there a limit to this whole revival situation?]
timaeus: (pic#15623323)

[personal profile] timaeus 2023-06-30 09:03 pm (UTC)(link)
Goddammit.

[The other people here said some of them were killed and just revived afterward. And that they encountered someone – presumably one of those five – who seemed to know the person they killed would just come back to life. So this doesn't seem like a new thing that started with this batch, but you saying there's only five left implies something happened to the rest.]
timaeus: (pic#15623314)

[personal profile] timaeus 2023-07-02 02:59 am (UTC)(link)
Dirk has a scar around his neck proving otherwise twice over, but he doesn't bother pointing it out. If these people don't know anything then it really doesn't matter if he enlightens them.

[If you say so.]
timaeus: (Default)

[personal profile] timaeus 2023-07-02 10:07 am (UTC)(link)
IC DATES: Still Morning 009?
STARTING SQUARE: XI.U.14.
ENDING SQUARE: ???
DETAILS: After parting ways with the Pacairs, Dirk will start heading generally south, sticking to the edge of the river. He searches the areas he passes through thoroughly and looks for a decent place to cross the river. If the whole length of it out to the ocean seems dangerously fast, he'll wait until he gets to the shore and wade or swim across the mouth of the river where it slows down.
timaeus: (pic#16562586)

[personal profile] timaeus 2023-07-06 05:33 am (UTC)(link)
Dirk passes up the flora, unsure what might be edible and not particularly eager to poison himself, but he pauses to catch the fish (probably spearing it with the sharp end of his broken sword). With the sun going down, he hurries along to reach the edge of the forest for cover and scrounges up so sticks and whatnot to make a small fire. He fillets and roasts the fish on a stick for dinner before sitting up against the base of a tree to lightly doze, sword at the ready across his knees, and wait for morning.