Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
[You wouldn't dare!] hisses the woman on the left, tensing like she's going to charge out of her chair, but the woman in the center quickly places a hand on hers and shoots her a stern, but level stare.
[He doesn't know,] she admonishes. Then, turning her attention to Dirk, [Those are our holy sites - you will not touch them. I can't guarantee your safety if you do.]
[If not from us,] murmurs the man on the right, [then Her Song will find you instead.]
no subject
[Alright, understood, no one fucks with the plane. Sorry. I'll pass the message along to everyone else, too. Are we cool?]
See? Terrible liaison. Literally anyone else should have been doing this, even that trolling asshole with the furry fixation.
[Can I at least ask what the Song entails? I mean, some of these guys seem prepared to try crossing the ocean to find your Glencolans. What exactly would they be facing out there?]
no subject
His question garners more of a pause. [It's...Her Song isn't something that can be easily described, much like Herself,] starts the man, pensive. [It's something to be experienced, and it depends on Her intent. For Her people, She Sings Her gospel to us; for Her enemies, Her Songs become Her weapon.]
He leans forward slightly.
[We can't stop your people from trying to find the Glencolans, but I can guarantee that the Great Whale won't allow it,] the man hums. [They will die. This isn't a threat - just a warning.]
no subject
[I probably can't stop them either,] he clicks back, matter of fact. [Like I said, I barely know these people, and they're understandably determined to do something about their situation. It'll likely happen, so hopefully you won't take it as any kind of insult or blasphemy or challenge to your Great Whale or anything.]
Part of him hopes to see someone try it. It'd probably get them clearer answers than he's getting from these people, and pragmatically speaking, it sounds like they'd just respawn anyway. But another part of him knows that's the kind of coldblooded thinking that's historically gone badly for him because people's feelings don't give a shit about logic and objectivity, so he stomps those hopes back down.
no subject
She pauses, gives a small sigh.
[Do you have any further questions for us, before you go on your way?]
no subject
[...You said there were five left from previous batches. What happened to the rest? Did they get out of here somehow, or is there a limit to this whole revival situation?]
no subject
['Revival situation?']
no subject
[The other people here said some of them were killed and just revived afterward. And that they encountered someone – presumably one of those five – who seemed to know the person they killed would just come back to life. So this doesn't seem like a new thing that started with this batch, but you saying there's only five left implies something happened to the rest.]
no subject
But the woman in the center is a bit more diplomatic. [No one is immune to death, child,] she clicks gently. [Even the gods, and certainly not the demigods.]
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[If you say so.]
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[So speaks the Great Whale,] she hums, waving a hand. The guards tap the butts of their spears and file inside. [Thank you for being a surprisingly amicable visitor. The scouts will see you to the edge of the village.]
no subject
STARTING SQUARE: XI.U.14.
ENDING SQUARE: ???
DETAILS: After parting ways with the Pacairs, Dirk will start heading generally south, sticking to the edge of the river. He searches the areas he passes through thoroughly and looks for a decent place to cross the river. If the whole length of it out to the ocean seems dangerously fast, he'll wait until he gets to the shore and wade or swim across the mouth of the river where it slows down.
no subject
Day 009
Starting Square: XI.U.14
Ending Square: XI.Q.28
Duration: 8 hours
General Search Results:
Dirk doesn't find a good place to cross until he hits the airplane wing in square XI.R.20. Like the Pacairs alluded to, it's basically been turned into a shrine, elaborately decorated with both natural materials (woven hemp and twine hanging from the edges and threaded with fresh flowers) and assorted salvage (chairs bolted to the leading edge, metal scrap and fuselage skin elaborately welded together into a plinth at the far end). The wing acts as a sort of dam for the two branches of the huge river that meet there, helped along by an actual dam of logs and branches, which has significantly throttled the amount of water going downstream and its speed. Dirk can easily get to the other side of the river here or anywhere else downstream.
Having crossed the river, Dirk is able to keep going south until he hits the ocean, at which point he starts following the coast west. There's another river visible ahead through the deepening mangrove forest, but it looks pretty thin and easy to navigate from this distance.
no subject
no subject