glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


pigsfeet: 1/2. orange crush. (let's go cowboy.)

hello i am here.

[personal profile] pigsfeet 2023-07-08 08:35 pm (UTC)(link)
IC DATES: Night 015 -> ??
STARTING SQUARE: XV.F.23
ENDING SQUARE: it really depends on what he finds.
DETAILS:

Local almost-50y/o is annoyed to be woken from his nap, hosed down and without all of his shit. Survival training kicks in immediately: make a base of operations, fortify it, scavenge for supplies, find his dog.

(It becomes abundantly and immediately clear his dog is not here, and he moves on. Poochie died on the way to his home planet.)

Daryl notes the weird lights in the ocean, and would like to investigate when he's more settled. Not feeling immediately suicidal, though, he heads straight for the nearest forest. On the way, he is looking for:

- Animal tracks. He can't see footprints too well in the dark, so he'll be looking for things like broken branches, droppings, any signs of animal habitation. He'll also pick up signs of human habitation the same way. He's got good hearing as well, and will be listening for anything that sounds like it's reacting to his intrusion.

(Because he's got a good ear for bird calls, but he's not familiar with the birds on a tropical island, he'll be taking note of their calls and trying to index them in his head. This isn't relevant here - unless he hears a mockingbird type call that mimics something else, obviously - but I'm noting it ahead of time in case it comes up.)

- Supplies. Be they man-made or just food to squirrel away for later, Daryl is going to five finger discount whatever he can and analyze it later because ho boy does he not want to eat something poisonous and die shitting himself in the woods.

- Weapons. Or things that can be made into weapons. Daryl Dixon's Guide To Shivs.

- A shovel or anything, oh god, he can use as one.

- Shelter, most importantly. He would love to find a cottagecore cave, but he'll settle for climbing a tree or living in a ditch.

If he can't find a place to settle down and fortify, he'll keep moving until morning, wherein he'll climb a tree like a little freak and try to scope out the area.
pigsfeet: 1/2. rick. (hehe :|)

d016

[personal profile] pigsfeet 2023-07-09 09:15 pm (UTC)(link)
IC DATES: D016-N016.
STARTING SQUARE: XIV.EE.14
ENDING SQUARE: Back to XV.F.23
DETAILS:

Unless something seriously fucked up happens that distracts him, Daryl's plan is to build up resources in the area (fine, no tree-climbing, fiiiine), and go back at nightfall to check out those weird lights in the water.

This means he spends the day going over a very small stretch of land with a fine-toothed comb, mostly to memorize everything and check several times for more tracks, more signs that anyone has passed through 'his' territory.

He's going to dig several holes with that big ol' handle, roughly the size of a human foot, and stick sharpened sticks and jagged rocks at the bottom. He's also going to make a deadfall trap with some sharpened stick and that chunk of concrete. He'll be checking these intermittently in hopes of catching anything.

Speaking of catching things, that crab is a delicious breakfast. Unless it's so alien Daryl gets sick eating it. Or the flesh is like, green or something. But this is a man who canonically eats worms: as long as there's no clear sign of rot or alienness, he's gonna eat that thing after roasting it over a fire he sets up on the beach the old fashioned way: by rubbing sticks together and wishing he had matches.

He's also gonna spend time trying to squawk back to birds. Any birds he'd reasonably find in Georgia are birds he knows how to imitate the calls of, and he calls back to them in the wilderness, trying to see if the bird calls are human and whether they call back. He'll also spend time time trying to imitate new bird calls, including the less birdy sounds, to try and see... what happens. I guess he's a scientist now.

And then, he'll watch the sun set, and wait for those weird fucking lights to come back, if they do.
Edited (html is so easy, they said.) 2023-07-09 21:17 (UTC)
pigsfeet: (just good cropping idk.)

CW: animal death, delicious lunch.

[personal profile] pigsfeet 2023-07-10 02:00 am (UTC)(link)
Speaking of CW's, that puffin is a tasty lunch. He keeps the beak as a trinket :x

- Let's say that Daryl makes a vaguely camp-shaped thing (it's essentially a natural ground blind) at around XV.A.18. If the sleeping bag is waterproof, he's going to use it to make a rain trap in that area. The suitcase becomes the new home of all his shit.

- The deadfall trap lives in XV.A.17.

- The foot traps are in XV.A.19, XIV.FF.19, respectively, along with where the human-shaped tracks start in XIV.EE.14. He notes that the tracks clearly aren't walker tracks (they're too regular, the person making those footprints was clearly alive) and cracks the shiny cellphone case in half, sticking it out as a warning to any living people who might accidentally step into them.

- Daryl does not feel like making a bet with God over whether or not whatever's in the ocean will eat him, and instead decides to be a belligerent dick about it. He's going to find the biggest rocks he can reasonably throw, and see what happens when they hit the shiny water. He may also be swearing at the water and calling it names. He's going through a lot right now.
Edited (will i ever post a comment w/o editing it again) 2023-07-10 02:05 (UTC)
pigsfeet: (normal_913_55329)

[personal profile] pigsfeet 2023-07-14 05:18 pm (UTC)(link)
After observing the way the lights move when disturbed, Daryl will try and take a long, sturdy branch, and attempt to poke the lights, seeing if he can feel them against the branch. He'll wade in as far as he can without, yk, going under, and wait for the lights to return if his movement in the water disturbs them any. His current theory is bioluminescent marine life ("glowing fish") which might be (!!!) edible.

If step one of Long John Silver's Revenge goes to plan and he can feel a psychical object moving against the branch, he'll get started on making a spear with his branch and knives (should take ~3hrs?), and attempt some spearfishing using similar methods (get into the water, stay still, wait, aim, strike).