Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
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Rust doesn't have time to examine the salamander-type-creature in depth, what with his paranoid surveillance mission, but would looking it over for teeth/puncture marks yield anything?
As far as the river goes: how wide/deep is it, what direction is it flowing, and how strong does the current appear to be? How clear/drinkable does the water look?
IC DATES: Day 10
STARTING SQUARE: III.E.24
ENDING SQUARE: Following the river north!
DETAILS: Rust and Lalo are going to head north, proceeding with caution—Rust will lead the way, keeping a lookout for tracks (especially near the river bank), snares, or other signs of disturbance (as well as any eerily perfect-looking areas). He’ll also be observing what wildlife he can, in particular assessing the fish situation (are there a lot of fish? are they feeding?) and looking for birds whose feathers might match the fletching on the cabin gremlin’s arrows.
If he and Lalo can do this while hanging back from the river a little—finding some cover and leaving less blatant tracks—that would be ideal. They’ll be looking for a good place to bathe, as well as a point where they might cross or wade a ways to avoid leaving tracks. They’ll keep going until they see something suspicious or get to the ocean (in which case, more birdwatching will ensue), or until there are 2-3 hours before nightfall.
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why would you assume the flashlight app on a flip phone from 2004 is crappy? this is slander.
(no j/k it's totally crappy. but hopefully better than nothing?)
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It's not clear what's killed the weird salamander creature. Rust does find it kind of far from water, though; maybe it just had too much time in the sun?
Speaking of water - the river flows north, and it's not too deep or fast-moving to cross, with reasonably clear water flowing over rocky sediment. It's not exactly mountain spring water, but it's not horribly murky, either. They can actually see where it flows into the ocean about four kilometers north-northeast of them, and how it plunges into the deeper jungle several kilometers to the southwest.
As a note: The search results given earlier cover all of Day 010, which means this one would pick up at the start of Night 010. Would Rust and Lalo wait until morning 011 to resume their search, or continue through the night?
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THE SLANDER CONTINUES 😭
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(Probably needless to say, Rust will still be on the lookout for traps and suspicious activity...to the extent that the waning light allows.)
Neither of them sleep a ton, so they'll take turns keeping watch and probably sleep about four hours apiece. If the night passes without incident they'll set out early the next morning.
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Starting Square: III.E.24
Ending Square: III.B.26
Duration: 8 hours
General Search Results:
It takes Rust and Lalo a few hours of searching downriver to eventually find a tree that suits their needs in square III.B.26, closer to the edge of the thicker jungle, but that should still give them time to each rest before morning. Nothing impedes their progress across the river or during their watch.
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1) Based on the packaging, does it look expensive/high end or does it seem to be on the cheaper side? Lalo will want it regardless, but I'm just curious!
2) Does it say "flammable" anywhere on the tin?
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