Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Night 16
STARTING SQUARE: II.AA.15
ENDING SQUARE: II.AA.22? Or somewhere around there - she's headed south
DETAILS:
Right now, Jade's primarily looking for a temporary place to shelter, but she'll also be on the look out for food as a second priority. In terms of food, she'll mostly be looking for plant life she might recognize from the island she grew up on, but that's not to say her dog instincts might not have her chasing after something about the size of a squirrel or small bird if she sees it.
That said, she's a curious girl. If there's anything particularly weird or interesting, expect her to veer off the path to investigate.
no subject
Starting Square: II.AA.15
Ending Square: II.AA.22
Duration: 8 hours
General Search Results:
It's hard to tell if there's anything interesting going on, especially once Jade hits the thicker jungle, where visibility is basically nonexistent in the dark of night. Right as she hits ending square II.AA.22, though, a small animal of some sort darts across her path, moving southwest.
no subject
no subject
Starting Square: II.AA.22
Ending Square: II.T.29
Duration: 4 hours
General Search Results:
Jade dashes after the little creature (or maybe a few of them) for several hours, until suddenly the ground opens up ahead of her into a massive sinkhole. Trees nearly obstruct its edges from view, and the bottom opens into a pit so deep that Jade can't see the bottom.
The mysterious animal plummets over the sinkhole's edge, hugging the loose dirt, and disappears into the depths.
no subject
She's going to stay put until there's a little more sunlight to see by, then she's going to very carefully walk around the edge of the sinkhole just to get a sense of just how massive it is. Then, she's going to drop that piece of metal pipe she found earlier down the hole and listen to see if she can hear it hit the bottom.
no subject
Starting Square: II.T.29
Ending Square: II.T.29
Duration: 4 hours
General Search Results:
The sinkhole is big - takes up most of the one-kilometer square that Jade has found herself in, which means that she spends the rest of the morning carefully circling it. Her dropped pipe makes a noise within a second of her dropping it, but then it makes another, and another...it must be hitting a lot of stuff on the way down. It takes four or five seconds before the metallic reverberations finally cease.
Then, there's a flurry of movement on the other side of the sinkhole as a dozen little animals of the same type Jade had been chasing spill over the edge, scattering in all directions into the surrounding jungle.
Day 17
STARTING SQUARE: II.T.29
ENDING SQUARE: VI.T.1 (I can see there's Something there on the map, so I'm guessing Jade would stop there to investigate whatever it is)
DETAILS:
Jade does some messy mental calculations. If it took five seconds to drop, and acceleration due to gravity is roughly the same as she's used to... the sink hole is at most about 120 meters deep.
That's pretty darn deep, though. As tempting as it is to find out what's on the bottom and where all those tasty looking animals are coming from, she's not going to risk jumping down.
For now, she scarfs down one of the eggplants she found, makes a mental note of where she is and where she came from, and then continues south.
no subject
Starting Square: II.T.29
Ending Square: VI.T.1
Duration: 4 hours
General Search Results:
Jade passes what looks like another large sinkhole in square II.S.31, and within a few hours arrives at the remains of an old campsite in square VI.T.1. About a kilometer ahead, carved into the face of the looming cliffs of the foothills, is a hefty steel wall in square VI.T.2.
no subject
no subject
Starting Square: VI.T.1
Ending Square: VI.T.2
Duration: 2 hours
General Search Results:
The metal wall is circular, like a large hatch door, but with no visible handles or other mechanisms on the front. There's a keycard reader set into the stone directly next to it.
no subject
STARTING SQUARE: VI.T.2
ENDING SQUARE: VI.J.12-ish - I think that's about as far southwest as she could get in the 10 hours to make it to the end of Night 17?
DETAILS:
She's gonna kick that metal wall out of frustration before she goes. Assuming it doesn't magically open up for her, she's going to keep marching on to the southwest. Apparently there's some kind of base there, so even if she doesn't think she'll hit it before the storm, it's at least something to aim for.
She's definitely starting to get tired, though, so she's going to keep an eye out for any place that looks safe to sleep, especially if it also looks safe from storm conditions.
no subject
Starting Square: VI.T.2
Ending Square: VI.J.12
Duration: 10 hours
General Search Results:
Jade travels through the foothills, crosses a river, then finds herself on the other side of another much faster-moving river flowing through a thread of steep, mountainous terrain. Just barely visible on the other side of it in square VI.J.13, on top of the cliffs, is a massive office complex, derelict but still imposing. There isn't an obvious way to cross the river or get on top of the cliff from where she is.