glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


cuteandquarky: (Default)

Night 16

[personal profile] cuteandquarky 2023-07-09 07:49 pm (UTC)(link)
IC DATES: Night 16
STARTING SQUARE: II.AA.15
ENDING SQUARE: II.AA.22? Or somewhere around there - she's headed south
DETAILS:
Right now, Jade's primarily looking for a temporary place to shelter, but she'll also be on the look out for food as a second priority. In terms of food, she'll mostly be looking for plant life she might recognize from the island she grew up on, but that's not to say her dog instincts might not have her chasing after something about the size of a squirrel or small bird if she sees it.

That said, she's a curious girl. If there's anything particularly weird or interesting, expect her to veer off the path to investigate.
cuteandquarky: (feral)

[personal profile] cuteandquarky 2023-07-10 12:13 am (UTC)(link)
Dog instincts: activated. Jade is going to chase after that animal, so she's following it southwest.
cuteandquarky: (woah there)

[personal profile] cuteandquarky 2023-07-12 09:58 pm (UTC)(link)
Jade's dog instincts at least keep her from following the little creatures into the massive hole. As tempting as it is to leap in after them, she doesn't have space powers any more to bail her out.

She's going to stay put until there's a little more sunlight to see by, then she's going to very carefully walk around the edge of the sinkhole just to get a sense of just how massive it is. Then, she's going to drop that piece of metal pipe she found earlier down the hole and listen to see if she can hear it hit the bottom.
cuteandquarky: (Default)

Day 17

[personal profile] cuteandquarky 2023-07-17 10:26 pm (UTC)(link)
IC DATES: Day 17
STARTING SQUARE: II.T.29
ENDING SQUARE: VI.T.1 (I can see there's Something there on the map, so I'm guessing Jade would stop there to investigate whatever it is)
DETAILS:
Jade does some messy mental calculations. If it took five seconds to drop, and acceleration due to gravity is roughly the same as she's used to... the sink hole is at most about 120 meters deep.

That's pretty darn deep, though. As tempting as it is to find out what's on the bottom and where all those tasty looking animals are coming from, she's not going to risk jumping down.

For now, she scarfs down one of the eggplants she found, makes a mental note of where she is and where she came from, and then continues south.
cuteandquarky: (ah?)

[personal profile] cuteandquarky 2023-07-21 01:30 am (UTC)(link)
Jade's headed south to check out that wall! She's going to explore it as thoroughly as she can. At least it's good to see that there's signs of other people here.
cuteandquarky: (pout)

[personal profile] cuteandquarky 2023-07-24 03:42 pm (UTC)(link)
IC DATES: Day 17 -> Night 17
STARTING SQUARE: VI.T.2
ENDING SQUARE: VI.J.12-ish - I think that's about as far southwest as she could get in the 10 hours to make it to the end of Night 17?
DETAILS:
She's gonna kick that metal wall out of frustration before she goes. Assuming it doesn't magically open up for her, she's going to keep marching on to the southwest. Apparently there's some kind of base there, so even if she doesn't think she'll hit it before the storm, it's at least something to aim for.

She's definitely starting to get tired, though, so she's going to keep an eye out for any place that looks safe to sleep, especially if it also looks safe from storm conditions.