glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


salamanca: (015)

[personal profile] salamanca 2023-07-09 10:06 pm (UTC)(link)
He's going to do that, then! He bends the paperclip a few different ways and tries it. Hopefully it doesn't break!
salamanca: (011)

[personal profile] salamanca 2023-07-11 01:19 am (UTC)(link)
IC DATES: Day 11 --> Morning 12
STARTING SQUARE: III.F.20
ENDING SQUARE: III.F.20 or nearby
DETAILS:

Maybe later! Right now, he's got other shit to attend to. He will remember that it seemed like it was working, though, and he'll return to that project whenever he has some downtime.

Quick q about the treated wood panels - what are they treated with? Can you tell? What kind of wood are they or what style are they made in? What size are they? Do they look like they might've originally been part of some structure or vehicle (like, part of a house or boat or something)? I'm assuming yes on the last thing since it specifics 'panels' and not 'boards', but jw.

First order of business: dump out the grenadine from the bottle he found and rinse it out, so Rust can show him how to make a DIY water filter.

Once that's done, they'll go to the bathing spot Lalo found to get clean. Rust hasn't bathed in 11 days. Eeyuck. 'Nuff said. They'll try to bathe together, but Lalo's poor bisexual heart won't be able to take it, so he'll kick Rust out to be the lookout while he finishing washing up. Then they'll switch. Rust will take a bath (finally), and Lalo will be the lookout.

They'll build a small fire and also wash + dry their clothes. RIP, Lalo. He'll try to find a big enough banana leaf or... something... to cover himself with, or something. If he can't find anything, he'll distract himself by cooking the sunfish they caught with some garlic. Yum!

Once their clothes are dry (or mostly dry, anyway- Lalo is desperate enough that he probably puts his back on while they're still slightly damp in places), they will put the fire out for the time being, and Lalo will switch his attention to making a lean-to.

He'll first look for the best + safest place to put a shelter, taking into account keeping it in a safe/sheltered area out of the view of predators (animal or otherwise); keeping it safely out of high tide; finding a place with a stable enough ground foundation to support a light shelter like the kind he's trying to make; and also staying some distance from the river, since putting it right by the river feels like making it a target. He also won't want to build it too far inside the jungle in any direction, due to Shaw's post. HOPEFULLY he can still find a good place to put it with all those stipulations, lol.

Oh, and Rust can help if he feels like it! But look look LOOK at him carrying this heavy thing, Rust, aren't you impressed with him?! It's okay if you aren't - he's impressed with himself, anyway.

He'll do this until dusk, at which point he will switch to... fishing! Rust will help too. When they're done with that, Lalo will start a fire against Rust's objections ("Aaah, don't worry about it! It'll be fine."). Rust will pretend to be won over by this idea, then hide a safe distance away to make sure Lalo doesn't get got.

Lalo will dig a small hole and light the fire inside of it, to hide the light from the fire as much as he can from anyone who might be looking for such things, and keep it burning quick and hot to minimize smoke. He'll cook the fish if he caught any, if he didn't, then he'll grill up a plantain. He'll do all of this as quickly as he can, then put the fire out as soon as he's done.

Also, he'll be doing this some distance from their shelter. He doesn't want the fire and the shelter right next to each other.

After he's done cooking dinner with 🤞 hopefully 🤞 no incidents (BIG MONEY, NO GREMLINS), Lalo will put out the fire and head back to the shelter so they can eat there. Despite his confidence that their friend Cabin Gremlin won't make an appearance, he has no intention of staying by the fire for longer than he has to.

After he eats, he'll go to bed but not to sleep. In bed, he'll spend 1 - 2 hours laying there and messing with the paperclip in the handcuffs, trying to see if he can get it to work as a makeshift lock. If he still can't get it to work after 2 hours, he'll give up for now and take turns sleeping in shifts with Rust, with each of them taking turns acting as a lookout while the other sleeps.
Edited 2023-07-11 01:20 (UTC)
salamanca: (011)

[personal profile] salamanca 2023-07-13 04:57 pm (UTC)(link)
Trail mix?! JACKPOT. It's not his beloved pistachios, but he's still very happy about this.

Question about the dead bird: without touching it or picking it up, is it possible to tell how it died? What about how long it's been dead? Is there any visible blood or wounds or signs of trauma?

He won't touch it and he won't bring it with him (we don't eat random dead animals we find if we don't know how they died!), but he'll be curious to see if it looks like it was killed by something or someone, or if it looks like it died of natural causes.

Oh, and what kind of bird is it? How big? He won't care about the kind of bird if the death appears natural, but if it looks like it was killed by something or someone, what can kill a big bird vs. a small bird means something to him.

OH! One more thing. How'd it go with the handcuffs? Was he able to fashion the paperclip into a homebrewed key for them?
Edited (FORGOT ABOUT THE HANDCUFFS ) 2023-07-13 17:00 (UTC)
salamanca: (010)

[personal profile] salamanca 2023-07-16 01:58 am (UTC)(link)
Quick q on the bird, do its feathers match the fletching on the arrows that killed Lalo?
salamanca: (012)

[personal profile] salamanca 2023-07-19 01:33 am (UTC)(link)
Sweet! Thank you.