Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
Starting Square: III.F.20
Ending Square: III.W.21
Duration: 30 hours
General Search Results:
Rust lurks near the trap for extended observation, but several hours in, nothing happens. He doesn't spot any tracks around or near the trap - none that he can't immediately identify as belonging to him or Lalo. The trees and bushes around the river aren't anything unusual or spectacular (think your average tropical riverside brush that thrives in sandy soil), and their branches are unblemished from recent, large disturbances.
During the night, Lalo and Rust will be frequently disturbed by loud noises in the surrounding forest, sometimes sounding like breaking branches, sometimes like startled birds taking flight, pretty much every hour. They never catch sight of the culprit(s), and they stop a few hours before daybreak.
Their path along the eastern coastline (following Rust's little cairns, undisturbed) takes them to a familiar landmark: The half-buried plane cockpit in square III.W.21. It's exactly as he remembers it, too. He spots a couple of large, skua-adjacent birds perched on top of the plane that have feathers matching the pile found a couple of days ago. They seem to prefer hovering above the waves and diving for small fish, only coming inland near nightfall.
no subject
OK BACK TO RUST'S BORING PRIORITIES (jk very exciting to solve the Bird Mystery)...does he find the crossbow bolt embedded in something? Lying around/washed up on the beach? Any other signs of blood nearby (or tracks, but I'm kinda assuming no at this point)?
Can he tell what kind of wood the bolt is made of (he's familiar with diy arrows and the types of wood typically used, trees in general less so)? What's the arrowhead made of?
As for the glove, what kind is it and which hand is it for? Is the beach carry case (sorry this is me straight up not going to the beach much) like a padded tote bag? Does it zip shut?
no subject
The glove looks like a typical driving glove, but cheap, made of black and white polyester, and for a left hand. The beach carry case is a sort of striped canvas tote with a simple button clasp at the top.
no subject
After some consideration, he’ll get a piece of driftwood from Lalo and carve the constellation Cygnus into it, as well as RE419S in Morse code (he’ll consult with Lalo on the Morse, but it’ll be for show 😉). If possible, he’ll fix the driftwood upright in the sand where he found the bolt—otherwise he’ll just find a place where it’s unlikely to be washed away with the tide.
(He’ll also keep the glove and the beach case.)
Lalo will carve his callsign into the driftwood beside Rust's. Rust's treatment of the crossbow bolt will doubtless result in some crossed arms, sulking and big "girlfriend mad because you stared at the waitress's tits too long in her dream" energy, but after being reassured that he will be able to look at/hold the bolt later on, he'll give up as much driftwood or other supplies as Rust wants.
...he will also leave a bullet from his gun in the exact place they found the bolt after Rust leaves, before hurrying to catch up to his companion.
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