glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


salamanca: (025)

Day 016 - Morning 018

[personal profile] salamanca 2023-08-05 03:13 am (UTC)(link)
IC DATES: Night 016 - Morning 018
STARTING SQUARE: VII.S.3
ENDING SQUARE: ???
DETAILS:

Lalo and Rust will head back to the Busted Foot Crew to drop off more food (and an extra cigarette for Tai).

Night 16, Lalo and Chloe will smoke some of the weed Lalo found out of a pipe Rust makes them, while Rust and Tai will be grownups, and... not get high in the wilderness. Rust will keep watch. Lalo will sleep for a few hours, then go join Rust on watch-keeping duty for a few hours. He'll make Rust sleep for an hour or two in the morning before they head out towards the foothills again, trying to find Shaw or her body.

Somewhere around mid-Day 17, while in the foothills (likely VII.L.3 or adjacent, but I'll leave it to you), Lalo will take an increasingly obsessive Rust hostage with whatever force he needs to, and will try to take Rust somewhere that is:

1) away from any rivers and not too close to the coast;
2) not TOO high/no mountaintops/hilltops/etc
3) unlikely to flood
4) away from the tallest trees, or anything seemingly likely to attract lightning.

They'll be on the lookout for caves or anything that seems like it might do in a pinch, too, but Lalo will be careful not to pick anything likely to cave in. If he can't tell if it's going to last through the storm without trapping them, he's not going inside.

They'll use the tent Lalo found along with any supplies and tools they manage to gather to make a fortified shelter (unless they find a safe, non-cave-in-able cave or something similar!). They'll also use the animal pelt and anything else they can find to try to waterproof it as much as possible. If it would be helpful based on their location, they might dig a little ditch or moat to prevent water from flooding. If it would be helpful, they might also make some kind of makeshift lightning rod a few squares away although they likely won't bother with that if they're inside of a cave, lol, but they might if they're in an open area.

They will also be on the lookout for materials to use for a fire, and if they find a cave early on, they'll also be looking for materials they can use to shore up the front/create a barrier between them and in the elements outside. They'll also be on the lookout for anything they can use for bedding, too.
Edited 2023-08-05 03:20 (UTC)
aluminumandash: (she runs the holy grail saloon)

[personal profile] aluminumandash 2023-08-10 05:03 pm (UTC)(link)
Questions from the hostage! Rust's going to be examining things while cuffed, so...bear that in mind lmao.

Where does Lalo find the clump of fur? Is it caught on something, does it seem like it was shed, any blood on it or near it?

If the polished stone is small (aka not big enough to attack someone with) Rust will be permitted to look at it--what kind of stone is it?

Is the knife holster handmade? Any decorations or markings on it?
aluminumandash: (and the holy ghost he's the host with th)

[personal profile] aluminumandash 2023-08-11 09:54 pm (UTC)(link)
SORRY, I GOTTA BE SURE—any tracks near the bush where the fur was found?
aluminumandash: (he says I need you up in dodge city son)

[personal profile] aluminumandash 2023-08-18 06:36 pm (UTC)(link)
SNEAKING BACK HERE FOR ANOTHER QUESTION in light of the storm: any notable changes to the clump of fur when wet? Is it still translucent in the sun (obvs Rust won't be testing this until...sunlight is available again)?
aluminumandash: (she runs the holy grail saloon)

[personal profile] aluminumandash 2023-08-19 05:34 pm (UTC)(link)
Oooooooooh shiiiiiiiiit.
salamanca: (Default)

[personal profile] salamanca 2023-08-11 04:36 am (UTC)(link)
What kind of oil did Lalo find? Cooking oil? Motor oil? Just curious! Thanks.