Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Morning 21
STARTING SQUARE: X.Z.29
ENDING SQUARE: X.Q.29
DETAILS:
Maddy will take most of what she finds. She leaves behind the dog treat, the sock, the bug (EWW) and one of the visors. She begrudgingly will wear the other visor whenever she needs to keep the sun out of her face. She also eats the rumberries right when she finds them.
She will then follow the slashes she made on trees back to X.U.29, and then from there will head to X.Q.29, to get closer to the river. At that point, she'll stop, regroup, and try to figure out how far she is from Levi/help, maybe coordinate with some people on the walkie and check on how Jade is doing.
She will, of course, find waiting by the river while she waits to find out where to go next to be an increasingly difficult task, since she took the book with her and will doubtless be feeling invisible walls crushing in on her while she waits.
She may end up finally deciding to take a bath, to see if that's enough movement to get rid of the feeling of walls crushing in on her. That is, IF the water seems clear/not too dirty. The idea of bathing in river water doesn't appeal to her, but neither does being covered in a bunch of storm gunk. If the water seems too nasty though, then she'll wait until she gets to the airfield or finds cleaner water.
Regardless, if the water is clear enough to see her reflection, post-bath Maddy will try her best to see if there's any way to use the shark took necklace as a makeshift hair tie to put her hair up. But in a way that still looks sort of cute? She'll try a few different ways but if it just looks crazy every time, she'll eventually give up.
Although... after that storm, she probably looks crazy anyway! (😭) RIP, Maddy's dignity.
no subject
Starting Square: X,Z,29
Ending Square: X.Q.29
Duration: 8 hours
General Search Results:
The water is pretty intensely muddy so soon after the storm - too much sediment to see her reflection in, and flowing pretty fast regardless. It's good enough to wipe herself down with, at least. The shark tooth necklace makes for a surprisingly efficient hair tie.
The strange feeling seems to only fully abate while Maddy is traveling; slowly but surely, it comes back even while she fidgets around the river. It'll get worse the longer she stays in this square.
no subject
STARTING SQUARE: X.Q.29
ENDING SQUARE: ???
DETAILS:
EEEEEEEWWWWW!!! @ both the bug and the muddy water!!!
She will follow the river towards the beach, moving quickly to stave off the feeling of being caved in on, heading back the direction she originally came when she first arrived. She'll keep walking until she either arrives at the beach or until there's only an hour left until sunset, whichever comes first.
no subject
Starting Square: X.Q.29
Ending Square: X.E.23
Duration: 6 hours
General Search Results:
Maddy eventually follows the swollen river all the way to the ocean, where she will either have to try and cross to go north (or try a Senku Maneuver and circle through the reef, around the river's mouth, although after the storm those waters look a lot less friendly, too) or follow the coastline south.
no subject
and getting into fightshave made her stronger and more athletic than she looks. But that water looks a) muddy, and b) pretty fast-flowing, soooo...She will go to where the river is narrowest, and then get big running start and use the sturdy stick she found to try and pole vault over the river. She will clip her walkie to herself so she doesn't lose it. She saw something like this on "Kim Possible" when she was a little kid, so she knows it will work.
no subject
Starting Square: X.E.23
Ending Square: X.D.22
Duration: 2 hours
General Search Results: (none)
Maddy is able to find what looks like a safe-ish, narrower part of the river to attempt a running vault across within the kilometer of riverfront closest to the beach. Her execution, however, is not perfect - the sand is waterlogged and the river is just too wide. She falls well short of the other side and is promptly swept under, where the currents drag her to the bottom, along stones, and then further into the jagged corals of the surrounding reef.
Positives: When Maddy finally regains consciousness, she's on the other side of the river along the beach and has not been mauled by opportunistic sharks or crocodiles.
Negatives: Maddy has sustained a serious injury, which will hamper her movement by two tiles for one IC week. She's also lost her last two hours of daylight.