glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


wingbound: (lineface // scarf)

[personal profile] wingbound 2023-08-19 05:35 pm (UTC)(link)
He'll take the can opener and the spoon (which is a lot bigger than he hoped for, but he supposes it'll be useful for something). He's also received a short run-down about walkie additions from Randvi, so he'll take that upgrade and shove it into the matching holes to see what happens!

He's been told that pineapples eat you back (thanks, Senku) so he's leaving them right where he found them. 😬

If nothing drastic happens, he'll spend a couple more hours looking for reasonably sized cutlery then depart to explore an undisturbed looking patch of the beach, which coincidentally happens to be the unexplored zone between columns U-W and lines 14-15 (plus the two singular squares at 13 and 12, as detailed here).

He has good vision and awareness in the dark, as he pretty much grew up in a cave, so he's fine staying out there into the night.
wingbound: (blank // i don't know the answer)

[personal profile] wingbound 2023-08-22 05:48 pm (UTC)(link)
How interesting! Guess he has a future mission in mind! Marking their base itself seems unwise, but he will test it and try to mark and label the hotel ruins (named "tall inn") as precisely as he can manage, as it is far enough from their camp not to be immediately dangerous but close enough that he can check it out later and see if anything (or anyone) happened.

Is the beach carry case something like this, or more like suitcase?

He'll take everything else, except for the rosehip, head back to one of the empty hangars in IX.T.9 and test out his new can opener on the tomato can. Once opened, if not immediately obviously spoilt, he'll sniff it carefully to determine whether it's still suitable to eat or not. If still not clear, he'll taste test a small piece; if it seems fine he'll eat a reasonable portion of it (how large is it exactly? I assume it'd be at least two full servings?).

After that he'll look for a quiet corner to nap for a few hours, and spend the rest of Day 17 helping Team Science prepare for the incoming storm, including helping them drag the raft to the designated place and securing the hangar.
wingbound: (lantern // yikes)

[personal profile] wingbound 2023-08-22 07:43 pm (UTC)(link)
Hmm, he'll pick up both of the cases, but he'll put the suitcase-y one into the shared inventory at the airfield camp, since it's not too comfortable to carry around.

He'll use the new one himself to put his beach umbrella in so he can carry it more comfortably and keep his arms free. He also takes the canned meat and the half-dollar coin.