glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


hyakuoku: (092)

[personal profile] hyakuoku 2023-09-06 01:38 pm (UTC)(link)
Is anything different or discoverable about the transceiver after that?
Does anything happen if he puts in that same number on the keypad? Curiosity getting the best of him here.
hyakuoku: (034)

[personal profile] hyakuoku 2023-09-07 04:26 pm (UTC)(link)
ALAS everyone who would have noticed isn't at the airfield at the moment so guess he's just...stuck there lmao

You know he's gonna open that door though. Carefully, but he's still opening it.
hyakuoku: (074)

[personal profile] hyakuoku 2023-09-08 02:57 pm (UTC)(link)
AMAZING

Senku has the flashlight attachment on the transceiver so he can use that to look around a little. Obviously the solar panels are powering this(?) but is there any sort of outlet or other access to the electricity running here?

Quick glance at the junk scattered around: anything immediately noticeable? He's not looking for anything in particular (FOR ONCE) but he's still looking around.

The machine: Is it obviously powered up? He's not going to go past the bars/open space yet, just looking from outside it for a second.

The terminal: If he can power it on, what does the display show? Is there any place to put in the code he reprogrammed with the Arduino, or any place to plug in the Arduino if he needs to run it from that? He doesn't have the Arduino on him right now; he can go get it if he needs it.
hyakuoku: (041)

[personal profile] hyakuoku 2023-09-10 12:44 am (UTC)(link)
Oh, a cool transceiver skin! Keeping that and the scrap circuitboard.

First, he goes back to the debris there. Interesting technology? Gotta get a LOOK.

Then he goes back to the airfield for the Arduino. While there he picks up Dirk and Stephanie and they all go back to see what's up.

What happens when he plugs in the Arduino? Can he figure out what this machine IS or does before he actually runs anything like the debug program?
timaeus: (pic#15623306)

[personal profile] timaeus 2023-09-15 02:19 am (UTC)(link)
Dirk will look over the terminal to see if he can figure out how it's normally powered (like if there's a port for a power cord or any other indications of what powers it), and also check around the walls of the room for any outlets or cables or anything.
timaeus: (pic#16562650)

[personal profile] timaeus 2023-09-15 05:31 pm (UTC)(link)
Would Dirk or either of the others remember having seen any kind of cables that could plug into such outlets in any of the other buildings? Assuming there isn't one to find anywhere in here, of course.
hyakuoku: (048)

[personal profile] hyakuoku 2023-09-18 01:16 pm (UTC)(link)
SOB

Okay, terminal isn't connected to power. Can he see HOW it connects? I assume it's the same plugs as everything. Maybe I should learn to read! Ignore this since I saw Dirk's comments above.

He still looks through the shelving debris for anything that looks like a power cord that plugs into these weird ass plugs, though not a lot of hope on this one! Ah well, scientific discoveries have to experience failures before successes.
Edited 2023-09-18 13:28 (UTC)
ichoosefight: (how screwed exactly?)

[personal profile] ichoosefight 2023-09-18 05:37 pm (UTC)(link)
Steph is going to see if she can figure out exactly where those noises are coming from. If she happens to be looking at the machine when it flashes, is it at all possible to tell where exactly the light came from?
hyakuoku: (019)

[personal profile] hyakuoku 2023-09-19 12:17 pm (UTC)(link)
EXCITING

But for tonight, no, they're going to bail. (Steph and Dirk might come back sooner)
Senku plans to come back and just check to see if the machine runs again the next night at the same time, but not go actually near it (we're saving that for later since meeting Leopard is more important to him rn)
timaeus: (pic#16562619)

[personal profile] timaeus 2023-09-20 06:10 pm (UTC)(link)
Dirk leaves with Senku and Steph initially, but his curiosity gets the better of him and he returns to take a look at the thing soon after. He's being careful about it, though, and he'll first find a pebble to lob at it from a distance through the open doorway in the safety glass to see if there's any reaction to motion or contact.
timaeus: (pic#16562527)

[personal profile] timaeus 2023-09-21 08:22 pm (UTC)(link)
Dirk initially grabs everything but the crab, stashing it all in the pillowcase to look through later. But after his experiment with the pebble, he goes back to catch the crab and gently tosses it similarly at the machine, aiming for the space in the middle of all the arms. Sorry lil guy, it's for science.
timaeus: (pic#16562539)

[personal profile] timaeus 2023-09-22 10:23 pm (UTC)(link)
The crab is free to go after its contribution. Dirk finally steps through the doorway in the safety glass himself, and (provided he doesn't instantly die somehow) he'll take a closer look at the machine to see if he can figure anything out about what it does or how it works.
timaeus: (pic#16562643)

[personal profile] timaeus 2023-09-23 02:15 am (UTC)(link)


Except jk Dirk doesn't give up that easily. With nothing new discovered from a closer examination, he notes the time it had activated earlier and sits his ass down in the main room by the terminal. He'll just camp out in here overnight, lightly snoozing, to see if it comes on again at any point.

While chilling before getting a bit of sleep, he goes through the stuff he found earlier and tries out that antenna attachment to see what it does.
Edited 2023-09-23 02:17 (UTC)

(no subject)

[personal profile] timaeus - 2023-09-24 04:06 (UTC) - Expand