Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 26-28
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: Randvi went into the whiskey situation on night 25 with way too much confidence so she mostly spends morning 26 wandering the airfield in a daze, greeting the people who returned with the rescue team and other new arrivals.
After this, she will help Squalo with his spear plan for Day 26-27. Once he’s cut a decent number of smaller trees she will take them back to the airfield to carve them into points. She wants to have a couple of spears available in the longhouse, as well as anywhere that food is stored or prepared, in case the boars come back. Once she's done this she will also be carrying one with her if she's leaving the airfield.
Morning 28 she will head down to the resort area to see the newly opened bungalow for herself. What she does there will depend on what happens with Dirk & co I think but she just wants to poke around the debris and gawk at everything.
Also there may be crabs.
Assuming nothing bad happens she will return to the airfield at the start of Day.
Maddy is getting restless for various reasons so Randvi will be taking her on her rounds - to the coast to get more water for the still and then around the perimeter.
no subject
Starting Square: IX.T.9
Ending Square: IX.T.9
Duration: 64 hours
General Search Results:
Randvi actually catches sight of the boars in question during her trip to the forest on Day 027. It's a medium-sized one, about the size of a large dog, snuffling around the beach; it startles and flees, squealing, back into the forest as soon as Randvi is within sight of it, though.
The coconut crabs don't hassle her on the trip to the now unlocked bungalow on Morning 028, but they come back in force later. She can hear the dull clanking of their feet on the roof, and when she exits, about a dozen of them that were hanging on the eaves overhead suddenly lose their balance and start to drop.
no subject
no subject
no subject
Randvi is going to run back to the airfield (not searching at all) to warn everyone to avoid the southeast while all of this is going on, then loop back into the earlier request.
no subject
no subject
no subject
Starting Square: IX.T.9
Ending Square: IX.T.9
Duration: 8 hours
General Search Results:
They can't see the amalgam of crabs summoned in tile X, but Randvi and co. can definitely still hear it - a distant, continuous low rumble of many clawed feet pattering at once, trees falling in rapid sequence. At one point while they're still circled around the fire pit, a panicked boar covered in coconut crabs staggers out onto the beach, then collapses under their weight. It's hard to tell if it's still alive as the crabs continue to swarm it.