Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 โ 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
cashing in that promise I made when I accepted Rust's application
Starting Square: VII.S.7
Ending Square: VII.O.9
Duration: 16 hours
General Search Results:
Rust's keen eyes don't see anything amiss as he travels along the river back to square VII.O.9. This section of the river further west is easily crossable; he should have no trouble doing so after he's done searching the old campsite. He has a little more trouble finding a suitable tree to climb in, since most of the ones in this square are trying to grow in waterlogged soil and seem kind of precarious in how they all lean towards the river, but he's easily able to find one that has an exposed, slightly uprooted base to bury Lalo's things. They disappear, unseen, while he's working on his art project in the side of the tree.
When Rust next turns around, he's met by a hulking creature - easily six and a half feet tall, biped, mostly long legs and bulky muscle, covered loosely in hide and leather clothes over rust-red, jagged scales. Its face, by comparison, is surprisingly smooth and flat, and is dominated by two sets of pitch black eyes. It's been standing behind him in complete silence for an indeterminant amount of time, maybe a foot away from his back.
This is all the detail Rust is able to take in before the creature lunges at him.
THANK YOU FOR YOUR PARTICIPATION IN THE NIHILIST MAKE A WISH FOUNDATION
Rust will only make a cursory examination of anything not found at the camp (with the exception of the pelt, since that seems HUNTERCORE), but:
How old is the tooth? How big, how sharp?
Lmao any luck reading the plastic food wrapper? Or any illustrations on it?
What size and thickness is the pelt? Has it been skillfully prepared and cleaned? What color are the scales? Is the fur shiny or dull, soft or coarse? What color is it?
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The plastic food wrapper has a red exterior with the very faded image of what might be a fruit strip on it, with some scattered writing that is clearly not in English. Either way, it's too ripped and sunbleached to make out anything else definitive.
The pelt is pretty thick, bordering on heavy-duty crocodile leather. The scales are a dark green-brown, mottled, with matching ivy green fur, coarse like a mix between feathers and a bristle brush. Water damage makes determining the skill of preparation difficult, although the fact that it's remained intact this long probably says something.
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LFG
In the limited time he has, Rust will try to: draw his knife (the regular ol knife he keeps on his belt) (if we want to be kind I suppose we could say he had it out from carving the tree...I leave it up to you) and grab any of that loose-hanging clothing, the idea being to gather up a good handful and yank this mysterious assailant off balance. If there's no other option, however, Rust will settle for pulling them toward him so he can do his best to jam his knife in one of their eyes.
(He IS doing the grabbing left-handed and with a sprained wrist [tho he has a high pain tolerance] so ๐คท)
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Then - just before Rust completely blacks out, if he's about to - the creature yanks him up by the collar of his familiar patchwork leather jacket until their faces are nearly pressed together. It's breathing hard, but has so far remained eerily quiet. Now its voice comes out in a low, animalistic growl, which Rust can inexplicably understand with perfect clarity.
"You broke my toy," it says. Its teeth are sharp fangs and its breath stinks of meat. "You'll have to take his place."
no subject
If he's able to (big if...) reply to the creature when it speaks, he'll rasp out: "We're all broken."
AND NOW...more questions ahahahaha sorry:
Will the creature take any of his stuff? Either from his person or the extra supplies hanging from the tree?
Would he be able to observe anything else about the creature mid-ass-kicking? Does it have a tail? ๐ Sharp claws? A long tongue (we won't tell Lalo)? Any details he might observe about its face when they're getting up close and personal? (He'll be trying to take note of this stuff, but he'll also be in a TON OF PAIN, so it's totally fine if everything's just a blur.)
Oh, and just to confirm: did he cross the river before this went down?
ALSO I'M GONNA PONDER THE INJURY THEN GET BACK TO YOU ON WHAT IT IS, please know I'm delighted though!
no subject
The creature does not have a tail. It does have claws on its hands, though, and its bare feet, both of which are oddly small and dexterous-looking. If it does have a long tongue, it doesn't show that to Rust. There aren't many other details to make out on the creature's face, aside from a few small, probably incidental scars marring its smooth facial scales.
Rust did manage to cross the river before he was attacked! Whether or not he or his hanging stash of supplies are looted depends on what he has on him at this point; can you provide me with an inventory of both?
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Rust is wearing:
- patchwork leather jacket, waterproofed with elephant fat
- right thick leather working glove
- dress shirt with the sleeves cut off
- slacks
- belt
- heavy-duty work shoes (not quite boots but not regular old office shoes either) and socks
- underwear, etc.
- a therapeutic wrist brace ๐
On his belt and in his pockets:
- transceiver with lime green skin (with racing stripes ahahahaha)
- gun with a full clip
- his personal knife (at least until he was disarmed)
- his personal lighter (Zippo-type)
- his police-issue handcuffs with the key
- cigarettes, both his and some looted from Lalo (probably half a pack altogether)
- small handaxe
- watch
- wallet, containing driver's license, about $80 cash, and 2 mysterious credit cards found in game
Rolled up in his suit jacket and strapped to his back via his tie:
- police badge
- 2 plastic bags
- glass bottle with cork (full of water)
- bottle of water
- tin can
- metal cup
- 2 lodestones
- flint
- elephant fat candle (made with tuna can + rolled-up piece of sock)
- 4 .45 bullets (found in game)
- creepy stained dress that might've been from a child or a child's toy
- teeth... (molars or herbivore)
- decorative seashell, painted yellow
- 3 skua feathers, all with slight imperfections
- ornate feather, bright red with black tips (ragged, chipped at the base and frayed at the sides)
- clump of strange fur - white, but goes translucent when held up to the sun
- 2 plastic lighters (one black with red flames, clogged but reparable)
- permanent marker
- raincoat hood with markings from the elephant bone + Lalo's bootprint artistically rendered in permanent marker
- elephant jerky
- 3 papayas
INTERMISSION
Okay, onto stuff hanging from the tree.
In a beach carry case:
- collapsed tent cover, single occupant
- 2 raincoats (one with the hood now cut off for Artistic Purposes aka drawing the markings from the elephant bone and Lalo's bootprint on it)
- glass jar containing elephant fat
- bottle of rum (half full of water...or half empty)
- bottle of water
- 2 plantains
- 4 yams
- flint (yes, more)
- 1 kg cocaine
In a blue tote bag with a large side pocket:
- flexible metal cable
- 3 ft rope (coiled)
- 3 ft fishing line
- fistful of tendons (bound with hot pink velcro strap (wrist length))
- uprooted snare, sharp piece of metal used to secure it to the ground still attached (looks like it was made for something hare-sized)
- 3 willow shoots
- carabiner clip
- stout, sharp-looking fang
- 2 bottles of lighter fluid (one full, one partially full)
- metal first aid box
WHAT'S IN THE BOX???
- ankle brace
- suture needle
- 5 small band-aids
- scissors
- hunting knife (factory made, faux-wooden handle and too-perfect blade)
- switchblade (rusted, factory made)
- sample bottle (containing cinnamon)
- 3 handfuls of yarrow
- 2 handfuls of cinchona
- 17 rosehips
- aloe
- right leather glove
- left cheap polyester driving glove
- 3 velcro strips
- red pen
- pager
- polished stone (carnelian)
- assorted keys (to Rust's house/car/the police evidence locker)
Aaaaand he's ditched the other elephant bones but still has the one with the markings!
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And lots of bruises and general pain.