glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


aluminumandash: (and your daddy got bent and twisted)

[personal profile] aluminumandash 2023-09-30 12:10 am (UTC)(link)
IC DATES: Night 25 - Morning 27
STARTING SQUARE: VII.O.9
ENDING SQUARE: I have a hunch it’s close to VII.O.9…
DETAILS: Having just barely managed to get the tote bag down from the tree (it probably semi-fell on top of him once he got it loose), Rust gives up on the beach carry case and everything within. Even the cocaine (and the water or whatever).

He’ll use the remaining light to look for a tree or large branch—within sight of the river but not too close—that might have fallen over in the storm, or an uprooted tree big enough that he might be able to shelter at the base. In either case, he’ll make a pathetic attempt to reinforce whatever shelter he’s able to find. He’ll also dig a little pit trap (using the trowel and repurposing the arrow and crossbow bolt) to deter any marauding coconut crabs, although it might just inconvenience or anger them.

He'll then spend the night wrapped in the fish pelt for warmth. He mostly doesn’t sleep—turns out excruciating pain and chronic insomnia don’t mix well!

Come morning, he'll check his trap and collect the arrow and crossbow bolt, then hobble back to the river, where he'll refill his water—sorry, we ain’t got time for boiling—and try to use the outside of the fish pelt to cool/wrap his leg (after dipping it in water).

From there, he’ll drag himself more or less along the river due west, limping along with his bone cane—he won’t want to stray too far because he has no other source of water, but his main goal will be covering as much distance as he can, so if he can cut across some jungle to make better time, he will. He will stop at semi-regular intervals to carve the mysterious markings into tree trunks as he goes. Aside from that, he’ll vaguely keep an eye out for signs of CG and be mindful of wildlife, but mainly he’ll be focused on not collapsing. Should he happen to make it within sight of the cabin (or see more clawed tracks), he'll change course and head toward the foothills to the south.

He’ll stop again when it gets dark and try to make a similar shelter, though it’ll probably be…much worse, because he’ll be exhausted and in pain. Too tired for traps :( I imagine he’ll sleep a little more (maybe 2-3 hours, though not in a row) but not a lot.
aluminumandash: (cause there's oh so many outlaws)

CW: detailed description of a dead animal

[personal profile] aluminumandash 2023-10-05 11:07 pm (UTC)(link)
SORRY I HAD TO WAIT TO GIVE THIS THE ATTENTION IT DESERVES

The rabbit: do the symbols look like they were etched with a blade or lmao claws (or something else)? Rust will also cut it open (but not perform a full dissection unless it seems warranted)—anything fun and exciting there? Any tracks near the pit trap?

Normal stuff:

Is the fish skin from a recognizable type of fish/does it match Rust's ever-so-fashionable pelt?

Is the broken arrow lying around, deliberately placed, embedded in something? What's it made of—does it match any of the other arrows Rust's toting around?

What's the dog whistle made of and uh...how broken is it ahahahaha?
aluminumandash: (he says I need you up in dodge city son)

[personal profile] aluminumandash 2023-10-07 03:31 pm (UTC)(link)
Damn you plastic...thanks!