glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


aluminumandash: (closer to the bottom of a turn in)

[personal profile] aluminumandash 2023-11-01 10:52 pm (UTC)(link)
Rust stands his ground, but he's attuned to the creature's movements in the way any prey animal is aware of a predator. His gaze fluid. Once they're dangling from the branch, he gives them a slow once-over—trying to get a better look at anything that might have been obscured at a different angle. The bloody rags, the pouches the creature wears.

“Physically,” he allows. No disputing that. “But you want in my head, you can go ahead and can the vague bullshit. I'm not Salamanca.” Suggestible, deluded, self-absorbed Salamanca.
aluminumandash: (where fat is eaten by itself)

[personal profile] aluminumandash 2023-11-03 09:17 pm (UTC)(link)
Rust doesn't flinch from the possibility—doesn't touch a hand to the gun clipped to his belt, either. He hums deep in his throat, considering. “And let all this pain you got me in go to waste?” It had, after all, been a very deliberate working-over.

His gaze sharpens. “The rabbit.” Left in his trap as a taunt, limbs snapped, inscrutable message clawed into its forehead. “Was that meant to be me?”
Edited 2023-11-03 21:26 (UTC)
aluminumandash: (closer to the bottom of a turn in)

[personal profile] aluminumandash 2023-11-03 11:34 pm (UTC)(link)
He listens—he's not the type that can mimic birdsong, pluck a tune out of the air, but he takes in the sound. Wonders what the dogs must've made of it. Then Rust's mouth twitches, ever-so-slight. He shifts from foot to foot, striking a precarious balance, and with obvious effort lifts up the chipped and mud-splattered bone he's been leaning on. Turns it so the carved letters are—briefly—on display.

“Came quick,” he says, voice rough with exertion. "You have a word for yourself?"
aluminumandash: (closer to the bottom of a turn in)

[personal profile] aluminumandash 2023-11-06 07:26 pm (UTC)(link)
A touch preoccupied, Rust nods. He'd seen Senku's brief conversation with the creature and still doesn't understand the importance of pinning titles to various callsigns. Doesn't fully understand where the titles are coming from.

He's much more interested in the creature's view of themself.

"I just call you 'the fucker up at the cabin,'" he drawls. Not unfriendly, but not chummy either. His gaze dips back to the bone. "You could write it."
Edited 2023-11-06 19:27 (UTC)
aluminumandash: (where fat is eaten by itself)

[personal profile] aluminumandash 2023-11-10 11:46 pm (UTC)(link)
Rust's expression is as closed off as ever, but his eyes—his eyes come to life, flicking to the creature, arcing to the trees overhead. The hand clutching the bone tightens, relaxes. For a second, two—maybe even five—he does nothing.

Then he takes a step forward, his posture never faltering.

He closes his eyes, raises his head. Effectively baring his throat. His eyes open without resting on anything in particular. He draws a sharp breath and begins to click his tongue, hum low in his throat. The sounds that reverberated through the island were, to him, strange vibrations intruding on his sleep, so the noises he makes are almost pure guesswork.

(They're also slow in coming—he hasn't used Morse in who knows how long. He's also looking to buy Shaw every second he can.)

.--. .-. . - . -. -.. . .-.

- .... .. ... / .. ... / -- -.-- / ...- . ... ... . .-..

[ Pretender. This is my vessel. ]
aluminumandash: (well now if jesus was the sheriff)

[personal profile] aluminumandash 2023-11-11 12:13 am (UTC)(link)
⚰️
aluminumandash: (he says I need you up in dodge city son)

[personal profile] aluminumandash 2023-11-11 12:14 am (UTC)(link)
Oh lmao back to ask annoying questions--is there anything he can observe as he's dying? Can he tell if the Hunter sticks around/takes off?
aluminumandash: (oh but hit you for your soul when you go)

[personal profile] aluminumandash 2023-11-11 04:33 pm (UTC)(link)
WELL THANKS FOR (PROBABLY) NOT FUCKING WITH HIS CORPSE