glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


aluminumandash: (oh but hit you for your soul when you go)

[personal profile] aluminumandash 2023-11-12 04:39 am (UTC)(link)
IC DATES: Night 35 - Night 36
STARTING SQUARE: XV.A.19
ENDING SQUARE: As close as he can to XI.J.32
DETAILS: Upon discovering the abandoned traps, Rust will examine them for any similarities to the Hunter’s handiwork (by the light of his lighter if the sun’s set)—is the craftsmanship similar? the materials? the type of trap? If possible, he’ll then dismantle the traps and take their components with him.

(Also he’ll help himself to some of the reptile’s feathers ahahahahahah.)

He’ll be spooked and convinced there’s a nearby camp in equal measure, so he’ll climb a tree and keep “watch” (listen intently and look for any campfires) for several hours that night, eventually succumbing to his version of sleep for 2-3 non-consecutive hours.

Come daylight he’ll set out in search of the (theoretical) camp, searching the nearby jungle thoroughly—especially for tracks/animal trails and manmade markers—while on guard for additional traps. After a few hours he’ll give up and, unless he’s miraculously found water, will remember the shared map and head for the river in tile XI (since he knows he's on the Southeast coast but has no idea of his exact location).
Edited 2023-11-12 04:45 (UTC)
aluminumandash: (things ain't been the same in heaven)

[personal profile] aluminumandash 2023-11-26 04:45 pm (UTC)(link)
THANK YOU VERY MUCH for the supplemental trap content! Rust will (attempt to, though he should be able to handle it) disassemble the pair of foot traps, leaving their components where they are, and leave the pitfall as he found it, since it's already been triggered. He'll snoop around the blind for tracks, the remains of a campfire, or any other hints as to who built it/what happened to them. The need for water will prevent him from sticking around too long, but he'll do as thorough a search as he can since...it seems like whoever it was might be dead 🙃

He won't try to catch or follow the reptiles, but he will take a look at their tracks if possible--would anything stand out? Does it look like they travel in groups?

Aaaaaand some questions!

Where/in what position does he find the chassis (is it flipped over, twisted up, etc.)? Are there any signs of impact lmao or signs of it having been moved? Any recent damage to it? Are the wheels (and/or spare tire) intact?

(PS: operating under the assumption that this is part of Maddy's item, I asked her player EVEN MORE QUESTIONS about what condition it would be in, but lmk if those wouldn't apply!)

What's the pocket knife's handle made of and what condition is the blade in?

How old does the vent cover look (is it rusted, etc.)? Is it heavy-duty/for industrial purposes or just a regular old vent cover?

What are the batons made of? Are they (basically) identical?

Is the flashlight in working order? How big is it?
aluminumandash: (she runs the holy grail saloon)

[personal profile] aluminumandash 2023-12-02 02:03 am (UTC)(link)
ONE FINAL QUESTION: does he see any of the lil reptiles climb a tree?