Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
Hour 1: Stationary, drying off.
Hour 2: II.A.11 -> II.C.11 (rusted adjustable wrench)
Hour 3: II.C.11 -> II.E.11
Maximus has run up to the ocean at this point, but the shoreline continues to the east, starting in II.F.12. He still has 5 hours remaining before Day 001.
Morning 1
STARTING SQUARE: 11. E. 11
ENDING SQUARE: II. G. 13
DETAILS:
11. E. 11 - Maximus looks over the adjustable wretch and looks confused. Not much he can do with it so far.
II.F.12- Maximus turns, moving a little faster toward the next tile now listening for drone noises, trying to listen for where the droid is at. After he does that, he starts to search for food and anything he can scavenge on the area he is at. He’s looking for breakfast mostly. Does he hear the annocement from his position?
II.G.12- Maximus once again looks for food, taking note of any sounds coming from the distance around him, watching for the drone noises, turning down the announcement on the little knob as quietly as possible.
II. F. 13> II.G.13- Rests for a short period of time and pulls himself up, once again searching for fresh fruit or foods, shrimp or anything else to eat or something decent to eat anyway.
no subject
Hour 4: II.E.11 -> II.G.12 (large frog)
Hour 5: II.G.12 -> II.G.13 (sea turtle egg)
Hour 6: II.G.13 (resting)
Hour 7: II.G.13 (petrified wood log)
Maximus has 1 hour remaining before Day 001. He can very faintly hear the sounds of something loud repeating every other hour from the east, but he doesn't clearly hear the announcement, nor does he hear the drones, from his position.
Morning 1 End/ Day 1
Maximus will continue his trek toward the jungle going southwest.
IC DATES: Morning 1 End/ Day 1
STARTING SQUARE: II.G.13
ENDING SQUARE: II. E. 21
DETAILS:
II. F. 14- Maximus is looking for food and once again the jungle and drone noises
II. E. 15 Maximus looks around for food left behind or near his area.
II. E.16
II. E.17
II.E.18- Maximus searches the jungle for fresh fruit and seeds nearby.
II. E. 19-
II. E. 20
II. E. 21
Maximus will be silent and once again listen for the sound of drones and the announcement but takes the turtle egg with him along with his other items (sword, wrench and leaves the egg once again looking for food along his trek to the jungle. Once he's gotten some fresh fruit, (he hopes), he'll look around for animals or other people noises nearby.
no subject
Hour 8: II.G.13 -> II.E.15
Day 001
Hour 1: II.E.15 -> II.E.18 (four beach plums)
Hour 2: II.E.18 -> II.E.19 (three watermelons)
Hour 3: II.E.19 -> II.E.21
Maximus has 5 hours remaining before Night 001. Maximus doesn't spot any animal tracks, but the sand looks disturbed in the sandy soil a kilometer to the west before he heads deeper into the thick jungle.
Day 1- Day 16