Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
no subject
Hour 1 - 2: VII.K.25 (resting)
Hour 3 - 4: VII.K.25 -> VII.J.24
Hour 5 - 6: VII.J.24 -> VII.I.23
Hour 7 - 8: VII.I.23 -> VII.H.22
Morning 005
Hour 1: VII.H.22 -> VII.G.23
Hour 2: VII.G.23 -> VII.F.24 (a handful of blackberries)
Hour 3: VII.F.24 -> VII.E.25
Hour 4: VII.E.25 -> VII.D.25 (small bone - looks like a finger bone, maybe?)
Hour 5: VII.D.25 -> VII.C.25
Accomodations inside are just as spartan as the walls. Each cell has a bare mattress on the floor and a toilet set into the back wall, there's a large-ish desk in the center of the room for the terminal to sit on, and the three pedestals for the drones to sit on along the wall opposite the cells.
Hour 5 - 6: VII.C.25 (coordinating with the rest of the group, sleeping)
Hour 7: VII.C.25 (paper clip)
The terminal is a weird combination of old and new tech, perhaps as a consequence of its relative age. It's a big thing, with a square screen and a built-in keyboard and trackpad like a chunky all-in-one desktop, but the screen resolution and speed the computer processes and loads inputs seems a lot faster than something of a similar design should. It's hard to say if the terminal is actually operating on hyper-advanced technology without taking the thing apart, or getting past the login screen to see what programs are loaded on it.
Lalo has 1 hour remaining before Day 005.
Morning 005 --> Day 005
probably wrongimpressions based on all of it.IC DATES: Morning 005 --> Day 005
STARTING SQUARE: VII.C.25
ENDING SQUARE: VII.C.25
DETAILS:
Keeping: the finger bone and the blackberries, but he'll give the blackberries to Jet & co. with the other food items
He's gonna try to take the computer apart for $500, Alex. There's another one where Cohle is hidden. They can keep that one non-destroyed.
He's also going to thoroughly inspect and search the entire building, inside and out. He's going to start with the vacant cell that wasn't used to hold either Kokichi or Martin and work his way out from there. He'll investigate every nook and cranny, cut open the mattress, check the toilet tank, etc.
Also: I'm assuming given the vault-like nature of the building, that there's no emergency exits, other ways out and that the door the drones carry prisoners thru is the only way in/out, is that correct? And that there's no utility closets or anything of that nature?
no subject
Lalo does not find any other entrances or exits to the building aside from the busted front door, and the only smaller rooms within this one (that he can tell) are the three holding cells.
Morning 005
Hour 8: VII.C.25 (taking apart the computer)
Day 005
Hour 1: VII.C.25 - around the vacant cell (pistol holster)
Hour 2: VII.C.25 - Kokichi's cell (flint)
Hour 3: VII.C.25 - Martin's cell (plastic fork)
Hour 4: VII.C.25 - room center/desk (polished stone - looks like agate)
Hour 5: VII.C.25 - drone pedestals (polished stone - magnesite, vaguely dyed ochre)
Hour 6: VII.C.25 - general inside (four juniper berries)
Hour 7: VII.C.25 - general outside (steel shovel - partially buried, but in reasonably good condition)
Lalo has 1 hour remaining before Night 005.
no subject