glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


timaeus: (pic#15623306)

Day 8

[personal profile] timaeus 2023-06-07 08:07 pm (UTC)(link)
IC DATES: Day 008
STARTING SQUARE: XI.X.22
ENDING SQUARE: ???
DETAILS: After waking up, Dirk will take a few minutes taking stock of his situation, listening to the radio chatter and talking with people. After that, he'll get up, pick up that mangrove branch he was being poked with, and cautiously follow the footprints leading off into the jungle. He halts if the footprints disappear into heavier undergrowth or anything, and calls out a general "I come in peace etc etc".
timaeus: (pic#15623294)

[personal profile] timaeus 2023-06-10 03:20 am (UTC)(link)
He searches around a bit longer to see if he can pick up the footprint trail. If he can't, he eventually just sighs and tosses the branch away, makes a note of the location of that airplane wing, and then heads for the small structures to the north. He'll search the areas he passes through pretty thoroughly, but he moves with purpose.
timaeus: (pic#15623325)

[personal profile] timaeus 2023-06-10 11:36 pm (UTC)(link)
Oh fuck. People. His weakness.

Dirk's just standing there with this handmade basket with a plate and plantain in it, vine in a coil over his shoulder, stiff and expression unreadable in his extreme awkwardness dealing. He makes no attempt to run, instead standing his ground in what he hopes is a nonthreatening stance (but he's crazy intense literally all the time so who knows how successful that is).

After a tense, awkward beat, he holds the basket out in offering, saying, "Sorry, didn't mean to jack your shit."
timaeus: (pic#15623306)

[personal profile] timaeus 2023-06-11 03:39 am (UTC)(link)
The unfamiliar language initially gets a wince out of him – or at least, what approximates one in normal Dirk microexpressions – like goddamn, a language barrier's the last thing his socially incompetent ass needs right now. But as he listens to them bicker, he thinks he might begin to pick up on a pattern in all that clicking and humming. When he's directly addressed, he holds up a hand, like give me a second here, before slowly and carefully attempting to mimic the sounds back at them.

[click click hum - hum click - hum click click - click - click hum click - click click click - hum - click hum - hum click - hum click click, hum hum - click, click click hum hum click click]
Edited 2023-06-11 05:16 (UTC)
timaeus: (Default)

[personal profile] timaeus 2023-06-11 10:24 pm (UTC)(link)
Dirk nods as they click and hum at him, a tiny furrow forming between his brows. Their version of morse seems more sound-based than standard English spelling, but he thinks he's picking up on the meanings alright enough even with the rapid translation he's having to do in his head.

[hum click, hum hum hum, hum - click click click click, click, click hum click, click]

Not here. He's got no idea how much any of these folks know about the multiverse shit and he doesn't need anyone deciding he's fucking with them and just shooting him in the face.

[hum, click, hum click click hum, click hum, click click click]

Texas.
timaeus: (pic#15623323)

[personal profile] timaeus 2023-06-14 01:39 am (UTC)(link)
He listens to all their chatter patiently, quiet and thoughtful as he just absorbs all the details he can pick up. When he responds, he tries to keep it simple.

[Far, far out.] He points back towards the shore in the direction he'd come from. [Someone was poking me. The footprints went this way.]
timaeus: (pic#15623306)

[personal profile] timaeus 2023-06-15 09:08 pm (UTC)(link)
Send? That could mean all kinds of shit. Dirk frowns, bemused and uncertain, but just shrugs, outwardly cool as can be (if insanely tense as always).

[Don't know.] He pulls out the ancient walkie-talking he's woken up with, likely occasionally making noise as the others send messages. [Others like me here. No one knows anything.]
timaeus: (Default)

[personal profile] timaeus 2023-06-16 01:56 am (UTC)(link)
[Chill, no need for the spears.]

No idea how well the concept of chill translates, but Dirk just puts the apparently-offensive radio away and goes without issue. Is this going well? Fuck if he knows.
timaeus: (Default)

[personal profile] timaeus 2023-06-16 02:23 am (UTC)(link)
Oh thank fuck, proper English. Translating the broken semi-phonetic shit into Morse code on the fly was giving him a headache.

[Dirk. Callsign is HE412T. Feel like giving me some actual answers?]
timaeus: (Default)

[personal profile] timaeus 2023-06-19 09:26 pm (UTC)(link)
The "faith" thing reminds him of something someone on the radio had mentioned, and Dirk matches their flat stare with an unreadable one of his own behind the dark shades.

[Are any of your people on the radio network? Or do you at least know who left these things for us in the first place?]
timaeus: (pic#15623304)

[personal profile] timaeus 2023-06-20 09:08 pm (UTC)(link)
Dirk frowns. Okay, obvious next question:

[Who are the Glencolans?]
timaeus: (pic#15623323)

[personal profile] timaeus 2023-06-20 10:07 pm (UTC)(link)
[Like I told your people, no one I talked to on the radios seemed to have any idea what was going on. If anyone does, they were keeping quiet.]
timaeus: (pic#15623325)

[personal profile] timaeus 2023-06-21 08:34 pm (UTC)(link)
Welp. He's hardly gonna make a fuss now. Dirk settles himself down on the ground in front of them, gesturing as if to say proceed.

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