Glencola Reef Mod Account (
glencolans) wrote2023-04-05 03:28 pm
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Search Requests
SEARCH REQUESTS
At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.
RULES AND GUIDELINES
- Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
- Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
- Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
- You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
- Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
- Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
- IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
- Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).
MAP REFERENCE/TRAVEL CONDITIONS
TRAVEL CONDITIONS | IC DAYS 15 → 17
MORNING
DAY
NIGHT
BEACH
OCEAN*
JUNGLE
FOOTHILLS
MOUNTAINS
4 squares/hour
(32 total)
3 square visibility
(32 total)
3 square visibility
4 squares/hour
(32 total)
5 square visibility
(32 total)
5 square visibility
4 squares/hour
(32 total)
1 square visibility
(32 total)
1 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
2 squares/hour
(16 total)
5 square visibility
(16 total)
5 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
2 squares/hour
(16 total)
1 square visibility
(16 total)
1 square visibility
1 square/hour
(8 total)
0 square visibility
(8 total)
0 square visibility
2 squares/hour
(16 total)
2 square visibility
(16 total)
2 square visibility
2 squares/hour
(16 total)
3 square visibility
(16 total)
3 square visibility
1 square/hour
(8 total)
1 square visibility
(8 total)
1 square visibility
1 square/hour
(8 total)
5 square visibility
(8 total)
5 square visibility
1 square/hour
(8 total)
7 square visibility
(8 total)
7 square visibility
1 square/hour
(8 total)
3 square visibility
(8 total)
3 square visibility
*The average human can only tread water for three hours
LEGEND
- Preexisting Structure | - Ocean | - Reef | - Deep Water | - River | |||||||||||
- Natural Landmark | - Beach | - Jungle | - Mangroves | ||||||||||||
- Character-Made Landmark | - Foothills | - Mountain |
Click on any of the map tiles for details.
SUBMISSIONS
All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.
IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.
STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.
ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.
DETAILS: The meat of your request. This is where you describe:
- The path your character is taking,
- The squares you want them to search,
- Any special actions your character is taking during this period of time (or inaction), and
- Any other special notes or questions you might have about this request.
Day 022
STARTING SQUARE: IX.T.9
ENDING SQUARE: X.D.22 (ultimately)
DETAILS: Martin is going with Senku and Levi to rescue Maddy. They're going to be using the raft to paddle around the bay to her square. Levi will have dragged the raft to the ocean the day before and they will not be sailing it down the first river to avoid potential danger. Martin will insist on staying relatively close to shore (no more than a square or so away from it. He'll have his bone spear with him. In the event that something attacks the raft along the way, he's going to do his best to stab it. He's keeping a general watch out for anything dangerous along the shore, but he's mostly focused on getting to Maddy as quickly as possible.
no subject
Starting Square: IX.T.9
Ending Square: X.D.22
Duration: 8 hours
General Search Results:
With a sail and a paddle to bolster it, the raft moves at a pretty quick pace along the shoreline (five tiles per hour); the party reaches Maddy just before the end of Morning 022 with presumably enough time to moor their raft and assess her condition.
Right as they're closing in on Maddy's location, Martin will spot a large shark fin breach the surface of the gentle waves in square X.D.22. It disappears quickly afterwards, but Martin can see the shark's wide body as a shadow under the clear water: It moves erratically and takes frequent, quick runs at the beach, apparently incensed by Maddy's blood in the water.
Suddenly the shark darts away south. They might be inclined to think that the raft has scared it off, except several seconds later, an absolutely massive shape appears from the deeper water towards the center of the reef and makes a beeline for the shark. Easily fifteen feet long and half as wide, the creature's two, gray-green dorsal fins crest the surface briefly when it enters shallow water, then disappear again as it chases the shark further out to sea.
no subject
They're getting Maddy on the raft as quickly as possible once Levi has performed some first aid to get her as bandaged and secure as she can be. Then pushing off and paddling like their lives depend on it. They'll try to get back to the west side of the Enemy Rivers before mooring the raft and dragging it up out of the water. If they manage to make it without dying, they'll get Maddy to the airbase with Martin supporting or carrying her as needed.
Martin will be focusing on paddling and keeping an eye out for more shapes in the water or a return of the fins. The group will keep the raft as close to shore as is feasible without ending up in the wave breaks.
no subject
Starting Square: X.D.22
Ending Square: IX.X.11
Duration: 8 hours
General Search Results:
Whatever the creature is, it seems set on chasing the shark into deeper water; its fins disappear under the waves and don't resurface again. Martin does not catch sight of it or other large wildlife in the ocean as they follow the coastline and eventually beach.
Given Maddy's level of injury, the group can only travel as far as the bungalows in square IX.X.11 before nightfall.
no subject