glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


cactusy: (Default)

Day 1

[personal profile] cactusy 2023-05-16 03:41 pm (UTC)(link)
IC DATES: Day 1 (morning)
STARTING SQUARE: IV.L.28
ENDING SQUARE: III.AA.28
DETAILS: She's moving cautiously, and while she's not thoroughly searching each area she passes through and will therefore likely miss anything hidden, she's paying close attention to her surroundings and will note and/or investigate anything obviously unusual or amiss. She also makes a couple semi-lengthy stops to try to clean her gun/ammo, and to try to figure out the walkie-talkie situation. Once she hits III and hears the message, she'll start looking around a bit more thoroughly, trying to follow the sound and uncover anything electronic.
Edited 2023-05-16 16:05 (UTC)
cactusy: (Default)

[personal profile] cactusy 2023-05-16 07:28 pm (UTC)(link)
She'll take both the sponge and the flint! Score.

Upon hearing the thrumming, she'll quickly look for somewhere to take cover: she'll want to be difficult to spot by whatever is coming, but still be able to observe herself. If there are climbable trees with good leaf cover she'd try to climb one; otherwise she'd probably go for dense underbrush.
lonelynotforsaken: art by <user name=everchased site=tumblr.com> (Default)

Day 1

[personal profile] lonelynotforsaken 2023-05-16 07:50 pm (UTC)(link)
IC DATES: Day 1 (morning) -> Day 1 (day)
STARTING SQUARE: XII.C.4
ENDING SQUARE: VII (whatever square he can reach in the course of 3 hours)
DETAILS: Martin is generally following the coastline, heading northwest. He is doing a very thorough search of all squares along the way. He'll look around, shout for Jon, and then try to draw an arrow in the sand (above any obvious tideline) that indicates the direction he's heading. He's keeping a general eye out for signs of life and plants that might indicate the presence of freshwater.
aluminumandash: (where there's snow to suck the sound out)

Day 1

[personal profile] aluminumandash 2023-05-16 10:15 pm (UTC)(link)
IC DATES: Day 1 (morning) -> Day 1 (day)
STARTING SQUARE: III.P.17
ENDING SQUARE: Wherever he gets searching SE along the coast for three hours.

DETAILS: WE WANT TO LOOK AT THAT TRASH...seriously though, he'll be doing a thorough search (after giving his stuff an hour or two to dry out), moving along the coast but keeping clear of the tide. He'll pay particular attention to tracks (animal, human, other??) and the behavior of any wildlife. He will also be on the lookout for evidence a boat was used (or places a boat could dock).

He'll pocket (figuratively speaking, they're wrapped in his jacket) some of the rocks he woke up surrounded by and use them to mark his movements.
sharktrash: (contemplative // smirk)

Day 001

[personal profile] sharktrash 2023-05-16 11:54 pm (UTC)(link)
IC DATES: Day 001
STARTING SQUARE: IX.FF.16
ENDING SQUARE: ???
DETAILS:
First of all, he's taking a look around from the square he landed on. He heard someone mention mountains over the radio, so he'll be checking if he can see that in the distance.

Afterwards, he's searching the general area for any debri/stones/tree parts that he can use to write out an SOS on the shore, just far enough from water that it (hopefully) doesn't get washed away by a tide. If he can find enough things to use, the letters will be about a human's height.

After that, he's moving north toward the river, and following its east bank for about three hours, to see where it takes him.

He's alert for any danger, but not overly careful, and mostly keeping an eye out for obvious things - any crates, debris, tall trees, edible fruit, and anything that might stand out or look like it doesn't belong.
Edited 2023-05-16 23:54 (UTC)