glencolans: (Default)
Glencola Reef Mod Account ([personal profile] glencolans) wrote2023-04-05 03:28 pm

Search Requests


SEARCH REQUESTS



At game start, the map is completely unexplored and covered by a "fog of war" obscuring its features. New characters will be randomly dropped onto the island's shores; from there, to uncover tiles on the map and figure out more about where they are, search requests are required to document movement, attempt to uncover hidden materials and passages, discover or confront dangers, find old ruins and create new settlements, and potentially, solve puzzles related to the mystery of the island itself.


RULES AND GUIDELINES

  • Search requests are a required mechanic of this game. A search request for the current AC cycle must be submitted in order to pass AC without a strike.
  • Mistakes in search requests will never be penalized. Don't be afraid to eyeball a distance or make an approximate guess; if the math doesn't quite match up, or the path doesn't exist, I will offer alternate destinations and work with you in order to decide how the search request will resolve.
  • Search requests will rarely be immediately fatal. Unless your character is doing something intentionally reckless, I will do my best to offer paths of escape for any sudden dangers that arise.
  • You can be as precise or as vague as you want. If you want to exactly plot out the squares your character will travel through and search every IC day, that is totally fine. It's also fine to simply report that your character is staying in one place all month, or to give a starting point and a desired destination, with a general request to search a wide area. Just note that, the more vague you are in your request, the more I will extrapolate to fill in the blanks.
  • Retroactive/backdated search requests are allowed. They just can't be used for the current month's AC if they fall outside of the current month's AC period, or overwrite a previously submitted search request. Forward-dated search requests are also allowed as long as they fall within the same IC day that the request was posted (for example, if you post a search request on IC Day 30 morning, you can make that search request last for the entirety of IC day 30, not just the morning of).
  • Thoroughly searching a square, rather than just traveling through it, halves movement through that square. So if you choose to search every square along a path, you'll only travel half as far as someone moving with purpose to a destination. Remember that simply traveling through a square will still fully reveal it.
  • IC Days are split into three 8-hour increments. Each of these corresponds to one OOC day. Morning is from 4AM -> 11:59AM, Day is from 12PM -> 7:59PM, and Night is 8PM -> 3:59AM.
  • Several examples of search requests are provided below to help illustrate how they work. If you still have questions, please ask them in the FAQ (or in your search request!).

MAP REFERENCE/TRAVEL CONDITIONS



TRAVEL CONDITIONS | IC DAYS 15 → 17

MORNING

DAY

NIGHT

BEACH

OCEAN*

JUNGLE

FOOTHILLS

MOUNTAINS


4 squares/hour
(32 total)
3 square visibility

4 squares/hour
(32 total)
5 square visibility

4 squares/hour
(32 total)
1 square visibility

2 squares/hour
(16 total)
3 square visibility

2 squares/hour
(16 total)
5 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

2 squares/hour
(16 total)
1 square visibility

1 square/hour
(8 total)
0 square visibility


2 squares/hour
(16 total)
2 square visibility

2 squares/hour
(16 total)
3 square visibility

1 square/hour
(8 total)
1 square visibility


1 square/hour
(8 total)
5 square visibility

1 square/hour
(8 total)
7 square visibility

1 square/hour
(8 total)
3 square visibility


*The average human can only tread water for three hours



LEGEND
- Preexisting Structure - Ocean - Reef - Deep Water - River
- Natural Landmark - Beach - Jungle - Mangroves
- Character-Made Landmark - Foothills - Mountain


Click on any of the map tiles for details.

I

II

III

IV

V

VI

VII

VIII

IX

X

XI

XII

XIII

XIV

XV

XVI




































SUBMISSIONS

# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

All new characters will be given a toplevel to this post. To submit a search request, fill out the below form and copy/paste it as a response to your toplevel.



IC DATES: The IC dates the search request covers (I would also recommend putting this in the subject line to make it easier to keyword search later). You can use whole days, partial days, or a combination of either. To verify what IC days line up with real-world days and events, consult the Calendar.

STARTING SQUARE: The square your character is starting their search request on, format TILE.COLUMN.ROW. This should line up with your previous search request, or your starting location if newly arrived/revived.

ENDING SQUARE: The square your character is ending their search request on. If you're not sure where they'll end up (the area is unexplored/your character has a vague idea of where they want to go/you're not sure on the math/etc.), you can give a more rough answer here. Something like "they want to make it to Tile II," or "as close to II.AA.3 as possible" are perfectly valid answers.

DETAILS: The meat of your request. This is where you describe:
  1. The path your character is taking,
  2. The squares you want them to search,
  3. Any special actions your character is taking during this period of time (or inaction), and
  4. Any other special notes or questions you might have about this request.
Again, you can provide as much or as little information as you want; saying that your character is simply moving from point A to point B without searching anything is 100% acceptable.


NAVIGATION


salamanca: (011)

Day 008

[personal profile] salamanca 2023-06-23 07:45 pm (UTC)(link)
IC DATES: Day 008
STARTING SQUARE: III.BB.27
ENDING SQUARE: As reasonably close to III.J.25 as he can get
DETAILS:

Keeping: chunk of glass, handcuffs, sample size liquor bottle
Leaving: waist pack

He'll turn the waist pack inside out and look inside, just to make sure there's not anything inside of it that he could use. If there's nothing inside, he'll just toss it back down where he found it and discard it there.

Since there's still nothing here, he'll spend the next six hours continuing to move towards III.J.25. Depending on how close he gets, he will keep his distance from Rust and Steph for now, instead of hanging back and observing them, using whatever cover is nearby if he can find any. The less cover there is, the further away he'll stay from them, but he'll stay out of grabbing/touching range no matter what. He'll use the little sample size liquor bottle thing to fill up with rain water and drink from, whenever there's an afternoon shower! If he's able to, he'll do that multiple times since it's a small container.

Just like before, he'll thoroughly search each square he moves through. He'll particularly be looking for food, herbs, anything that can be used as a weapon, and any signs of life (human or animal). He'll keep his eyes out for anything unusual or out of place ofc, as always!

He will be periodically stopping to wipe away his own tracks to make himself harder to track or follow.

Also - looks like there's some kind of structure very nearby where he is currently! He won't let it distract him from his goal of getting to III.J.25, but what info can get just from looking at it or being near it? What does it look like? Sound like?
Edited 2023-06-23 20:00 (UTC)
sharktrash: (Default)

[personal profile] sharktrash 2023-06-23 10:22 pm (UTC)(link)
Taking the comb and sulfur!

And he'll be sleeping in the old campsite for the rest of the night.
sharktrash: (Default)

Day 009

[personal profile] sharktrash 2023-06-23 10:26 pm (UTC)(link)
IC DATES: Morning 009
STARTING SQUARE: VI.H.29
ENDING SQUARE: ???
DETAILS:

He'll sleep one extra hour into the morning, then spend a couple hours looking around the stream for breakfast - he'll check if there are any fish in the river; if not, he'll look for fruit, vegetables, or any other huntable looking animals.

Adding that he'll be moving gradually downriver while also looking for a reasonable place to cross it.
Edited 2023-06-25 13:43 (UTC)
timaeus: (Default)

Day 009

[personal profile] timaeus 2023-06-25 05:08 am (UTC)(link)
IC DATES: Morning 009
STARTING SQUARE: XI.V.14
ENDING SQUARE: ???
DETAILS: Dirk stays put for the rest of the previous night and keeps to himself in the corner as long as the villagers don't approach him directly. He pretends to sleep for a while just to see if they'll try anything once they think he's unconscious, but assuming all was quiet he eventually gets a little bit of sleep and waits for whatever they have planned for the morning.
cactusy: (Default)

Day 11

[personal profile] cactusy 2023-06-25 09:10 pm (UTC)(link)
IC DATES: Day 11 (night)
STARTING SQUARE: Wherever she is when AN000N starts talking to her
ENDING SQUARE: VII.K.6
DETAILS: During/after this conversation, she'll backtrack up the ridge (if she doesn't get to VII.K.6 before darkness starts to fall, then she'll stop early rather than traveling onwards in the dark).
obeir: (037)

[personal profile] obeir 2023-06-26 07:43 am (UTC)(link)
K will collect everything because you really never know what might be useful or needed for future Science Stuff™. He also took the minor injury mentioned there for the sake of keeping people fed. What a catch!

Once everyone's settled back at base camp, he'll have a nice catfish dinner before going to bed, intermittently checking on the others in camp throughout the night like usual.
obeir: (238)

Day 011

[personal profile] obeir 2023-06-26 07:44 am (UTC)(link)
IC DATES: Day 011 (morning)
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: IX.T.9 -> IX.EE.11 -> IX.T.9

Come morning, K will make a final clay run to collect the last of what Senku says is needed for the oven. He'll also check the fishing weir while he's there.
meadqueen: (Default)

[personal profile] meadqueen 2023-06-26 08:16 am (UTC)(link)
Taking everything but the nettles, and poor K is taking the fish bite.
meadqueen: (Default)

[personal profile] meadqueen 2023-06-26 08:20 am (UTC)(link)
Excellent!

Does the container have any holes in it? If it still holds water she'll take it even if it's ugly lol.

Is there a date on the coin?

Taking everything else.

Randvi will make sure Zam has a place to sleep, say hi to Senku, then sleep for the rest of the night.
meadqueen: (Default)

Day 11

[personal profile] meadqueen 2023-06-26 08:34 am (UTC)(link)
IC DATES: Day 11 morning -> Day
STARTING SQUARE: IX.T.9
ENDING SQUARE: IX.T.9
DETAILS: I’ll give her an hour in the morning to talk to people because Levi might be causing problems and need a little good-natured threatening.

Their little village has guests, and will soon have way more guests, so time sharing the sofa in her room probably isn't going to cut it anymore.

First thing in the morning Randvi will go to the river near the fishing weir to set her snares again.

Then she'll head back to the airfield and clean out that office in the second hangar that she found a few days ago. That space is pretty small though so she’ll also clear out some floor space in the hangar she sleeps in - if there's any more tarps or canvas or even bags she will want those.

She can't get hay here and that's what would normally be on the floor for guests, so I think the next best thing is probably beach grasses if there are any? If there are she’ll spend some time collecting them and either spread them on the floor or make some makeshift bedding with them if she has the cloth. (probably another Viking culture shock moment coming up but it still beats sleeping on the ground lol)

I imagine this is going to take most of the day so there will be a break near the end of the day to go check the snares.